Voice scream in the darkness. Voices of the lost drift through the night. Their sound is despair, sorrow, and terror. The noise grinds at your soul, but only thing worse than listening to the chorus of pain is joining it.
The world is changing. Desperate times require desperate measures, and the ground beneath your feet will shake when those measures are meted out. Hold on, buckle up,... [click here for more]|
|02.||"The real horror of Ridley Scott’s seminal sci-fi flick Alien has always been the creeping, slithering fear of the unknown. It’s impressive, then, that Free League has been able to craft a tabletop roleplaying game that can conjure up that same pitch-dark dread from the safety of your kitchen table." –Dicebreaker
Space is vast, dark, and not your friend. Gamma rays and... [click here for more]|
|03.||THROUGH THE WORMHOLE…....LET’S JUST SAY IF YOU WANT TO DO BUSINESS IN THE GAMMA QUADRANT, YOU HAVE TO DO BUSINESS WITH THE DOMINION. -- ZYREE, DOSI TRADER
The Gamma Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing characters or running adventures set within the ever-expanding Star Trek... [click here for more]|
|04.||Spheres of Power is a completely new magic system for the Pathfinder RPG and other D20 systems, built from the ground up to provide an easy and intuitive approach to concept-based magic.
In this, the Ultimate version of Spheres of Power, we have compiled the original volume, over 22 handbooks, and numerous smaller expansion products into one enormous volume, giving you a compiled and rebalanced system... [click here for more]|
|05.||Dive into a world of adventure with the Expanded Player's Guide for Genesys Roleplaying!
The Expanded Player's Guide contains a wealth of knowledge for players eager to equip their characters with interesting new gear, vehicles, and spells and Game Masters designing their own settings. This is the first expansion book that is for Genesys as a whole, rather than... [click here for more]|
|06.||Remember Your Past. Secure Your Future
Nibiru is a Science Fiction Roleplaying Game of Lost Memories. Players take on the role of Vagabonds: amnesiacs lost in a massive space station, home to millions, where stories of drama and struggle are written on a daily basis.
The Nibiru Corebook features everything you need to play the game.
An introduction to the Skyless World, and to... [click here for more]|
|07.||In the midst of the 3rd Nilfgaardian War Geralt of Rivia, the White Wolf, scours the Continent for traces of his lost love! But this is not the only tale. A million other stories play out across the vast continent and you are right in the middle of one of them! The Witcher Pen & Paper RPG allows you to tell your own story in the world of The Witcher! Adventure across the Continent, interacting... [click here for more]|
5e + OSR
Layout designed for utility
Five Torches Deep (FTD) is a streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design. The core of the game is familiar to anyone who has played 5e or previous editions of the game, but every mechanic has been pared down, modified, or expanded... [click here for more]|
|09.||Be a hero. You pick the hours.
#iHunt is a story telling game about killing monsters in the gig economy. In it, you play millennials scraping by paycheck to paycheck to make ends meet. A gig app called #iHunt offers them more money than they've ever made to hit the streets and kill vampires, werewolves, demons, and anything else that goes bump in the night.
#iHunt uses a modified version of... [click here for more]|
|10.||A roleplaying game of surreal fantasy, secrets, and magic that is truly magical. Wield fabulous powers as you uncover the secrets of reality itself.
Lorcan made a gun out of demon; its bullets only harm possessed people. On his quest to discover the long-forgotten (and perhaps forbidden) number between 12 and 13, the weapon is proving useful as the Enemies of Sleep appear determined to stop... [click here for more]|
|11.||The Enemy in Shadows Companion is an indispensable guide to the first part of the epic Enemy Within campaign, the classic WFRP adventure that inspired a generation of gamers. Packed with additional rules, optional NPCs, tantalising adventure hooks, and wise words of advice for new and veteran GMs alike, it is the perfect addition to enhance your experience... [click here for more]|
|12.||The year is 3200 and mankind's empire lies in ashes.
The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.
Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.
Will you be among them once more?
