01. |  | The Sci-Fi Evolution of the Ironsworn RPG is Here!
In Ironsworn: Starforged, you are a spaceborne hero sworn to undertake perilous quests. You will explore uncharted space, unravel the secrets of a mysterious galaxy, and build bonds with those you meet on your travels. Most importantly, you will swear iron vows and see them fulfilled—no matter the cost.
Starforged is a standalone... [click here for more] |
02. |  |
The Hanyou
Previously released, but reimagined and expanded into a fully comprehensive document, the Hanyou is a plane touched half-yokai race that are humanoids born from yokai and their influence. These beings have a variety of unique, often animalistic traits, and the document discusses their perspectives and place in the world, as well as the role of yokai in Somnus Domina. Yokai serve as fiends... [click here for more] |
03. |  | Shovin' into overdrive!
Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains.
Danger Zones helps you bring your world alive by describing over thirty different urban backdrops for superheroic action,... [click here for more] |
04. |  | Terra Arisen is a space-opera setting for the Cepheus Deluxe sci-fi RPG rules. Terra Arisen introduces player characters to the immediate aftermath of the Terran Liberation War against the mighty Reticulan Empire and its many thralls. The Terrans forced the Reticulan Empire to sign a humiliating peace treaty and reluctantly accept Terran independence from the Empire.... [click here for more] |
05. |  | Tome of Adventure Design is a comprehensive, start-to-finish resource for designing fantasy adventures for your favorite tabletop role-playing game. It is system neutral, and can be used with virtually any fantasy game. This book includes random generation tables for almost every step of the design process: locations, villainous plots, designing new monsters, and bizarre environments in strange, unknown... [click here for more] |
06. |  | The Lazy DM's Companion is a 64 page book of guidelines and inspirational generators to help you build, prepare, and run awesome D&D games. Sitting alongside Return of the Lazy Dungeon Master and The Lazy DM's Workbook, the Lazy DM's Companion streamlines play and fires off your imagination to build awesome and unique worlds for you and your players to explore.... [click here for more] |
07. |  |
Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games.
Refined for five years after the release of the Lazy Dungeon... [click here for more] |
08. |  | Welcome to "Pawns in a Greater Game", a complete, agnostic rule system that allows you to take control of a whole organization and lead it into peace or war!
"Mercenary armies gather for battle, circles of wizards assemble for arcane rituals, cleric orders chant mighty prayers to their gods while insidious crime families lurk in the shadows. It is the deeds and desires of mighty... [click here for more] |
09. |  | Mythic Magazine #19
Mythic Magazine is a monthly ezine with tips, rules, and more goodies for the Mythic Role-Playing System, Mythic Game Master Emulator, and Crafter Series from Word Mill Games.
This issue contains:
Tips For Threads List Management: Move over Characters List, quit hogging the limelight! The Threads List finally gets some attention with tips and ideas for... [click here for more] |
10. |  | Character creation rules for 5e that replace race with ancestry, culture, and mixed heritage, for awesome new PCs
Two Time ENnie Award Winner for Best Electronic Book and Best Supplement!
Nominated for Product of the Year!
"Required reading for playing RPGs in 2020" - Polygon
- Play a character of one ancestry raised... [click here for more] |
11. |  | Summary
This book aims to be the most complete, most comprehensive, most innovative authority on solo tabletop roleplaying game adventuring ever produced.
After more than 30 years of gaming, both old-school through to today's most popular systems, the Solo Adventuring Toolkit culminates a lifetime's passion for the hobby into a massive volume that can be instantly useful... [click here for more] |
12. |  | Hello there adventurers and welcome to Wally DM! Thank you for purchasing my Journal of Puzzle Encounters. Within this journal you will find 60 puzzles that you can use to add an element of mystery, intrigue and fun to your fantasy role-playing games.
Your players will have their characters swapping out gems of an owl statue to open doors, turning their hand to stone to unlock a portal, or tasting... [click here for more] |
13. |  | CRUSADERS, the roleplaying game of superheroic action, takes you back to the 1980s, at the time of some of the most awesome comics epics ever published – but with a far simpler system than the great superhero RPGs of this glorious decade.
Leaving behind superfluous stuff like sub-stats, complex calculations or real-world physics, CRUSADERS combines genre emulation... [click here for more] |
14. |  | The true masters of western Immoren’s wilderness, the blackclad druids of the Circle Orboros have waged a centuries-long campaign to hold back the apocalypse. Wielding mysterious magic, these shadowy figures manipulate the people of the wilds to their own ends. Though few in number, they are potent spellcasters not to be underestimated.
