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Godbound: A Game of Divine Heroes (Deluxe Edition)

Godbound: A Game of Divine Heroes (Deluxe Edition)


The Throne stands empty. Heaven has fallen, and the Words of Creation thunder from new throats. Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire. Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation,...   [click here for more]
Sine Nomine Publishing  $19.99 $16.99

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Sixteen Stars: Creating Places of Perilous Adventure

Sixteen Stars: Creating Places of Perilous Adventure


Smooth Your Path to Adventure Sixteen Stars gives a game master all the tools they need to generate adventure outlines and thrilling perils fit for sixteen different classic sci-fi locations. Whether delving into ancient alien temples or plunging into the human wilds of a savage hive-planet slum, Sixteen Stars provides you with the tables and techniques...   [click here for more]
Sine Nomine Publishing  $6.99 $5.94

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Starvation Cheap: Military Campaigns for Stars Without Number

Starvation Cheap: Military Campaigns for Stars Without Number


The reek of blood and scorched steel fills the air. The city is burning under the remorseless fire of far guns, survivors cowering beneath the roots of their glassy towers. The streets are filled with the dead, their bodies made one with the broken road by the tread of the tanks and their scuttling infantry support. Soon the city will fall. It has already become a tomb.   Somewhere...   [click here for more]
Sine Nomine Publishing  $12.99 $11.04

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Ancalia: The Broken Towers

Ancalia: The Broken Towers


The dead are hungry in Ancalia. For five long years, the nine terrible Night Roads have vomited forth horrors from beyond this world. For five anguished winters the people of Ancalia have been tormented by plague, corpse-horrors and Uncreated abominations. Now only scattered enclaves of desperate survivors remain amid this once-beautiful land. The last heroes of the golden past are guttering out in...   [click here for more]
Sine Nomine Publishing  $9.99 $8.49

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Ten Buried Blades: An Adventure for Godbound

Ten Buried Blades: An Adventure for Godbound


In the market town of Gongfang a restless magistrate oppresses the people, forcing them to surrender sons and daughters to serve a mysterious sorcerer on Red Crow Mountain. In the countryside, a wealthy rice broker torments the common folk with his extortionate exactions, driving the desperate into the forest to escape his thugs and bandits. And beneath those green boughs there are whispers of...   [click here for more]
Sine Nomine Publishing  $4.99 $4.24

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Worldbuilding Power: Beasts

Worldbuilding Power: Beasts


Use Ordinary Animals in Character Development, Adventure Design, and Worldbuilding Let’s be honest and admit that ordinary animals don’t get the love they deserve in fantasy roleplaying games. In fiction, as in real life, we love a cute cat or a precocious dog. They’ve got personality. Other beasts, like horses, rabbits, and monkeys, get a lot of affection. At the table,...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary

BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary


During the eight year run of Living Greyhawk, the world’s largest role-playing campaign, the Bandit Kingdoms region produced over 130 unique adventures. For the first time ever, these narrative threads are woven into one cohesive tapestry. For those who helped shape these events, this comprehensive resource memorializes their struggles against Iuz’s oppressive rule. For others, this compilation...   [click here for more]
Casey Brown  $5.95 $5.06

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Cleric Theory

Cleric Theory


Using Clerics in Worldbuilding and Adventure Design Any System! Any Setting! Clerics bring a sense of mythology to a fantasy world. They validate the existence of deities. Their beliefs reflect the morals and ethics of their religion, if not the broader cultures of the setting. The magic they utilize is different because it is divinely bestowed for faithfulness...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Culture Theory

Culture Theory


Using Fantasy Cultures and Races to develop Characters, Worldbuilding, and Adventures In the context of a fantasy world, culture can mean a lot of things. Often people reduce it to what tabletop games traditionally call race. Elves are magical, learned, and like nature. Dwarves are sassy, temperamental, and like to party. It’s not so much a collection of cultural markers, or even ethnic markers,...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Divine Theory