Stars Without Number: Revised... [click here for more]|
|13.||THE STARS AWAIT!
Humanity has begun settling on planets circling other suns. Teleporters like myself and the new Leviathan jump ships can take anyone across the galaxy in a few hours, so the stars are at last within our reach. However, we have found dangers as well as wonders out there, and only by working together can we overcome them and take our place on the galactic stage.
- Bolade Atwan,... [click here for more]|
|14.||Behind the Claw presents two complete sectors of Imperial space; Deneb and the Spinward Marches. Deneb is bordered by the Vargr Extents and the Great Rift, and has traditionally seen fierce rivalry between its powerful dukes. A long history of compromises and temporary deals has created a fragmented political situation ripe for exploitation by those with the wit and the will… and there is always... [click here for more]|
|15.||The timeless appeal of the legends of the Hero Wars has resulted in an enduring interest in the period.
Surviving texts, supplemented by archaeological evidence, are used here as the basis of this reconstruction of the combatants of the initial phases of that world-shattering conflict.
Focused on Dragon Pass and the surrounding regions (Peloria, Pent, Prax and Maniria), this volume presents details... [click here for more]|
|16.||South along the Great River Anduin, beyond the southernmost peaks of the Misty Mountains, lies the land of Rohan. Here dwell the Rohirrim, the swift sons of Eorl who descended from the North centuries ago to settle in the land of Calenardhon.
Known also as the Riders of the Mark, they are proud warriors and riders, ready to defend the Free Peoples against the threats arising... [click here for more]|
|17.||The 4th Corporate War’s over and the big dogs have retreated to their corners to lick their wounds. That leaves everyone else to fend for themselves in a shattered world.
And that’s just fine. ‘cause you’ve got interface plugs in your wrists, metal in your limbs, and chips in your skull. You’re wired in, loaded with chrome, and ready to take it to the Edge.
There’s... [click here for more]|
|18.||THE ONLY CONSTANT IS CHANGE.
“Potential is everywhere. You can’t really see it, but you can feel it. And all you really need to do is reach out, grab that potential in your hand, and bend it to your will. Nothing goes wrong if you just use your potential. I know it sounds easy. I can’t really tell you how to do it. But when you do, you’ll just know.”
- Janeka... [click here for more]|
|19.||Picture the adventuring party of most old-school games. A band of thugs, occultists, criminals, weirdos and outcasts who, rather than settle into normal society, risk everything exploring the dark, dangerous places of the world. Perhaps they will become rich and powerful, perhaps they die unceremoniously.
Keep this same adventuring party, and picture their equivallent in the modern day. A world with... [click here for more]|
|20.||The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago—a derelict carrying something bizarre, twisted, and alien. What the ship’s frozen crew brought back with them was bad enough—what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing... [click here for more]|
|21.||The stars are right for Great Cthulhu’s return. It’s up to you to make them wrong again!
The Great Old Ones reach out from the future and into their past—our present—corrupting the timeline such that events and individuals turn towards the apocalyptic and lead to their inevitable rise. A small and battered resistance effort mounted by time-travelers... [click here for more]|
|22.||A BIOPUNK WORLD MADE FOR 5E
This book contains everything you need to play GeneFunk 2090
The GeneFunk 2090 Core Rulebook includes the setting and 5E rules for:
60+ CYBERNETIC UPGRADES!
14 DIFFERENT BIOENGINEERED GENOMES!
48 DIFFERENT GENETIC ENHANCEMENTS!
8 NEW CLASSES WITH 21 ARCHETYPES!
31 NEW FEATS!
13 NEW BACKGROUNDS!
MIND HACKING, BIOHACKING, ENGINEERING HACKING!
ROBOTS, DRONES, AND... [click here for more]|
|23.||Into the Wild
The Smoking Ruin & Other Stories contains ready-to-play adventures for RuneQuest, taking adventurers across the untamed South Wilds, a region filled with reclusive villagers, ancient ruins, beast folk, troll spirits, undead, wolf-brothers, dinosaurs, monstrous mercenary companies, living trees, surly river spirits, and worse!
