01. |  | Robots have been a staple of science fiction for a hundred years, fulfilling every role from near mindless worker, to faithful sidekick, to comic relief, to sinister villain trying to take over the world. They range from remote-controlled drones to super intelligent beings who have far exceeded the limits of their biological creators. Robots may be stationary objects equipped with a single arm or nothing... [click here for more] |
02. |  | A new megadungeon from Three Castles Award Winner (2018) and Barrowmaze author Dr. Greg Gillespie!
Gundgathol lies in ruin. Over 250 years ago, an evil host rose from the underdark and pushed the dwarves out of their ancestral mountains. Since that time, orcs and worse have defiled their sacred halls. In recent days, the high dwarven clerics cast their runestones and read the portents: the time has... [click here for more] |
03. |  | The Gods made your World, and one way or another, they made you. Every God was once mortal. You stand at the threshold of humanity and divinity and cross over into the lands beyond the World. As the Titans rattle their cages, and you confront your own mortality, you live your myth, and you shed your mortality. Win or lose, the people will speak of your Legend forever more.
Scion: Demigod presents... [click here for more] |
04. |  |
The Hanyou
Previously released, but reimagined and expanded into a fully comprehensive document, the Hanyou is a plane touched half-yokai race that are humanoids born from yokai and their influence. These beings have a variety of unique, often animalistic traits, and the document discusses their perspectives and place in the world, as well as the role of yokai in Somnus Domina. Yokai serve as fiends... [click here for more] |
05. |  | Winds of Magic From the shattered warpgates at the poles of the world raw energies of Chaos flow into the world, powering works of sorcery and sustaining Daemonic entities. This is magic in a pure but unstable form. Thanks to the wise counsel of Teclis, greatest of the High Elf Mages, Human wizards have learned to draw upon a single facet to work with a form of sorcery which is relatively safe, but... [click here for more] |
06. |  | Whilst the chaos of the Turmoil subsides, an invigorated Empire seeks to leave civil strife behind and look towards the future. All eyes turn to Salzenmund in hope that it may provide opportunity and secure the Empire's coastline. It is a city of significant riches, for the nearby Silver Hills are abundant in precious metal and trade flows in from the Sea of Claws to the north. Cosmopolitan and vibrant,... [click here for more] |
07. |  | From the tabletop madness of DM SCOTTY crawls EZD6!
A rules-light D6 RPG system that puts creativity over complexity, but delivers a suprising amount of variation and mechanical wiggle.
Hey guys it's Hankerin from Runehammer. I have been in the DM Scotty cult for years. He's a great guy, and has a trillion hours at the table. All that creativity and table time really shines in... [click here for more] |
08. |  | The Sci-Fi Evolution of the Ironsworn RPG is Here!
In Ironsworn: Starforged, you are a spaceborne hero sworn to undertake perilous quests. You will explore uncharted space, unravel the secrets of a mysterious galaxy, and build bonds with those you meet on your travels. Most importantly, you will swear iron vows and see them fulfilled—no matter the cost.
Starforged is a standalone... [click here for more] |
09. |  | Tome of Adventure Design is a comprehensive, start-to-finish resource for designing fantasy adventures for your favorite tabletop role-playing game. It is system neutral, and can be used with virtually any fantasy game. This book includes random generation tables for almost every step of the design process: locations, villainous plots, designing new monsters, and bizarre environments in strange, unknown... [click here for more] |
10. |  | Old World Adventures: Skarok and a Hard Place
Those who make their lives in the Empire's scattered villages and hamlets know their existence is often perilous. Roving bands of beastmen, bandits, and even the standing armies of petty lords all threaten these precarious settlements. Few hazards are more feared than Orc Warbands, who often sweep through the Empire leaving death and ruin in their... [click here for more] |
11. |  | A century has passed since the Shadow fell.
A hundred years ago, the forces of darkness swept in from the north. They crushed the free cities of the humans, drove the elves deep into the forests, and besieged the dwarves in their mountain strongholds. Now the corrupt lieutenants of a dark god rule the broken kingdoms with an iron fist and hunt down the few brave men who still stand against the barbarism... [click here for more] |
12. |  | A new 5E megadungeon from Three Castles Award Winner (2018) and Barrowmaze author Dr. Greg Gillespie!