Each blackclad walks a different path, representing their connection... [click here for more] |
15. |  | Ascendant is the superpowered role-playing game of infinite possibilities. In this 496-page standalone rulebook, you get:
Elegant game mechanics that swiftly simulate the physics of a comic-book world using easy-to-reference real-life benchmarks
Color-coded challenge action resolution tables that resolve complex actions with superspeed
Infinitely scalable system lets you play heroes... [click here for more] |
16. |  | Winner of The Zhodani Base's Best ATU Product Award for 2021!
Starships riding fire across the sky. Heroes and villains exchanging laser fire. Desperate spacers struggling against an alien monstrosity. Vast planetary vistas, flying cities, moonscapes, mad robots, and first encounters. In short: high-action science-fiction adventure that stimulates your sense of wonder. Cepheus Deluxe... [click here for more] |
17. |  |
City of Saltspray
Small wooden walkways lie in the shadows of the tall buildings that crisscross above, while the oceans waves gently lap against the piers. A small church sits quietly across the street from a popular tavern where travelers often stop to dine on it’s exotic sausages and ale.
The second level of the city consists of a large stone bridge which passes over the canals and... [click here for more] |
18. |  |
Town of Seacliff
This part of town has seen better days. The tavern which was built long ago now sits at the very edge of the cliff, warmth and the scent of freshly baked goods wafting from it’s windows. There is also an alchemists store, weapons store and a small library tended to by one of the towns monks.
Many of the buildings hold stairways down to storage basements or further rooms... [click here for more] |
19. |  | Issue 2 of Carcass Crawler — the official Old-School Essentials zine! Each issue is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, referee advice, news, previews of in-development products, short adventures, and more!
In This Issue
New classes and races:... [click here for more] |
20. |  |
Clockwork City Prison
Large rusty cogs turn above the roiling magma adjusting but the smallest thing within the massive city. Iron plating makes up the form of this structure with pipes releasing pent up steam which turns the gears. Platforms protrude from its core each holding a dangerous prisoner.
Adventure Seed
An ancient scroll speaks of a powerful weapon from the fabled Clockwork... [click here for more] |
21. |  |
Village of Blackthorn
This part of town has seen better days. The tavern which was built long ago now sits at the very edge of the cliff, warmth and the scent of freshly baked goods wafting from it’s windows. There is also an alchemists store, weapons store and a small library tended to by one of the towns monks.
Many of the buildings hold stairways down to storage basements or further... [click here for more] |
22. |  |
Planet of the Titans
Deep within this dense alien forest lies the resting place of a titan, you can hear the trickling of the nearby stream and small bird like creatures chirping in the distance as a faint breeze disseminates the scent of wildflowers and damp earth.
Nature long ago enveloped this long dead being in an eternal embrace. The bones of it’s gigantic legs have fallen across... [click here for more] |
23. |  |
Bizzack’s Bar and Grill
The cobblestone path leads you through the city and to the large oaken doors of Bizzack’s Bar and Grill. A small stable sits to one side while another smaller building functioning as a storehouse sits to the other.
Inside stone catwalks lead over the main feasting area and down sets of stairs. Fires are roasting delicious smelling boar and the tables are all full... [click here for more] |
24. |  | Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game.
Create your own setting, convert an existing one, or pick up one of our amazing settings like Deadlands, Rippers, or 50 Fathoms. The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the Game Master. If you’re looking for... [click here for more] |
25. |  |
Adventurers Seaside Keep
Twin staircases lead into a small foyer, In front of you lies another staircase to the upper floor and to the right a hallway. The feasting hall holds two long tables and a large fireplace. A set of doors leads into the barbarians room while a single door off to the side leads into the kitchen and pantry.
The fighters room is off the hallway and overlooks the forge,... [click here for more] |
26. |  |
Ruins of Saltspray
Small wooden walkways lined with rubble lie in the shadows of the tall broken buildings that crisscross above. A small church sits quietly across the street from a tavern where travelers once stopped to dine on exotic sausages and ale.