Inside, you’ll find:... [click here for more]|
Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games.
Refined for five years after the release of the Lazy Dungeon... [click here for more]|
|25.||Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.
Vampire: The Masquerade - 20th Anniversary... [click here for more]|
|26.||For those who Fight and those who Pray, For those who Toil and those who Enchant.
Chivalry & Sorcery the Medieval Role Playing Game
With all the medieval flavour that was loved of earlier editions now back, this truly is the definitive edition of Chivalry and Sorcery. Players can create well-rounded characters who really feel like they belong to their world. Knights wield secular power and... [click here for more]|
|27.||Play as a Cyberpunk, a rebel refusing to live life by the rules of the oppressive megacorporations that rule San Francisco in this high action tabletop roleplaying game by Robert Marriner-Dodds.
Carbon 2185 gives you the chance to play in the cyberpunk worlds you've seen in movies, television shows, and video games.
The Core Rulebook is the only thing you need to run and play hundreds of hours... [click here for more]|
|28.||Welcome to Whispers in the Dark
Created by Matt Corley (Tales of the Old Margreve, Ghoul Island, Lamp's Light Sanitarium) and M.T. Black (Baldur's Gate: Descent into Avernus, Mordenkainen's Tome of Marvelous Magic, Waterdeep: City of Encounters) Whispers in the Dark updates the 5e rules you know to facilitate investigative horror roleplaying.
Within the 78 page book you'll find:... [click here for more]|
|29.||Eclipse Phase Second Edition is the post-apocalyptic game of transhuman horror. Humanity is enhanced and improved, but also battered and bitterly divided. Technology allows the re-shaping of bodies and minds, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. And other threats lurk in the devastated habitats of the Fall, dangers... [click here for more]|
|30.||Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity — afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
The classic that changed roleplaying... [click here for more]|
|31.||Lords and Lands is the perfect expansion for the Witcher Tabletop Roleplaying Game to help Gamemasters and players bring the Dark and Dangerous world of the Witcher to life!
Lords and Lands includes:
A four panel Shield packed with the tables and information Gamemasters need to run the game.
Statistics and information on a number of common “Everyman” NPCs to help... [click here for more]|
|32.||In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.
Are you ready to swear iron vows and see them fulfilled—no matter the cost?
THREE WAYS TO PLAY
Guided:... [click here for more]|
|33.||Winner: 2015 Golden Geek, RPG of the Year
Winner: 2016 Indie RPG Award, Game of the Year (also Best Production and Best Support)
Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains,... [click here for more]|
|34.||Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game.
Create your own setting, convert an existing one, or pick up one of our amazing settings like Deadlands, Rippers, or 50 Fathoms. The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the Game Master. If you’re looking for... [click here for more]|
|35.||New Equipment, New Threats, and New Heroes!
The Æon Æxpansion expands the setting of Trinity Continuum: Æon by adding wondrous new technologies, two new types of playable characters, and a variety of terrifying new opponents.
The Æon Æxpansion requires both Trinity Continuum: Æon and the Trinity Continuum Core Rulebook to play. Inside, you will find:
Information... [click here for more]|
|36.||Face down a dragon as a brave knight, hack into a corporate security system as an elite runner, set sail in your airship. Unlimited adventure awaits you in Genesys, a new roleplaying system designed for a variety of settings and limited only by your imagination.
The Genesys experience begins with the Genesys Core Rulebook, which features an explanation of the innovative... [click here for more]|
|37.||Galaxy-spanning space opera. Near-future hard sci-fi. And everything in between.