Divine Theory


Using Divine Magic to develop Characters, Worldbuilding, and Adventures Divine magic is an element of tabletop fantasy with that’s seen a lot of changes. Originally intended to help emulate vampire hunters in Hammer Horror films (seriously) by allowing characters to turn and disrupt the undead, it’s grown to encompass a whole spectrum of real-world religious influences, mythology, and...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Premise: 100 Fantasy Plot Ideas

Premise: 100 Fantasy Plot Ideas


More than simple plot hooks or adventure seeds! Click on Full Size Preview for a sample! A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story...   [click here for more]
Dancing Lights Press  $10.00 $8.50

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Rogue Theory

Rogue Theory


Using Rogues in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the rogue is their reputation as the non-conformists of character classes. Even if they’re not outright thieves, they have a reputation for being a bit freewheeling, morally flexible, and willing to do things other characters aren’t. They’re skill-oriented...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Sixteen Sorrows: A Handbook of Calamities

Sixteen Sorrows: A Handbook of Calamities


Conjure Dire Woes for the Mightiest of Heroes Within these sorrowful pages a GM will find sixteen calamitous types of circumstances to present to their players, each one designed to provide dire antagonists, friendly faces, nettlesome complications, flavorful macguffins, and matching adventure seeds for the busy GM. Rather than just being canned scenarios, the tools in this book are Sine...   [click here for more]
Sine Nomine Publishing  $7.99 $6.79

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Spaces of the Unknown

Spaces of the Unknown


Spaces of the Unknown is a fantasy tabletop RPG, designed for play-by-post gaming on the internet. This is a dead simple, light, fantasy role-playing game designed to be played on the internet using the most awesome human invention: the written word. Number of players: At least 2, one GM and one or more players with characters Setup: An online...   [click here for more]
Brent P. Newhall's Musaeum  $4.49 $3.82

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VS1 - The Caves of Ortok - Labyrinth Lord Edition

VS1 - The Caves of Ortok - Labyrinth Lord Edition


InfiniBadger Press Vignette Scenario VS1 The Caves of Ortok For 4-6 Adventurers of Levels 3-5 Labyrinth Lord Edition 18 pages (1 cover, 1 inside cover, 9 scenario, 2 handouts, 4 maps, 1 pregens, 1 OGL) Centuries ago, the great wizard Ortok broke apart his treasure vault and secreted his collection in multiple hidden caches throughout the world. Some of these caches...   [click here for more]
InfiniBadger Press  $3.99 $3.39

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Wizard Theory

Wizard Theory


Using Wizards in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the wizard is that in many way it’s the most iconic of character classes. Nothing screams fantasy like an arcane spellcaster, able to manipulate the forces of magic that set your fictional realm apart from the real world. While this means, in most systems,...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Worldbuilding Power: Aberrations

Worldbuilding Power: Aberrations


Use strange beings and alien creatures in character development, worldbuilding, and adventures! People frequently want to add Lovecraftian horrors to their fantasy games, but they’ve been there since the beginning. Thing that are beyond the day-to-day existence of a standard high fantasy setting. Creatures so strange that their aims and desires are unfathomable. Beings that are so unlike...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Worldbuilding Power: Abjuration

Worldbuilding Power: Abjuration


Use Protective Magic in Character Development, Adventure Design, and Worldbuilding Abjuration comes from the Latin word abjurare, which translates as “to forswear”. As a category of magic, its purpose is protection and defense. The definition of abjuration magic has expanded over time to include spells that act as armor, prevent magical intrusion, and banish...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Worldbuilding Power: Celestials

Worldbuilding Power: Celestials


Use the highest order of good beings in character development, worldbuilding, and adventures! Divine beings don’t get the attention they deserve in fantasy roleplaying games. They should somehow play a larger role than they do in the cosmology of our favorite fictional universes, given that they are the extraplanar exemplars of all that is right and good in the multiverse....   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Worldbuilding Power: Cities