The second level of the city consists of a large stone bridge which passes over the canals and more dangerous shadowy locations that the... [click here for more] |
27. |  |
Twilight Grotto
Dense colorful forest lands give way briefly to a rocky chasm crossing where a set of stairs have been carved into the ground by natural forces leading down into the gloom below. Eroded stone platforms have been connected by the use of many wooden bridges which lead you around and into another cavern system which branches off to a ledge and another set of stairs.
Below lies... [click here for more] |
28. |  |
God of War’s Vault
Long ago built within this demi-plane this ancient vault still remains floating through the aether. Tall stone walls and wide engraved oaken doors bar entrance into the halls, locking away multiple rooms which contain weapons of war as well as magical scrolls of tactical genius used by heroes of the late ages.
The main hall leads you into a large chamber flanked by stone... [click here for more] |
29. |  |
Adventurers Abandoned Manor
Twin staircases lead into a small foyer, In front of you lies another staircase to the upper floor and to the right a hallway. The feasting hall holds lies bare but for an empty fireplace. A set of doors leads from the feasting hall and into the small room while a single door off to the side leads into the kitchen and pantry area.
Another room is off the hallway... [click here for more] |
30. |  |
Icebound Fortress
A heavy fortification has been built into the snow covered cliff-side, the barrels of cannons protruding from small openings. Statues of beautiful angelic figures stand upon pillars of stone and iron while cages designed to house criminals hang from the towers. A massive wooden and iron gate bars the main entrance. The seas lightly toss, and sheets of thick ice that have... [click here for more] |
31. |  |
Unleash your kids' imagination with Hero Kids, the ENnie award-winning fantasy RPG for kids aged from 4 to 10. This game offers a fast and fun introduction to RPGs, perfect for younger kids who are just getting interested in role-playing games.
"Hero Kids is great, we were off and playing within a few minutes of reading the rules!"
"Was woken up at 6am this... [click here for more] |
32. |  |
Pirate’s Secret Cove
Gentle waves crash against the rocky shore of the cavern filling the inner chambers with the salty scent of the sea. Stone steps that have been carved out over the ages lead up into two chambers containing tables with wine and gold as well as hammocks for sleeping and several small chests containing treasures that were perhaps claimed against their previous owners wishes.... [click here for more] |
33. |  |
Adventurers Home Base
Twin staircases lead into a small foyer, In front of you lies another staircase to the upper floor and to the right a hallway. The feasting hall holds two long tables and a large fireplace. A set of doors leads into the barbarians room while a single door off to the side leads into the kitchen and pantry.
The fighters room is off the hallway and overlooks... [click here for more] |
34. |  |
Adventurers Manor
Twin staircases lead into a small foyer, In front of you lies another staircase to the upper floor and to the right a hallway. The feasting hall holds two long tables and a large fireplace. A set of doors leads into the barbarians room while a single door off to the side leads into the kitchen and pantry.
The fighters room is off the hallway and overlooks the forge, many... [click here for more] |
35. |  | An ENNIE-winning expansion for the free Ironsworn RPG. Expeditions into perilous places, more foes and encounters, an array of new oracles, expanded setting info, mysterious objects of power, campaign threats, and much more!
This supplement for the Ironsworn tabletop roleplaying game takes your quests to the deepest, darkest reaches of the Ironlands. Plunge into... [click here for more] |
36. |  |
Black Steppes Adventurer's Guide
How to survive in orcish wilderness, written by The Brave Mathias.
An eleven page adventurer's guide filled with full colour illustrations and a town map. Written completely in character, while its author stumbles through comedic misadventures.
Journey to a newly established settlement in a harsh land. Meet humans, dwarves... [click here for more] |
37. |  |
Arena of Glory
Pillars of stone lead up from the mountainside to form support pillars under a grand coliseum. Heavy stone pedestals mark the outskirts, with angelic statues standing upon them grasping chains or holding swords.
Many stone pillars hold up the mountainside over the crowded stands and platform that looks down upon the contestants. Fires rages along the insides of the combat... [click here for more] |
38. |  | BLASTER: Vol. 4 includes two exclusive standalone games, and three expansions:
Last Days: Legends
Ash Barker
Official Expansion for Last Days
Rules for including The Luchador, The Mechanic, and the Waitress in your games of Last Days. These rules are compatible with the modern game setting and both the core Rulebook and Seasons Supplements. Keep an eye out for new miniatures... [click here for more] |
39. |  | As seen on the DungeopnCraft YouTube channel, Deathbringer RPG is a grimdark fantasy rules kit compatible with 5E and any OSR retroclone. This tri-fold rules set contains all you need for character creation, combat, & spellcasting. The unique Deathbringer Dice mechanic replaces traditional features, feats and skills with a fast, flexible alternative. Get ready for breakneck, bone-crunching, skull-smashing,... [click here for more] |
40. |  |
Elementalist’s Crucible
Built long ago this ancient structure now lies dormant. Pedestals, beams, platforms and walkways have crumbled over the ages leaving a dangerous trial that few are willing to attempt, for to fall would certainly lead to death.