Gundgathol lies in ruin. Over 250 years ago, an evil host rose from the underdark and pushed the dwarves out of their ancestral mountains. Since that time, orcs and worse have defiled their sacred halls. In recent days, the high dwarven clerics cast their runestones and read the portents: the time... [click here for more] |
13. |  | “He is one of the wandering folk — Rangers we call them. He seldom talks: not but what he can tell a rare tale when he has the mind. He disappears for a month, or a year, and then he pops up again. What his right name is, I’ve never heard: but he’s known around here as Strider.”
Strider™ Mode presents additional and modifed rules to facilitate solo play in The One Ring™,... [click here for more] |
14. |  | DISCOVER YOUR DESTINY
“And if there is a greater hand leading us into an uncertain future, I can only hope it guides us well.” – Michael Burnham
The Star Trek: Discovery (2256-2258) Campaign Guide presents an all-new time period for telling dramatic Star Trek Adventures stories based on the first two seasons of Star... [click here for more] |
15. |  | “An exhilarating pathway to becoming a seasoned RPG soloist.” – Martin Knight, creator of D100 Dungeon
Create immersive solo RPG experiences with this dedicated guide from the acclaimed host of the Geek Gamers YouTube channel. This long-awaited solo GM guide is a crash course in solo storytelling: a toolkit to help your solo sessions shine as brightly as hers do.
Over... [click here for more] |
16. |  | Dream it, be it
The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you.
If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game... [click here for more] |
17. |  | A New Mission for a New World
For five centuries the Ascension War has pitted the Enlightened against Reality Deviants. Bloodshed and horror from this conflict have nearly torn the world apart on a number of occasions. In the hopes of creating a safe environment and shepherding the Masses to Ascension, the Technocratic Union has used colonialism, conditioning, and violence to bring... [click here for more] |
18. |  | The Rifter® Number Eighty-Five Annual
The Rifter®, your favorite player and G.M. portal to the Palladium Books Megaverse® is back as a once a year annual. And this one is packed with epic adventures, O.C.C.s, magic, settings, and source material. A little something for almost everyone.
Rifter® #85 Highlights:
Rifts®: Soul in Flames – a town, Skelebots, dinosaurs,... [click here for more] |
19. |  | Sword & Caravan is an OSR setting book for playing a historically accurate fantasy campaign set in the East along the region known as "the Silk Road" at the turn of the 12th/13th Centuries. This historic campaign's timeline is set amid the turbulent era between the Third Crusade and the Mongol Invasions. This marked Europe's earliest period of post-classical interaction with the East.
As Players,... [click here for more] |
20. |  | The last tomb was crawling with Grave Walkers.
The Tower held a fey sorcerer; we lost Tring there, blasted by eldritch fire; Artum fell as we ran from the trolls of the deep woods, but for now, the village is safe. Tonight we’ll restock the gear and recruit any travellers from the inn who fancy a share of the coin. Tomorrow we’ll take the woods, then bring down that cursed tower for... [click here for more] |
21. |  | Three Rings for the Elven-kings under the sky,
Seven for the Dwarf-lords in their halls of stone,
Nine for Mortal Men doomed to die,
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all, and in the darkness bind them,
In... [click here for more] |
22. |  | The stars gutter and the skies fade and the earth grows weary with years. Ages of men and of Outsiders have ascended and been forgotten, and only the bones of their cities and the dust of their dreams remain upon this tired world. The Legacy of their laws is woven deep now, the edicts of dead gods and fallen sorcerer-kings made to trace patterns of power we no longer understand. We are heirs to... [click here for more] |
23. |  | The Terminator RPG is the official roleplaying game based on The Terminator movie and associated graphic novels published by Dark Horse comics. It is the sourcebook for the first Terminator film and its expanded universe and extrapolates from hardcore existing canon to create a living and breathing world with a multitude of... [click here for more] |
24. |  | Winner: 2015 Golden Geek, RPG of the Year
Winner: 2016 Indie RPG Award, Game of the Year (also Best Production and Best Support)
Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains,... [click here for more] |
25. |  | The 33 colony worlds and countless outposts of human space are scattered across a 100 light-year diameter volume of space, along three intricate and complex Arms of stars and anchorages that allow starships to hop from star to star, 7.7 light-years at a time.