A starship of unknown provenance, adrift and powerless, falls into a nearby orbit. An alien disease causes people to slowly lose interest in life—then take root like a plant. An envoy from another dimension brings warning of a pending catastrophe—but what if its solutions are the real threat?... [click here for more]|
|38.||Welcome to the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written! Enemy in Shadows presents the first part of the epic Enemy Within campaign, the sequence of Warhammer Fantasy Roleplay adventures that inspired a generation of gamers. So, gather your heroes as you take them from humble beginnings as penniless... [click here for more]|
|39.||Standing tall like the walls of Altdorf themselves, the Warhammer Fantasy Roleplay Gamemaster Screen presents a handy summary of all the important rules of WFRP alongside a variety of useful Gamemaster tools. It is accompanied by a Gamemaster’s Guide full to bursting with tips, tricks, and optional rules to expand your campaigns in new and exciting directions.
With breathtaking artwork of the... [click here for more]|
|40.||Loin des regards indiscrets et des découvertes accidentelles se trouve une île où marchent encore des dinosaures. Ici, sur Terre. Que ces dinosaures soient le résultat d’expérimentations humaines, qu’ils aient vécu cachés ici pendant des millénaires, ou qu’ils soient encore autre chose reste à découvrir. L’important,... [click here for more]|
|41.||I tell you this: We are Divinity.
Reality is ours to bend. To subvert. To command. We have that power – all of us.
Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.
Those of us who do… well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.
And the rest of us never see... [click here for more]|
|42.||Can’t put it down, can you? You know what’s in here. You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth.... [click here for more]|
|43.||Do you sometimes wish you didn't have to put in so much effort into engaging your players? Wouldn't it be nice if they couldn't wait to play around in your world? If they were pushing you to spend more time in the land you create?
That's why I developed these downtime procedures over decades of play and now I can share it with you!
What's in it?
Systems that motivate players
Simple usable... [click here for more]|
|44.||Creatures from Fairy-Tale and Myth is a source book for 5e
Welcome to Creatures from Fairy-Tale and Myth, an in-depth volume devoted to the most iconic creatures that transcend cultures and time. This book sets out to analyze each creature in terms of attributes, vulnerabilities, habits and summarizes the timeless stories that include them as the hero's adversary. These beasts are not meant... [click here for more]|
|45.||Expand your options with the Skills Guide. Inside these pages, you will find lots of new options to add narrative effects to skills checks, while respecting the core rules of Genesys.
This document includes:
New Types of Checks: Skills Guide introduces two new types of checks: Skill Challenges and the Story checks.
Subskills: An easy way to... [click here for more]|
|46.||Enter the CORE! ICRPG CORE SECOND EDITION is finally here, with a full rule book and miniature set to get YOUR game table kicking ass!
>>You REALLY want this PDF! ICRPG is a living game, growing and improving all the time with the help of awesome player's and GM's! BE SURE TO GET A PDF COMBO to receive new updates and expansions monthly! Also, you need the... [click here for more]|
|47.||These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!
Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled... [click here for more]|
|48.||I am so excited to offer this set! I got sick of having loose scatter on a battle mat and so decided to make an FDG community forest tile set. All tiles are 4x4 and includes the removable tree tops to make a thick forest more visible during gameplay. The tiles are designed in a way that preserves the grid without adding obnoxious lines. This set comes with 31 unique tiles. Printing just 1 of each tile... [click here for more]|
|49.||Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials... [click here for more]|
|50.||Deep beneath the sun-bathed surface of Everglow lies terrible truths and unknowable realities. Creatures both fair and foul clash, competing for domination at the behest of masters that barely acknowledge they exist, when rarely they do at all. Locked in generational defense of the upper world that has long forgotten them, the deep elves wage a seemingly hopeless war without end. Guarding treasures... [click here for more]|
|51.||Unleash your kids' imagination with Hero Kids, the ENnie award-winning fantasy RPG for kids aged from 4 to 10. This game offers a fast and fun introduction to RPGs, perfect for younger kids who are just getting interested in role-playing games.
"Hero Kids is great, we were off and playing within a few minutes of reading the rules!"