Roots and ferns have grown over some of the old stone floors, while a supernatural icy formation covers others and yet still, eternal... [click here for more] |
41. |  | The Rifter® Number Eighty-Five Annual
The Rifter®, your favorite player and G.M. portal to the Palladium Books Megaverse® is back as a once a year annual. And this one is packed with epic adventures, O.C.C.s, magic, settings, and source material. A little something for almost everyone.
Rifter® #85 Highlights:
Rifts®: Soul in Flames – a town, Skelebots, dinosaurs,... [click here for more] |
42. |  | Doom Has Come to the Northfells!
A demon lord has invaded the harsh northern land of stalwart barbarians, ancient magic, and mysterious fey. Can your heroes uncover the demon lord's plots, vanquish his minions, and save the Northfells from corruption and destruction? Seize destiny and save the land!
The Skaldwood Blight Adventure Path is a complete Pathfinder Second Edition campaign taking characters... [click here for more] |
43. |  | The Terminator RPG is the official roleplaying game based on The Terminator movie and associated graphic novels published by Dark Horse comics. It is the sourcebook for the first Terminator film and its expanded universe and extrapolates from hardcore existing canon to create a living and breathing world with a multitude of... [click here for more] |
44. |  | THE FATHER OF WAR UNLEASHED
Iconoclasts brings a team of Agents to a scene of horrors all too real: Mosul in 2016, held by the self-styled Islamic State in a reign of depraved brutality. From a small base at the Kirkuk airfield, the Agents must research the horrors to come and prepare for a harrowing infiltration.
» HORRORS IN MOSUL: A grim overview of life under ISIL. »... [click here for more] |
45. |  | A collection of four adventures and five encounter hooks, all created for those gamemasters in need of new ideas to throw at the adventurers. Within this hardcover you will find:
• A Wizard’s Dying Wish (pp. 4-9). The heroes come across a dying wizard . . . and must face unimaginable evil as they seek to fulfill the wizard’s last request.
• The Living Statue of Alk Baum... [click here for more] |
46. |  |
Zalzornag’s Interplanar Emporium
A strange portal opens in front of you revealing an old dome shaped mausoleum surrounded by demonic statues. The mausoleum hovers effortlessly within an ethereal void, small stepping stones leading to large cast iron doors.
Once inside you see ancient bookcases which encircle the room and several tables packed with old scrolls and items of great power.... [click here for more] |
47. |  | Death is the least of your concerns if you are foolish enough to visit this horrible and dark place. The air and soil are filled with the stench of undeath as a lingering evil makes its presence known to all who explore this desolate land.
The core rules describe the Valley of the Unfortunate Undead as a place where “a slow-growing, fathomless despair” weighs... [click here for more] |
48. |  | Manhunt is an adventure module for MegaTraveller which takes your players on a quest for the legendary Victory Belt, an asteroid belt consisting entirely of the rare and expensive element onnesium-118. Only the basic three-volume MegaTraveller rules set is required to play Manhunt, and the referee should familiarize herself with both those rules and this module before play... [click here for more] |
49. |  | Old-School Armory, the character creation quick start equipment guide. For old-school play. Compatible with both the original and basic version of the game. Broadly compatible with most OSR games.
Contains everything needed to start playing fast.
Includes over seventy gear sets for equipping new characters, with multiple methods for generating starting equipment quickly.
Introduces kits,... [click here for more] |
50. |  | The Hero Kids Hero Advancement Cards expansion includes 120 cards.
The Hero Advancement system allows players to improve all aspects of their heroes: • Improve abilities (melee, ranged, magic, or armor) • Gain new abilities (melee, ranged, magic, or armor) • Add an additional health level to their hero • Learn new skills • Train new special actions • Master new bonus abilities
... [click here for more] |
51. |  | The Lazy DM’s Workbook contains a wide range of tools, maps, and reference sheets to help you run your fifth edition fantasy roleplaying game—and is designed to be useful right at the table. This book contains numerous fifth edition rules references, guides, and random generators to help fire up your imagination as you prepare and run your games.