In order to connect all those worlds with the systems of the Core, starships are required. Interface craft are required to connect the great... [click here for more] |
26. |  | Apollo 47! It's here, I've finally done it! DTRPG is the only place you can buy the print book. You can also order optional cards, but they are not at all necessary for game play. Weirdly enough, you can't buy the cards and the book in one order–you have to check out separately on two identical looking but differently named sites.
"Apollo 47 asks you to sit with boredom and stupidity... [click here for more] |
27. |  | The year is 3200 and mankind's empire lies in ashes.
The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.
Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.
Will you be among them once more?
Stars Without Number: Revised Edition... [click here for more] |
28. |  | Welcome to the Time of the Red, Choomba! The Megacorporations spent decades wrecking everything and in the aftermath of their last War, everyone has to fend for themselves.
But that’s just fine. You can handle it. After all, in a world of vicious boostergangs, rampaging cyborgs, corporate assassins, and nihilistic doomsday cults, there’s only one rule: Always take it to the Edge.
Take the big... [click here for more] |
29. |  | THE FATHER OF WAR UNLEASHED
Iconoclasts brings a team of Agents to a scene of horrors all too real: Mosul in 2016, held by the self-styled Islamic State in a reign of depraved brutality. From a small base at the Kirkuk airfield, the Agents must research the horrors to come and prepare for a harrowing infiltration.
» HORRORS IN MOSUL: A grim overview of life under ISIL. »... [click here for more] |
30. |  | Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity — afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
The classic that changed roleplaying... [click here for more] |
31. |  | The secret Church and the hidden State, hunting the hunters in cities and across continents.
An antagonists’ guide to the rising Second Inquisition, this book contains:
Opponents of your Kindred, and their special forces and equipment
Information on the fires rising against the world’s vampires, stoked by the Society of St. Leopold and the American FIRSTLIGHT black program
New tools... [click here for more] |
32. |  | Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.
Vampire: The Masquerade - 20th Anniversary... [click here for more] |
33. |  | There is more to being a successful mercenary than fighting. A smart commander knows what to expect from the client and how far they can be trusted; how to go about obtaining recruits and weaponry, and who the opposition might be.
Mercenaries of Charted Space explores the mercenary marketplace in Charted Space, from the Zhodani Consulate to the rimward fringes; from the Aslan Hierate to the... [click here for more] |
34. |  | Prepare to Beard the Halls of Arden Vul!
Arden Vul is the most ambitious megadungeon ever created, with over 1,100 Pages of Incredible Adventure. This First Edition compatible fully-bookmarked PDF product features:
2,162 Encounter Descriptions 14 NPC Factions 10 Massive Levels 15 Extensive Sub-levels 7 Dangerous Exterior locations 149 New Monsters 332 New Magic Items 69 New Technological Items 44... [click here for more] |
35. |  | The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced character options and spells!
Complete Player's Tome
This book contains the complete game rules, 13 fantastic classes (acrobat, assassin, barbarian, bard, cleric, druid, fighter, illusionist, knight, magic-user, paladin, ranger, thief), 10 classic races (drow, duergar, dwarf, elf,... [click here for more] |
36. |  | The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced monsters and treasures!
Referee's Tome of Monsters and Treasures
This book contains full guidelines for creating and running adventures, over 300 fearsome monsters, and over 300 wondrous magic items.
Simple rules let imagination and fast-paced action take the spotlight.