"Was woken up at 6am this... [click here for more]|
The Blackest of Deaths - Dire Old School Fantasy RPG
"The Blackest of Deaths is what it says on the tin. Your character is dropped into a brutal, unforgiving world that is actively opposed to your survival. You're prey that doesn't know it's place yet. There's no character advancement, no way to pull victory from the jaws of defeat. There is you, a handful of meager items, a few minimal abilities,... [click here for more]|
|53.||The Initiate’s Handbook introduces a brand new sphere, the Mana sphere, to the Spheres of Power system for Pathfinder 1st edition. Learn to manipulate pure magic on a brand new level, including forging manabonds between casters, turning a caster’s own spell points against them, and other methods of manipulating essence.
Become a master of magic like never before with the Mana sphere!... [click here for more]|
|54.||This bundle includes a traditional Digital PDF and a Phone PDF for ZWEIHANDER Grim & Perilous RPG: Revised Core Rulebook.
ZWEIHANDER GRIM & PERILOUS RPG PHONE PDF: Tabletop role-playing game books are converted from print books into a Digital PDF, and then distributed on DriveThruRPG. This digital format typically... [click here for more]|
|55.||2 page black and white pamphlet module. Written by D G Chapman. Layout by Sean McCoy Dr. Giovanni Vocal Performance by Nicholas A Reed Song “Don’t Call Me” written and performed by The Kingdom Flying Club
The Haunting of Ypsilon 14 is the first Mothership Pamphlet Module. It's formatted like a double sided tri-fold brochure and contains all the information you need to play... [click here for more]|
|56.||Blood Scions introduces a new ancestry for Shadow of the Demon Lord: the dhampir. These mortals carried the polluted blood of Gog in their veins, specifically the blood of vampires. Although not undead, they share much in common with their unliving kin. And now, you can create your own scion of corrupted blood to undertake adventures in the last days of Urth! ... [click here for more]|
|57.||The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of cyborg assassins. On the Street, Boostergangs roam a shattered urban wilderness, killing and looting. The rest of the world is a perpetual party, as fashion-model beautiful techies rub biosculpt jobs with battle armored roadwarriors in the hottest clubs, sleaziest bars and meanest streets this side... [click here for more]|
|58.||Please Note: This is the original edition of the game. While it is stil usuable, and contains all of the information needed to play, a Deluxe Edition, produced by Modiphius is now available on this site and soon in print, which incorporates the rules update, some of the supplementary material, and additional artwork. You can order this here.
A kingdom stands on the brink of destruction,... [click here for more]|
|59.||A Myriad of Foes, Rivals and Allies to challenge your RuneQuest Heroes
The RuneQuest: Glorantha Bestiary contains almost 200 creatures native to the world of Glorantha or in the spirit worlds adjacent to it. These creatures range from weak to apocalyptically powerful, allowing a RuneQuest gamemaster to choose the right creature to suit any encounter or need.
Entries are divided into Elder... [click here for more]|
Arkadia is a combined setting and players handbook for 5e - inspired by the history and myths of Ancient Greece
The book contains 100 pages of densely packed all new Greek themed content for both Players and GMs.