Worldbuilding Power: Cities


Use centers of trade and culture in character development, worldbuilding, and adventures! A city can be a lot of things. It might be a crossroads, the place where trade routes converge and merchants ply their trade. Some see it as a place of opportunity, to gain wealth and power, politically and otherwise. Others find it to be center of culture and the arts. It can be a refuge, where those...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Worldbuilding Power: Conjuration

Worldbuilding Power: Conjuration


Use the ability to call forth and command forces in character development, worldbuilding, and adventures! The word conjure stems from the Latin coniurare, to swear together or conspire. It means to command an oath, as in a pledge of duty or loyalty. Around the 14th century it took on the magical connotation of constraining a demon or spirit, forcing it to do that caster’s bidding....   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Worldbuilding Power: Illusion

Worldbuilding Power: Illusion


Use arcane deception in character development, worldbuilding, and adventures! Illusion is the tricking of the mind, and the distorting of the senses. As a category of magic, its purpose is to alter the target’s perception of reality. The definition of illusion magic has expanded over time to include spells that act as disguises, defenses, and forms of attack. Illusion allows casters...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Worldbuilding Power: Mountains

Worldbuilding Power: Mountains


Use perilous peaks in character development, worldbuilding, and adventures! Mountains are places of mystery. Rising above the surrounding landscape, they are seen by all but only known to few. Myth and legend names them as the home of the gods. Rivers and streams originate there. Dangerous creatures dwell there. The terrain is often steep, and cold, and sometimes even volcanic. The perfect...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Worldbuilding Power: Underground

Worldbuilding Power: Underground


Use Underground Realms in Character Development, Adventure Design, and Worldbuilding The concept of an underground world comes straight out of the classic hero’s journey. The hero leaves home, descends into the underworld to be tested, and returns a changed person. It’s the part of the story where the challenges are faced, the glory is earned, and the treasures are acquired. Other...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Ghost of the Frost Giant King

Ghost of the Frost Giant King


On a continent where only the southernmost tip sees all four seasons and gods still freely roam among men, the giants are awakening from their long slumber in the mountains. As towns along the great Thòrsà River are destroyed, political relations between the two human nations, Jötunheim and Midgard, are more strained than ever. War is coming in the lands of men as autumn comes...   [click here for more]
Silver Empire Publishing  $4.99 $4.24

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Worldbuilding Prompts

Worldbuilding Prompts


Develop Settings, Character Backgrounds, and Adventures Worldbuilding is essential to good fiction, regardless of the genre or medium. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail, are all tied up on the setting...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Arcane Theory

Arcane Theory


Using Arcane Magic to develop Characters, Worldbuilding, and Adventures Arcane magic is a foundational element of tabletop fantasy. Whether you’re drawing upon the concepts of Vancian magic as interpreted by Gygax and Arneson, or embracing pseudo-historical tradition of Hermeticism, the ability to manipulate supernatural energy and cast spells is an important part of the genre. With no arcane...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Fighter Theory

Fighter Theory


Using Fighters in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the fighter is that it’s the most generic of character classes. It plays to the most basic rules, regardless of what system you’re using. There are no complicated and esoteric exceptions to be learned, making it perfect for new players. For those interested...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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MurderHobos

MurderHobos


"...the combat system is solid and fast paced and the whole thing screams out for some gonzo play....Murderhobos doesn't disappoint." -- Johua De Santo, Genius Loci review "Best 6 pages of gaming I've read in awhile." -- Joe E on Google+ MurderHobos gets to the meat of dungeon crawling: killing things and taking their stuff. Your character doesn't...   [click here for more]
Brent P. Newhall's Musaeum  $4.99 $4.24

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VS1 - The Caves of Ortok - OSRIC Edition