Clear, modern... [click here for more] |
37. |  | Terra Arisen is a space-opera setting for the Cepheus Deluxe sci-fi RPG rules. Terra Arisen introduces player characters to the immediate aftermath of the Terran Liberation War against the mighty Reticulan Empire and its many thralls. The Terrans forced the Reticulan Empire to sign a humiliating peace treaty and reluctantly accept Terran independence from the Empire.... [click here for more] |
38. |  | With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This richly illustrated, 236-page Player’s Guide introduces setting specific rules and provides guidelines on how to create player characters for adventures in the world of Symbaroum using the 5th Edition... [click here for more] |
39. |  | This is the digital edition, please note no physical components are included.
ARRAKIS IS YOURS
Your House is to become the new governor of Arrakis in an alternate “What if?” scenario, where you must ensure the supply of the vital spice melange to the Known Universe. With the eyes of the entire Imperium watching your every move, can you retain control of Arrakis? Or will this... [click here for more] |
40. |  | The Terminator RPG: Campaign Book is a 136-page PDF of 15 interlinked missions for The Terminator RPG.
In the Dark Future, the Resistance stands on the cusp of victory. Skynet’s defense grid is vulnerable and John Connor has a plan to smash it and win the war. But the insidious AI has decided to play dirty, experimenting with... [click here for more] |
41. |  | This is Free Trader Beowulf, calling anyone…
Mayday, Mayday… We are under attack…
Main drive is gone… Turret number one not responding…
Mayday… Losing cabin pressure fast, calling anyone…
Please help… This is Free Trader Beowulf…
…Mayday…
Fully Updated... [click here for more] |
42. |  | You’ve stumbled into shadows.
You know what lurks in darkness.
There are more monsters tonight than ever before.
It’s time to fight back.
Hunter: The Vigil Second Edition is a standalone game that can be played by new or existing players. The lore has been updated to not only reflect the uptick... [click here for more] |
43. |  | An ENNIE-winning expansion for the free Ironsworn RPG. Expeditions into perilous places, more foes and encounters, an array of new oracles, expanded setting info, mysterious objects of power, campaign threats, and much more!
This supplement for the Ironsworn tabletop roleplaying game takes your quests to the deepest, darkest reaches of the Ironlands. Plunge into... [click here for more] |
44. |  | Monsters both fiendish and friendly
The 530-page Monstrous Menagerie provides nearly 600 monsters, variants, monster templates, and hordes for your Level Up: Advanced 5th Edition game. Populate your game world with classic monsters ranging from the lowly stirge to the terrifying tarrasque, along with new horrors like the khalkos and the phase monster. Challenge even the mightiest... [click here for more] |
45. |  | From the author of the adamantine-best-selling book Return of the Lazy Dungeon Master...
Ten underground adventures for the fifth edition of the world's most popular fantasy roleplaying game, set within a ruin-filled mountain torn apart by the mysterious Grendleroot.
For a thousand thousand years, an ancient entity has been trapped in the heart of a mountain formed from rock not of this... [click here for more] |
46. |  | The Old World is a dangerous place. With the Empire fractured within and threatened by enemies without, it is only wise to learn the skills of a soldier, or to employ those who already have. Some may say that to live by the sword is to die by the sword, and there is truth to this. But in the wilds of the Empire, to refuse to live by the sword is to die by the sword even sooner.
Up in Arms provides... [click here for more] |
47. |  | Specialist troops offer advantages the wise commander can exploit, or prevent the enemy from making use of their own advantages. Anti-armour and anti-aerospace specialists level the playing field for other troops, whilst recon experts provide vital information and commandos take advantage of it.
Specialist Forces presents information on these experts, along with rules governing their functions... [click here for more] |
48. |  | Manhunt is an adventure module for MegaTraveller which takes your players on a quest for the legendary Victory Belt, an asteroid belt consisting entirely of the rare and expensive element onnesium-118. Only the basic three-volume MegaTraveller rules set is required to play Manhunt, and the referee should familiarize herself with both those rules and this module before play... [click here for more] |
49. |  | Welcome to "Pawns in a Greater Game", a complete, agnostic rule system that allows you to take control of a whole organization and lead it into peace or war!