12 New Class Archetypes (One for each class)
Barbarian: Path of the Hero -... [click here for more]|
The Seattle sprawl is an iconic part of the Sixth World, and it’s about to take the next step in its evolution. Its mother country to the east, the UCAS, is flailing, and pressure is building for Seattle to make its own path and go independent. Lots of power players are trying to force the city’s hand one way or another, and lots of money is flowing to the shadows to help or... [click here for more]|
|62.||ROUGHNECKS – A supplement for Cepheus Engine & the HOSTILE setting. Space is a great, haunting darkness. It is an infernal wilderness, punctuated by endlessly tumbling rocks and clouds of dust. Between these remote specks of floating mineralization spreads the endless, hostile nothingness of black space – cold, airless, irradiated and deadly. But the empty wasteland... [click here for more]|
|63.||Golden Geek RPG of the Year 2012
Indie RPG 2012 Winner: Best Game, Best Support, Best Production
ENnie Award Winner 2013: Best Rules - Gold Winner
Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching... [click here for more]|
|64.||This is the tale of a forgotten age before the seas were bent, when the world was flat and floated atop a sea of chaos. This is the tale of a decadent empire raised up on the bones of the fallen Golden Age, whose splendor it faintly echoed but could not match. This is a tale of primal frontiers, of the restless dead, of jeweled cities ruled openly by spirits in defiance of Heaven’s law. This... [click here for more]|
|65.||In the not so-distant future, humanity has spread out across the solar system, unlocked the frontiers of cyberspace, and created millions of intelligent androids in its own image. At the heart of this progress stands a ladder leading to the riches of the stars—the massive space elevator called the Beanstalk. And at its base sprawls the biggest, meanest, and most exciting city on Earth: New Angeles.... [click here for more]|
|66.||Whether you're running Eclipse Phase for the first time or a veteran gamemaster, Router Case Files is your resource for fast plot hooks tailored to this intricate universe. Covering the three core campaign types—Firewall, gatecrashing, and Guanxi criminals—then spanning the solar system to deal with hypercorps, uplifts, media, politics, and more! Router Case Files... [click here for more]|
|67.||Edgar Rice Burroughs’ John Carter of Mars: Dotar Sojat Era Supplemental Rulebook provides you with an in depth look at the Dotar Sojat era of play for the John Carter of Mars: Adventures on the Dying World of Barsoom roleplaying game.
Narrator advice on using the themes and tone of the era and the plots of A Princess of Mars to create exciting Dotar Sojat era campaigns.
New character options... [click here for more]|
|68.||A Horror RPG Inspired by Chinese Ghost Stories
Adventure in worlds haunted by fox spirits, hopping vampires and ghosts. Strange Tales is a Chinese horror RPG inspired by the supernatural accounts of Pu Songling and Yuan Mei. Players confront the supernatural as demon hunters, scholars, wandering swords and dangerous ritual masters.
Strange Tales provides a streamlined... [click here for more]|
|69.||A kingdom stands on the brink of destruction, as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds, the kingdom’s best soldiers, the rangers, must venture down into the shadows to gather information, rescue prisoners, and ambush enemy supply lines. It is a desperate... [click here for more]|
|70.||Judge us not by our seemings for we are never what we appear. Come hither, changelings and join the dream-dance, lest the winter come and the Dreaming pass into memory.
Recall your heritage! Let the games begin!
Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised... [click here for more]|
|71.||Minimalist Fantasy is back!
Tiny Dungeon: Second Edition is the newest iteration of the minimalist fantasy roleplaying game!
Powered by the TinyD6 engine, with streamlined mechanics that utilize only one to three single six-sided dice on every action, characters that can be written on a 3x5 notecard, and easy to understand and teach rules, Tiny Dungeon 2e is great... [click here for more]|
|72.||What is it? Pencilquest is a tactical dungeon-crawl. It's solo and print-and-play. You'll select a party of 2, 3 or 4 heroes, equip them with potent abilities, and guide them through a dungeon filled with vicious monsters.
You crawl dungeons with a pencil? Yep! Like my other games, it pushes the envelope on what can be simulated with paper and... [click here for more]|
|73.||The savage Titans have escaped their eternal prisons to wage war against the Gods once more. Their battles in the lands of myth have spilled over into our World. But even the Gods cannot stop their personal rivalries and squabbles long enough to care for the peoples who worship them.
Find your destiny and seize your birthright. Scion: Hero details the children of the Gods when they have been touched... [click here for more]|
|74.||Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future.
Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be... [click here for more]|
|75.||The Traveller Companion is here...
This book is the ultimate toolkit for Traveller campaigns, allowing referees and Travellers to pick and choose the best additions for their adventures and explore the galaxy in greater detail than before. From alternate Traveller creation systems and training to gas giant operations and starports, from the effects of gravity and diseases to animal encounters... [click here for more]|
|76.||Once upon a time, they took you from your home.
They promised you a place at their side, and meaning in your life, and they surrounded you with beautiful things.
But the beautiful things were oh so sharp, and they laughed when you bled.
Day by day, they changed you. But day by day, your will grew stronger.