The workbook also contains ten lazy lairs:... [click here for more] |
52. |  | Golden Geek RPG of the Year 2012
Indie RPG 2012 Winner: Best Game, Best Support, Best Production
ENnie Award Winner 2013: Best Rules - Gold Winner
Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching... [click here for more] |
53. |  |
This seven-encounter adventure takes place in the ancient tunnels, chambers, and cisterns beneath Rivenshore.
When the town’s well runs dry, a child’s pleas for help echo from the dry pit. The kids must delve to rescue the lost child. Yet something sinister lurks in the ancient structures beneath the town, and the kids will need all their skill and bravery to rescue the lost child Emon.
• Adventure... [click here for more] |
54. |  |
Fungal Caverns
Winding caverns have been carved away over the eons by tricking rivulets which funnel into the depths. Debris and muddy grounds have coalesced here with the carcasses of creatures feeding the large glowing fungus and undergrowth that has spread through the depths.
Stone bridges span the small streams which now meander ever deeper and large stone chambers hold lairs for... [click here for more] |
55. |  | This expansion for Hero Kids includes ten new All Hallows' Eve heroes for your game:
Jester Alchemist - The jester always gets the last laugh against anyone nearby
Bear Brute - The bear brute is a formidable combatant
Satyr Druid - The satyr can channel powerful druidic healing
Krampus Duelist - Terrifying in stature and in combat
Raven Hunter - The raven harries enemies from a distance
Gorgon... [click here for more] |
56. |  | Sword & Caravan is an OSR setting book for playing a historically accurate fantasy campaign set in the East along the region known as "the Silk Road" at the turn of the 12th/13th Centuries. This historic campaign's timeline is set amid the turbulent era between the Third Crusade and the Mongol Invasions. This marked Europe's earliest period of post-classical interaction with the East.
As Players,... [click here for more] |
57. |  |
This premium adventure takes the kids on a journey to rescue the dragon Algoxarth. Can the kids slip past the cultists who have surrounded Rivenshore? And can they rescue Algoxarth and her dragon egg from the Dragon Prince, or will he succeed in his fiendish plan?
• Premium adventure with 11 encounters • Includes monsters; cultists, dragon, dragon hatchling, dragon prince • Includes... [click here for more] |
58. |  | Court of Blades is our successfully Kickstarted, campaign-length, Forged in the Dark game of power politics, gunpowder diplomacy, renaissance magic, and romantic skullduggery.
This PDF comes complete with a Quickstart Kit with starting scenarios and pregenerated characters to get you into the action immediately, and a bonus Artbook.... [click here for more] |
59. |  | Basics
5e + OSR
Layout designed for utility
Streamlined gameplay
Highly compatible
Five Torches Deep (FTD) is a streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design. The core of the game is familiar to anyone who has played 5e or previous editions of the game, but every mechanic has been pared down, modified, or expanded upon... [click here for more] |
60. |  |
Airship Docks Battle
Stone rails have been made rumble while wooden struts and slats burn, damaged by the bombardment that has hit the port. Blood runs in the streets as guards attempt to stave off the enemy.
Cranes that are used to off-load goods hang over the railings, fire trailing from their forms. Crates and barrels have been damaged and In the center of the dock, below the... [click here for more] |
61. |  | The Hero Kids Monster Compendium expansion includes 136 monsters for your game:
Bats, Beguilers, Boars, Brigands, Bugbears, Commoners, Constructs, Coot and Crone, Cultists, Dragons, Elementals, Firestarter, Flaming Skull, Foxes, Froglings, Gargoyle, Ghost, Giants, Gladiators, Goblins, Gorillas, Guards, Helm Knight, Hydra, Knights, Kobolds, Lizardkin, Minotaur, Mummies, Pirates, Ratlings, Rats, Scorpion,... [click here for more] |
62. |  | KNAVE is a rules toolkit for running old school fantasy RPGs without classes. Looking for an adventure for Knave? Try The Waking of Willowby Hall.
Features of Knave include:
High compatibility with OSR games. If you have a library of OSR bestiaries, adventure and spell books, little or no conversion is needed to use them with Knave.