"Mercenary armies gather for battle, circles of wizards assemble for arcane rituals, cleric orders chant mighty prayers to their gods while insidious crime families lurk in the shadows. It is the deeds and desires of mighty... [click here for more] |
50. |  | Index Card RPG has slowly built a die-hard following of DIY RPG creators and players over the past 5 years. Until now, it has been found in 3 hardcopy books and numerous PDF's published by Runehammer.
This newest edition, the MASTER EDITION, combines ICRPG's numerous worlds, streamlined D20 rules and critically acclaimed GM know-how all in one PDF, all revised and updated with its latest playtest... [click here for more] |
51. |  | I tell you this: We are Divinity.
Reality is ours to bend. To subvert. To command. We have that power – all of us.
Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.
Those of us who do… well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.
And the rest of us never see that monster... [click here for more] |
52. |  | New Myths, New Cultures, New Roles to Play This is volume one of a three part campaign spanning years, perhaps even decades. You and your players can leave Dragon Pass behind and be pirates in the mysterious East Isles. Explore an exotic land where each island is a god unto itself. Play new occupations... [click here for more] |
53. |  | Accept no substitutes: Chicago is the city of vampires.
Claim a haven on the Gold Coast. Carve a place of this bustling metropolis for yourself.
Subjugate a handful of the living on Michigan Avenue. Take a few deep drinks from some of the intoxicating vessels we have around here.
Discover the nightlife. Come visit the Succubus Club, the Blue Velvet, or Red Noº 5, if they’ll... [click here for more] |
54. |  | "The real horror of Ridley Scott’s seminal sci-fi flick Alien has always been the creeping, slithering fear of the unknown. It’s impressive, then, that Free League has been able to craft a tabletop roleplaying game that can conjure up that same pitch-dark dread from the safety of your kitchen table." –Dicebreaker
Space is vast, dark, and not your friend. Gamma rays and neutrino bursts... [click here for more] |
55. |  | These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!
Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with... [click here for more] |
56. |  | DEATH IN SPACE takes you to the grimy blue-collar future of a dying universe filled with risk and opportunity, where technology is broken and dirty and society is harsh and desperate. This book includes an introductory scenario and plenty of tables and tools to get you started immediately.
Create unique characters, marked by cosmic mutations and void corruption.
Customize your crew’s spacecraft... [click here for more] |
57. |  |
Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games.
Refined for five years after the release of the Lazy Dungeon... [click here for more] |
58. |  | Halloween night. A haunted house. Will you live to see the morning?
The Old Barnaker House. Every kid has heard about it. Everybody has a different awful story about it. All of them agree it is a very bad place.
But here you are on Halloween Night, all because of that jerk Roger. He dared you and your friends to spend the night there. You couldn’t let him bully... [click here for more] |
59. |  | THE STAR TREK ADVENTURES ROLEPLAYING GAME, READY FOR ANY LANDING PARTY
Star Trek Adventures transports you into the role of a Starfleet officer, going boldly, and exploring the final frontier, where you can create brand new characters and crew your own Starfleet vessel or play as your favourite officers from the original series!
Previously only available with purchase of the Tricorder Collector’s... [click here for more] |
60. |  | Un siècle s’est écoulé depuis que l’Ombre s’est abattue.
Il y a cent ans, les forces des ténèbres ont déferlé du nord. Elles ont écrasé les cités libres des humains, repoussé les elfes jusqu’au cœur des forêts et assiégé les nains dans leurs forteresses des montagnes. À présent, les lieutenants corrompus d’un dieu sombre contrôlent d’une main de fer les... [click here for more] |
61. |  | Issue 2 of Carcass Crawler — the official Old-School Essentials zine! Each issue is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, referee advice, news, previews of in-development products, short adventures, and more!
In This Issue
New classes and races:... [click here for more] |
62. |  | You are already a great Dungeon Master. You run a game really well.
What if monsters were unique and exciting? What if monsters no longer existed in solitary, but part of individual, specialized, ecosystems? What if you had the tools to make these ecosystems quickly and easily, over and over again?
What's in it?