On the last day, you smashed your... [click here for more]|
|77.||RISK IT ALL!
The odds are against you. They always are. The other side has more people, more firepower, more money—more everything. What they don’t have is you—your brains, your guts, and your willingness to put everything on the line to come out on top.
Shadowrun, Sixth World is the latest edition of one of the most popular role-playing games of all time. In 2080,... [click here for more]|
|78.||52 pages. 2-color interior. Written by Sean McCoy, Donn Stroud, and Luke Gearing Art by Jan Buragay and Sean McCoy
A Pound of Flesh is a toolkit for building your own run-down, back-water, black market space station. Built from the ground up for the ENnie Award Winning Mothership RPG.
Written by Donn Stroud (Dead Planet, The Lesser Key to the Celestial Legion), Sean McCoy... [click here for more]|
Explorer: Darkvale Forest Locations
Explorer: Darkvale Forest Locations is a set of printable battlemaps compatible with any RPG/Dungeon-Crawl game.
Explorer: Darkvale Forest Locations is a standalone set, comprising 4 20x20 battlemaps. Each tile depicts a different and unique forest area, idea for quick encounters when your party is exploring a... [click here for more]|
|80.||You are the child of a God, born to the magic of yesterday and the promise of tomorrow. You live in a World of myth, where every ancient story is true. Your ancient enemies, the Titans, stir in their prison beneath the lands of the dead. Their spawn issues forth from lands of myth, and the specter of war falls across the heavens. In this age of turmoil, you seize your birthrights and feel the call... [click here for more]|
|81.||D100 Dungeon is a game in which you will steer an Adventurer through underground caves and dungeons, looking for lost treasures and completing dangerous quests. With each game your Adventurer will gain wealth, recognition and become stronger and more skillful in their pursuits. All you will need to play D100 Dungeon, is a pencil, eraser, a few dice and your imagination.
Your journey begins when you... [click here for more]|
|82.||This bundle includes a traditional Digital PDF and a Phone PDF for MAIN GAUCHE: Grim & Perilous Supplement.
We have instituted a new taxonomy for MAIN GAUCHE RPG digital title names. For purposes of determining what the correct PDFs to use are, reference the following:
Traditional... [click here for more]|
|83.||The world is a Lie.
Humanity is cursed into a prison of Sleep, ignorant of the wonder and danger all around them. Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth.
You were like them, once, but now you are Awakened. You see the world beneath the Lie’s skin, and the Mysteries beckoning... [click here for more]|
|84.||This bundle includes a traditional Digital PDF and a Phone PDF for ZWEIHANDER Grim & Perilous RPG: Revised Core Rulebook.
EVERYTHING A PLAYER NEEDS TO CREATE A CHARACTER FOR ZWEIHÄNDER GRIM & PERILOUS RPG. Abridged from the first ten chapters of ZWEIHÄNDER Revised Core Rulebook, this book contains everything you need to create... [click here for more]|
|85.||Any character, any campaign. If you can imagine it, the Cypher System makes it easy!
The Cypher System is the critically acclaimed game engine that powers any campaign in any genre. You may have heard of it as the system that drives the award-winning Numenera roleplaying game. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes the creativity of GMs... [click here for more]|
|86.||"Stop writing adventures and use these"
—Geek & Sundry
This book brings together the award-winning Trilemma Adventures: 48 one- and two-page adventure locations for fantasy role-playing games.
Each location is written to be usable separately, perfect for one-shot sessions, side quests, or to help populate your home grown campaign setting.