Fast to teach, easy to run. If you... [click here for more] |
63. |  |
The Five Seals
Rocky hellscape gives way to a large ravine where roiling molten iron meets after rushing down the rocky cliff side. Thick rocky vine like structures have grown around rocks creating a small bridge to the other side, where a path leads towards a small altar. The altar is surrounded by two other small molten streams and sits at the highest point on the rock it was built... [click here for more] |
64. |  | A game for children who love adventures
The best stories are the ones you make up with your children.
That’s the thought behind Amazing Tales, a story making game of roleplay and imagination for children who are old enough to have adventures.* With the very simple Amazing Tales rules to guide you you and your child can make up stories together, rolling dice to add drama and excitement... [click here for more] |
65. |  | This expansion for Hero Kids includes ten new monstrous pets for your game:
• Beguiler - The beguiler's eyestalks unleash powerful and versatile magic • Boar - The battle-boar carries stalwart heroes into battle • Gorilla - Enemies' attacks only strengthen the gorilla's attacks • Griffon - The griffon swoops down to carry off its prey • Hydra - Each of the hydra's three heads... [click here for more] |
66. |  | The Terminator RPG: Quickstart Part II is a 12-page PDF featuring a mission that may be played on its own or adapted as a direct sequel to 'Two Steps Back' (the mission from The Terminator RPG: Quickstart) or played on its own. The mission should be used as a springboard, but don’t be afraid to switch things up, the players are likely to come up with all sorts of interesting... [click here for more] |
67. |  | This expansion for Hero Kids includes ten new monstrous heroes for your game:
Gargoyle Ambusher - The gargoyle hides in plain sight and swoops to attack
Bugbear Brute - The bugbear brute swings a tree-trunk club
Frogling Hunter - The frogling's sticky tongue pulls enemies closer
Minotaur Knight - This bovine beast can charge with fierce horns
Mummy Mage - The withering mummy terrifies enemies
Goblin... [click here for more] |
68. |  | The best 5e fantasy roleplaying games are often the most unpredictable. When the plans of the Gamemaster meet the actions of the characters, the incredible creative energy that results can spin encounters off in different directions, creating a largely spontaneous campaign story that keeps the GM and the players alike on the edge of their seats. But when it comes to the climactic boss battle encounters... [click here for more] |
69. |  |
Abode of the Ratmen
The rocks in this area have been carved away overtime by the streams which run through the mountains. Poorly constructed wooden bridges have been made to bridge the gaps between the stony chasms and dreary dying trees and fetid plants cover the ground.
Strange mechanical devices and pipes jut from the rocks and leak bright green toxic liquid and an entrance to a dark... [click here for more] |
70. |  | Welcome to DM Yourself – a guide for soloing existing adventures/campaigns written for Fifth Edition (5e), other editions of D&D or OSR. The system enables you to play these adventures with a single character, as close to the way they are written as possible. The aim is to allow players to enjoy these adventures solo with the minimum of preparation, work or additional rules, and maximum... [click here for more] |
71. |  | Winner: 2015 Golden Geek, RPG of the Year
Winner: 2016 Indie RPG Award, Game of the Year (also Best Production and Best Support)
Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains,... [click here for more] |
72. |  |
Titan’s Boneyard
Deep within this dense swamp lies the resting place of a titan, you can hear the trickling of nearby water and frogs croaking in the distance as a faint breeze disseminates the scent of death and damp earth.
Nature long ago enveloped this long dead being in an eternal embrace. The bones of it’s gigantic legs have fallen across a small slow flowing stream... [click here for more] |
73. |  |
The Wizard's Tower adventure takes the heroes from Rivenshore to the wizard’s tower on the eastern peninsula that encloses Brecken Bay. The wizard, Mortain, has gotten himself into strife and needs the kids’ help! • Adventure with five encounters and six new maps • Includes five monsters: Froglings, water beast, rickety construct, and the fearsome helm knight ... [click here for more] |
74. |  | Science fantasy is a hybrid genre that draws upon and combines tropes and elements from science fiction and fantasy. In conventional science fiction, the world is presented as being scientifically logical. Conventional fantasy stories contain mostly supernatural and artistic elements, disregarding the laws of physics and the constraints of the real world. Science fantasy, then, is presented scientifically... [click here for more] |
75. |  | IN A DISTANT CORNER OF THE VARLD LIES THE BRECKEN VALE
To secure the Brecken Vale'speace, its adult folk travel to distant lands where they pledge their swords, slings, and spells to the eternal battle against the armies of darkness that threaten the Varld.