Thousands of unique monster ideas and origins
Tools to integrate these into biomes and... [click here for more] |
63. |  | A GRIM FUTURE OF GLORIOUS ADVENTURE
The sinister schemes of the Chaos Gods have shattered the galaxy. The Great Rift tore through space and reality, pushing mortal life to the precipice of oblivion. The Gilead System has lost contact with the vast Imperium, trapped in the silent darkness. As the shadows of extinction loom, hope fades but is not yet entirely extinguished.
Rallied... [click here for more] |
64. |  | When you have already experienced death, why have faith?
If you accept that you and everyone like you is cursed by God, why cling to His word?
When you return from the other side as a blood-drinking monster, what purpose serves belief?
Kindred build and are drawn to faiths for myriad reasons. The exertion of power over a flock. Satisfying... [click here for more] |
65. |  | Welcome to the Retroverse!
An exciting new 5E universe from Lasers & Liches that resides in a place of half faded memories, barely remembered songs, lost childhood friends, outdated styles, abandoned dreams, lost playthings, vapor ware, and time corroded nostalgia. A place both strange and familiar. A place for adventure, friendship, chaos, and the magic of yesteryear. In short, a place that combines... [click here for more] |
66. |  | The Field Catalogue presents a selection of weaponry and equipment to suit all budgets and requirements, from handguns to grav tanks, from boots to starships. For those wanting something special the weapon design system puts custom firepower in the hands of your mercenaries. Balance knockdown power against armour penetration and magazine capacity; magazine capacity against the ability to get... [click here for more] |
67. |  | Chaosium's Horror Roleplaying in the Worlds of H. P. Lovecraft
The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When... [click here for more] |
68. |  | CRUSADERS, the roleplaying game of superheroic action, takes you back to the 1980s, at the time of some of the most awesome comics epics ever published – but with a far simpler system than the great superhero RPGs of this glorious decade.
Leaving behind superfluous stuff like sub-stats, complex calculations or real-world physics, CRUSADERS combines genre emulation... [click here for more] |
69. |  | Welcome to DM Yourself – a guide for soloing existing adventures/campaigns written for Fifth Edition (5e), other editions of D&D or OSR. The system enables you to play these adventures with a single character, as close to the way they are written as possible. The aim is to allow players to enjoy these adventures solo with the minimum of preparation, work or additional rules, and maximum... [click here for more] |
70. |  | A doom metal album of a game. A spiked flail to the face. Light on rules, heavy everything else.
MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the... [click here for more] |
71. |  |
In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.
Are you ready to swear iron vows and see them fulfilled—no matter the cost?
THREE WAYS TO PLAY
Guided:... [click here for more] |
72. |  | With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This 236-page Bestiary, with its awe-inspiring and award-winning artwork, presents monsters, creatures and adversaries that can be encountered in the world of Symbaroum, with stats and rules adapted to the 5th... [click here for more] |
73. |  | Master perilous new powers in a world that is dangerously askew!
In 2017, Oumuamua made headlines as the first interstellar object ever detected passing through our solar system. Everyone remembers that. A web search will tell you all about it.
So why doesn’t anyone remember Nibiru? How it curved out of the night, its trajectory changing so rapidly that scientists could barely track it. How its... [click here for more] |
74. |  | Along the Empire’s roads, the dead walk. Called from their slumber by a necromancer’s profane whispers, or buried where dark magic saturates the ground, these Undead march without rest, adding to their number with each hapless soul they cross. Whether such bands move with a purpose or wander aimlessly, they often find themselves the centre of folk tales. Many a terrified tavern audience has gathered... [click here for more] |
75. |  | NOTE:
"Premium Colour" USD 70 Hardcover or USD 65 Softcover are the Full Colour options.
"Standard Colour" USD 50 Hardcover or USD 45 Softcover are the 70 gsm B&W options (some headings are colour).
All options include both the Colour and B&W PDF.
Hardcovers & Softcovers are full size 8.5" x 11".
Hardcover... [click here for more] |
76. |  | Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game.