All have been lavishly... [click here for more]|
|87.||"This is not a game that wants to be the property-of-your-choice, it’s a game that embraces sci-fi’s adventurous side. It is sci-fi with room for excitement and wonder. And 5E proves an excellent match for this, since EG’s relationship to sci-fi is much like 5E’s relationship to fantasy - it is part of the landscape, but the first priority is to play a game." —... [click here for more]|
Enter a World of Ancient Magics and Terrible Dangers! Ready your sword and spellbook for adventure in the fantasy land of Terrinoth! Using the Genesys Roleplaying System, this sourcebook allows players to explore the magical Runebound setting filled with tragedy and mystery. Terrinoth faces darkness on all sides—ghastly skeletal Reanimates, raging dragons, and even horrific demons—and... [click here for more]|
|89.||Roleplaying in the Grim Darkness of the 41st Millennium
This accursed Age needs heroes more than ever before. Shattered by the Great Rift, the galaxy is on the brink of oblivion and madness. There are those who fight for a shred of hope, a glimmering promise that this millennium may yet endure.
What will you fight for? What will you sacrifice? Enter a galaxy full of danger and... [click here for more]|
Eyes straight ahead.
Don’t look back.
In the shadows and between the cracks of our everyday lives hide the Chronicles of Darkness. Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner... [click here for more]|
|91.||"Star Trek Adventures finally corrects the injustice of not having a Star Trek game around at the same time Star Trek Discovery is ripping through TV sets and data streams.... the gaming experience feels exactly like Star Trek. Sit on the commander's chair, take a deep breath, and engage. Star Trek is not just back; it is here to stay." RPG.net review
Starfleet Needs A New Crew!... [click here for more]|
|92.||The year is 2095. The world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War.
On the North American... [click here for more]|
|93.||Ubersreik Adventures: The Guilty Party
The Coachmasters of Ubersreik have a problem - someone is targeting coaches travelling the Altdorf to Ubersreik road. At first it was limited to a few instances of sabotage, the odd scuffle with thugs, or stolen goods and luggage. Now an Imperial Expressways coach has gone missing, and the only thing trying all the events together is that... [click here for more]|
|94.||A Rampage of New 5th Edition Monsters!
DM: “A mysterious figure in a cloak approaches you in the tavern...”
PALADIN: “Aha! This must be a wizard with a map to a dungeon!”
DM: “…and he’s ticking.”
Whether you need scuttling dungeon denizens, alien horrors, or sentient avatars of... [click here for more]|
|95.||From the author of the adamantine-best-selling book Return of the Lazy Dungeon Master...
Ten underground adventures for the fifth edition of the world's most popular fantasy roleplaying game, set within a ruin-filled mountain torn apart by the mysterious Grendleroot.
For a thousand thousand years, an ancient entity has been trapped in the heart of a mountain formed from rock not of this... [click here for more]|
|96.||This is Free Trader Beowulf, calling anyone... Mayday, Mayday...We are under attack... Main drive is gone...Turret number one not responding... Mayday...Losing cabin pressure fast calling anyone... Please help...This is Free Trader Beowulf... ...Mayday...
A brand new edition of Traveller is now available - based on the... [click here for more]|
|97.||Dark Alleys & Twisted Paths (13th Age Compatible) is a massive expansion book for all classes of the Core Book and 13 True Ways. You get a ton of new goodies, new races, new talents, new spells, new powers, new feats for every PC you can imagine, on over 240 pages.
My first 13th Age expansion book, Dark Pacts & Ancient Secrets, was all about expanding wide with new classes,... [click here for more]|
|98.||Every home needs its heroes…
Your small village seems like a haven to you and your friends, but it is not safe.
Dangerous faeries lurk in the forest just outside of town, wicked men and ferocious monsters are a constant threat, and sometimes dark forces find their way into your neighbors’ hearts. You and your companions are young and untested, but ready to protect... [click here for more]|
|99.||Become a Master of Magic!
The biggest, most extensive, most ambitious release for Shadow of the Demon Lord so far, Occult Philosophy kicks down the doors and unleashes over 800 spells into your games. With new options for the 39 existing traditions plus the brand-new Madness tradition, this book is a must have for master, novices, and, yes, even expert fans of the... [click here for more]|
|100.||The End Is Just the Beginning
Sometimes the world needs heroes. But in the desperation of these last days, the world will take all those it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons or will you burn it all down and dance among the ashes? Who will you become when the world dies?
Shadow of... [click here for more]|