With the adults absent, the job of protecting the Vale falls to its brave youngsters; Hero Kids.
Written specifically for GMs, the... [click here for more] |
76. |  | ALTERNATE MAGIC is a collection of mechanics for old school and OSR systems.
If you like "Basic" games and its clones (Old School Essentials, Basic Fantasy RPG, Labyrinth Lord, etc.), or even other OSR games, and want to expand magic options, you'll certainly enjoy this one!
This book is compatible with Dark Fantasy Basic, including a specific chapter on conversions. Some ideas can serve... [click here for more] |
77. |  | It’s the year 3985.
Civilization and humanity as we know it has long since been destroyed. Engulfed in the fiery flames of atomic war while the rest of us were later killed by radiation poisoning, mutations, or the walking rotting dead that attacked any living thing.
Any remnants of the technological advancements we once knew have now vanished. . . turned to dust . . . or... [click here for more] |
78. |  | A 29-page, A5-sized collection of powers created under the third-party Mörk Borg license. The majority of the contents in this book are available as a free download (see below, please).
Before her death at the hands of the skeletal armies of Xim Kur, the foul wizard Zoya Baum devoted her life to uncovering the secrets of the ancient necromancers.
What follows are the powers that she... [click here for more] |
79. |  |
Dragonsfall Saloon
Twin braziers mark the entrance to Dragonsfall Saloon; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are streets of earth and sand—covered here and there by a flowering plant, where it sprawls across the ground.
Raised in memory of a great adventurer, the saloon is sturdy, yet tastefully furnished.... [click here for more] |
80. |  |
Dragonsfall Tavern
Twin braziers mark the entrance to Dragonsfall Tavern; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it is white snow, dusting everything from the cobbled streets, to the surrounding buildings and treetops.
Raised in memory of a great adventurer, the tavern is sturdy, yet tastefully furnished. Patterned... [click here for more] |
81. |  |
Dragonsfall Saloon | Night
Burning twin braziers mark the entrance to Dragonsfall Saloon; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are streets of earth and sand—covered here and there by a flowering plant, where it sprawls across the ground.
Raised in memory of a great adventurer, the saloon is sturdy, yet tastefully... [click here for more] |
82. |  |
Dragonsfall Tavern | Night
Burning twin braziers mark the entrance to Dragonsfall Tavern; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it is white snow, dusting everything from the cobbled streets, to the surrounding buildings and treetops.
Raised in memory of a great adventurer, the tavern is sturdy, yet tastefully furnished.... [click here for more] |
83. |  |
Dragonsfall Guildhall | Night
Burning twin braziers mark the entrance to Dragonsfall Guildhall; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are cobbled streets, and a small patch of green where trees stand proud.
Raised in memory of a great adventurer, the guildhall is sturdy, yet tastefully furnished. Patterned... [click here for more] |
84. |  |
Dragonsfall Guildhall
Twin braziers mark the entrance to Dragonsfall Guildhall; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are cobbled streets, and a small patch of green where trees stand proud.
Raised in memory of a great adventurer, the guildhall is sturdy, yet tastefully furnished.... [click here for more] |
85. |  | This expansion for Hero Kids includes ten new forest heroes for your game:
Spear Bearer - This ferret hero uses his spear to keep enemies at bay
Knight - The turtle's armor protects him from enemy attacks, which enrage his replies
Rogue - The shrew moves like a shadow and strikes distracted enemies
Brute - This badger is a ferocious combatant who specializes in knocking down enemies
Warlock... [click here for more] |
86. |  | This City Pointcrawl Generator allows you to create cities of various sizes, with different types of districts and to locate all the points of interest you may find in it!
This product is in A5 format, has a printable black & white cover page and can easily be printed as a booklet.
It comes with:
3 tables describing the size, characteristics and appearance of the city,
2 pages for the generation... [click here for more] |
87. |  |
Mausoleum of the Forgotten
Bright sunlight shines over empty, dug-up graves. Cold ash sits in forgotten braziers, and the entrance to the mausoleum is barred shut by reinforced doors.
Within it are cracked and opened tombs, filled with the bones of many men. It is separated into two sections—that symbolised by the angel sword, and that of the double-crossed bull’s scull.... [click here for more] |
88. |  | Create Fantasy Shops for Your Players to Explore
Players will often want to explore cities as much as they want to explore the wilderness. Not only do shops offer goods and services for the player characters, but they can also be a valuable resource in handing out quests or building story hooks.