Create your own setting, convert an existing one, or pick up one of our amazing settings like Deadlands, Rippers, or 50 Fathoms. The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the Game Master. If you’re looking for... [click here for more] |
77. |  | Summary
This book aims to be the most complete, most comprehensive, most innovative authority on solo tabletop roleplaying game adventuring ever produced.
After more than 30 years of gaming, both old-school through to today's most popular systems, the Solo Adventuring Toolkit culminates a lifetime's passion for the hobby into a massive volume that can be instantly useful... [click here for more] |
78. |  | The future isn’t what it used to be. Cyberpunk has been one of the most popular genres across multiple media for nearly 40 years. Nuclear war anxiety has transformed into a grim awareness of a collapsing global ecology, carbon fiber has replaced steel in new machines, and cyberpunk has changed too, forging new futures out of rising digital culture and scientific advancements... [click here for more] |
79. |  | Keep walking.
Eyes straight ahead.
Don’t look back.
In the shadows and between the cracks of our everyday lives hide the Chronicles of Darkness. Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner of your eye... [click here for more] |
80. |  | With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This beautifully illustrated, 200-page Gamemaster’s Guide offers inspiration, guidelines and optional rules that will help you when designing adventures and running game sessions in the world of Symbaroum using... [click here for more] |
81. |  | A Celebration of the Art, Chaos, and Science of Magic!
It’s said that magic is equal parts art, chaos, and science. That it’s a blessing, a curse, and progress itself. Through the notes of escaped Nilfgaardian Director of Magic, Glynnis var Treharne, you’ll put that saying to the test, uncovering the secrets of the primal forces of magic. How will you use this primordial chaos, and how... [click here for more] |
82. |  | Old-School Armory, the character creation quick start equipment guide. For old-school play. Compatible with both the original and basic version of the game. Broadly compatible with most OSR games.
Contains everything needed to start playing fast.
Includes over seventy gear sets for equipping new characters, with multiple methods for generating starting equipment quickly.
Introduces kits,... [click here for more] |
83. |  | Multitudes of worlds wheel through Wildspace. The crystal shells that encase them bob and drift in a turbulent, rainbow ocean which fills all the cosmos. Sturdy merchants, bold pirates, and daring explorers venture into the great, unknown vastness of the universe, seeking wealth and adventure.
The SPELLJAMMER Game puts you in command of a fantastic ship capable of spanning the tremendous distances... [click here for more] |
84. |  | Abducted from Earth long ago, man suffered genetic experimentation by a race of aliens known as the Archons. Humanity survived on the moons of Kerogo... The Archons warred with an enemy they could not defeat. They are now extinct, but humanity survived... Man found the technological artifacts left by the Archons, leading to a series of despots and wars. Even through this, humanity survived... Awakened... [click here for more] |
85. |  | The essential old-school game of fantastic adventure, monsters, and magic!
A Complete Game All in One Book
This book contains everything a referee needs: the complete game rules, full guidelines for creating and running adventures, 7 fantastic character classes, full equipment lists, over 100 classic spells, over 200 fearsome monsters, and over 150 wondrous magic items.
Simple rules... [click here for more] |
86. |  | Zombicide: Chronicles
Zombicide: Chronicles is a stand-alone roleplaying game set in the famous setting of the Zombicide board games. Take a deep dive into this rich universe, create your own Survivor from scratch (or use a ready-to-play one!), and prepare yourself for the end of the world.
But this isn't your everyday nightmare about the Zombie apocalypse. In Zombicide:... [click here for more] |
87. |  | How dreadful, how perverse, how malicious would a Kindred faith need to be, to be considered “forbidden”?
Within this book you will learn of religions stricken from the records of vampire scholars. Within, you shall find a collection of beliefs, some pernicious enough to collapse domains, others so focused that they possess only a handful of coteries the world over. ... [click here for more] |
88. |  | Same great game, awesome new look!
This is a new edition of the Warlock! core rules.
New fonts, new layout, new art.
If you have Warlock! already, you don't need this version (but you know you want it!).