Twenty Shop Types with myriads of combinations: Armor, Barber, Books, Bowyer, Brewery,... [click here for more] |
89. |  | The Terminator RPG: Campaign Book is a 136-page PDF of 15 interlinked missions for The Terminator RPG.
In the Dark Future, the Resistance stands on the cusp of victory. Skynet’s defense grid is vulnerable and John Connor has a plan to smash it and win the war. But the insidious AI has decided to play dirty, experimenting with... [click here for more] |
90. |  | GROK?! is an adventure role-playing game where you assume the role of an adventurer in a gonzo world of boundless plausibility and use your ingenuity and resourcefulness to overcome strange and perilous threats.
Planet Grok was once a haven for trans-dimensional migrants and a bastion of advanced technomancy, until a cataclysm rendered it a desolate hollow planet.... [click here for more] |
91. |  | Bullet journaling has become something of a phenomenon over the past few years. Combining the calendar functions of a day planner, the utility of to-do lists, and the personal documentation of a diary into a single, easy-to-use notebook is appealing and practical. That approach provides a simple, efficient, and flexible way to organize information. I have used one personally and professionally for... [click here for more] |
92. |  |
Empty Ruins
Beautiful ruins, long abandoned by the dwarves who originally built the underground structure. A river flows through their lowest floor, feeding a lush courtyard presided over by a towering statue.
Above, sunlight graces crumbling ruins, covered with moss and worn away by the passage of time. A thin shaft of light, warm and radiant, falls... [click here for more] |
93. |  |
Underground Tomb
Fowl air rises from a hole in the earth, skirted by crumbling, sunlit ruins. It brings the scent of death, damp, and decay—so out of place in the lush green of the exterior world…
Deep below, sarcophagi sprawl—many of them, cracked open, and looted. A stone statue watches solemnly over the grave of a hero, the surrounding, muddy... [click here for more] |
94. |  |
Underground Temple
Once, far before the memories of all races, a great Goddess known as Chaos created the universe. It was a beautiful, and terrible place then; unpredictable, wild, and rich with opportunity. But, as the races aged, they came to know their Goddess’s husband—Order.
He bestowed upon the mortals the concept of future, and taught... [click here for more] |
95. |  | This expansion for Hero Kids includes forty-eight pieces of equipment for your game:
Armor: Pieces of armor and shields for defense and offense
Items: Consumable potions and special items
Magic: Wands and staffs for all types of magi
Melee: Martial weapons for all fighting styles
Miscellaneous: Pendants, charms, and special purpose weapons
Ranged: Bows, bows, and more bows, but each unlike... [click here for more] |
96. |  |
Abandoned Keep
Shadows flicker where the wind howls through dust motes and cobwebs; the only company this abandoned building keeps. Although, sometimes, shadowy figures—real, tangible, and alive—frequent these halls too. The question is, why?
Adventure Seeds
Villagers haven’t seen their neighbour for a long time, due to his... [click here for more] |
97. |  |
Clifftop Keep
Pale stone comprises this defendable keep, situated at the top of a steep cliff. Situated at the border between two lands, after the abrupt death of its original inhabitants, the keep’s ownership defaulted back to the kingdom. After hasty repairs, it has since been repurposed as a tax station, and a place of safe rest for merchants who can afford... [click here for more] |
98. |  | This expansion for Hero Kids includes ten new pets for your game:
Pixie - The pixie's small frame holds powerful magic
Hound - The hound fights even more fiercely when hurt
Eagle - Eagles attack their targets with swooping attacks
Fox - The tiny fox responds to attacks with a vicious bite
Bear - The bear's best defense is a strong friend at its back
Lynx - This large feline transforms into... [click here for more] |
99. |  | Characters are not necessarily the only people to ever visit a dungeon and they may not be the first. Others could have passed through before them, though they may not have ever returned. This supplement has 100 different signs that others have been through an area first, from possibly looted treasure to signs of battle, that can be used to decorate a dungeon. This PDF supports Adobe layers and the... [click here for more] |
100. |  |
On the night of the dead moon, the kids are woken by the ghost of their clan's lost king, Rothgar. Can the kids overcome Rothgar's challenges and earn a valuable piece of equipment? • Adventure with 6 encounters and maps • Includes several new monsters, including several new skeletons and the scary ghost ... [click here for more] |