Warlock is a rules-light roleplaying game that aims to emulate the feeling of old-school British tabletop games of wondrous and... [click here for more] |
89. |  | Sabotage on the space station Minerva leads Starfleet to investigate and ensure the safety of the scientists.
Starfleet has directed your vessel to the space station in the Lortano System. The scientists aboard Minerva are studying the system’s nebula and its abundance of tachyon particles. Evidence suggests that the station’s research has been hampered by sabotage of a nature which indicates... [click here for more] |
90. |  | Beyond the reach of roads, past the scope of mortals there is a darkened place. A shadowed tree-line where no-one dares cross and whose boundaries go undisturbed.
This is not the woods of peaceful fey and beast, but the dark and twisted children’s tale that kept you full of terror. It is a world of fear, madness, and bloodshed; ruled over by the uncaring watch of ancient trees. There... [click here for more] |
91. |  | Make the Universe Your Own!
The Master Technician's Guide is the third rulebook for Esper Genesis — the comprehensive sci-fi rules system for the 5th Edition of the world's greatest roleplaying game. This book provides game masters with the tools to create fun, exciting, heroic adventures set in their own sci-fi galactic setting.
Create, Expand, and Upgrade!
Inside... [click here for more] |
92. |  | Remade
You woke up…different. Someone changed you; on a slab, an operating table, an altar. By luck or by fate, you escaped. Now you’re hunted by the ones who made you, and they hold all the cards but one: they don’t know that a fire burns within you because of what they did. They don’t know that you’re hunting them.
Broken
The Divergence stripped you... [click here for more] |
93. |  | D100 Dungeon (Book 1) is a game in which you will steer an adventurer through underground caves and dungeons, looking for lost treasures and completing dangerous quests. With each game your adventurer will gain wealth, recognition and become stronger and increasingly skilled in their pursuits. All you will need to play D100 Dungeon, is a pencil, eraser, a few dice and your imagination.
Your journey... [click here for more] |
94. |  | Field Guide: Liminal Space is a third-party supplement compatible with the incredible LANCER RPG published by Massif Press. It concerns itself with organizations and people that are between - that are trying to start a new life, who are trying to change because they cannot continue as they are, who live on frontiers and border-places, the folks laying the tracks in front of themselves as they go... [click here for more] |
95. |  | Viral: A Modern Call of Cthulhu Scenario
Join Marco Proudfoot, host of the successful YouTube channel The Spektral Krew, as he and his fellow paranormal investigators journey to an island off the coast of Sicily to explore its very dark past. The only public information is a pixelated satellite map and a pile of redacted documents, but a little digging on the Dark Web has revealed... [click here for more] |
96. |  | The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play.
Whether part of a pre-planned adventure or a random encounter,... [click here for more] |
97. |  | Climb Aboard Hitler’s Steel Behemoth!
It is November 1944 and as winter descends, the Allied advance rumbles to a halt on the borders of Fortress Germany. The US Army and German defenders settle down in a stalemate as they watch each warily across the Siegfried Line.
In just a few short days Operation Watch on the Rhine, or the Battle of the Bulge as history... [click here for more] |
98. |  | Court of Blades is our successfully Kickstarted, campaign-length, Forged in the Dark game of power politics, gunpowder diplomacy, renaissance magic, and romantic skullduggery.
This PDF comes complete with a Quickstart Kit with starting scenarios and pregenerated characters to get you into the action immediately, and a bonus Artbook.... [click here for more] |
99. |  | “The dogs and cats of the world are not our friends. They presume we are always guilty of some crime or other, even if this isn’t the case. You’ll have to remember our most important code: look out for ourselves.”
— Meeka Chase, Mouse and potential Rat King
Rats and mice live in the margins of the empires of dogs and cats, with homes that connect... [click here for more] |
100. |  | You think that because you’ve spent the night in a haunted house, seen a ghost or two, and participated in an exorcism, that makes you a bona fide paranormal investigator? Mere ghost hunting is for amateurs, buddy.
We’re going to teach you how to hunt real, tangible, unrepentantly murderous monsters.
We’re going to show you how to bind and control... [click here for more] |