VS1 - The Caves of Ortok - OSRIC Edition


InfiniBadger Press Vignette Scenario VS1 The Caves of Ortok For 4-6 Adventurers of Levels 3-5 OSRIC Edition 18 pages (1 cover, 1 inside cover, 9 scenario, 2 handouts, 4 maps, 1 pregens, 1 OGL) Centuries ago, the great wizard Ortok broke apart his treasure vault and secreted his collection in multiple hidden caches throughout the world. Some of these caches have...   [click here for more]
InfiniBadger Press  $3.99 $3.39

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VS1 - The Caves of Ortok - Swords & Wizardry Edition

VS1 - The Caves of Ortok - Swords & Wizardry Edition


InfiniBadger Press Vignette Scenario VS1 The Caves of Ortok For 4-6 Adventurers of Levels 3-5 Swords & Wizardry Edition 18 pages (1 cover, 1 inside cover, 9 scenario, 2 handouts, 4 maps, 1 pregens, 1 OGL) Centuries ago, the great wizard Ortok broke apart his treasure vault and secreted his collection in multiple hidden caches throughout the world. Some of these...   [click here for more]
InfiniBadger Press  $3.99 $3.39

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VS2 - Bearing A Grudge - OSRIC Edition

VS2 - Bearing A Grudge - OSRIC Edition


InfiniBadger Press Vignette Scenario VS2 Bearing A Grudge For 4-6 Adventurers of Levels 1-3 OSRIC Edition 34 pages (1 cover, 1 inside cover, 14 scenario, 1 pregens, 1 handout, 14 maps, 1 OGL) The Two Sisters Trading Post needs some genuine help. Deep in the forest, it is running out of supplies as kobolds, bandits, and even wild animals attack the travelers and...   [click here for more]
InfiniBadger Press  $4.99 $4.24

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Worldbuilding Power: Necromancy

Worldbuilding Power: Necromancy


Use black magic in character development, worldbuilding, and adventures! Necromancy is magic that deals with the dead. That covers a lot of ground. It includes communicating with spirits as a form of divination. The unliving can be summoned, and usually commanded, by the caster. Raising the dead, as skeletons, zombies, or fully resurrected living beings is included in this category as well....   [click here for more]
Dancing Lights Press  $2.00 $1.70

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World Building

World Building


Originally designed for a seminar conducted by author and game designer Julie Ann Dawson at Suny College, World Building 101 provides both writers and RPG designers with an easy-to-follow process through which to create a functional and believable setting. Whether you are creating a small town for your cozy murder mystery or an entire galaxy for your science fiction epic, you'll find the methodology...   [click here for more]
Bards and Sages  $2.99 $2.54

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Resnet's Spellbook

Resnet's Spellbook


Author: Quentin Hudspeth Page Count: 29 Use: Random treasure item with 75 new spells for your d20 campaign POD: Available for print on demand. Resnet's Spellbook is a collection of 75 wholly original spells ranging from 0th to 9th level. The collection spans 12 classes of spellcaster — including Bard, Sorcerer, Wizard, Cleric, Druid and more — and...   [click here for more]
Hudspeth Games  $7.50 $6.38

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Worldbuilding Power: Divination

Worldbuilding Power: Divination


Use Magical Insight in Character Development, Adventure Design, and Worldbuilding Divination comes from the Latin word divinare, which translates as “to be inspired by God”. As a category of magic, its purpose is to help the caster gain insight, if not direct answers, to a wide variety of situations. The definition of divination magic has expanded over time to include...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Adventure Theory

Adventure Theory


Create adventures with compelling stories, character development opportunities, and worldbuilding moments! Any System! Any Setting! Plenty has been written aboutencounter design, a lot of it system-specific. This book is about story. The only sort of “game balance” you’ll find referenced herein will refer to balancing the needs of the gamemaster,...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Character Theory

Character Theory


Create characters with relevant connections to worldbuilding and storytelling. Any System! Any Setting! You’ve created fantasy roleplaying characters before. Odds are that the focus of the system you used was on the crunchy bits. The process tacked background details on at the end that may not have been relevant to the adventures you played. Most of the time, your character’s...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Party Theory

Party Theory


Leverage the party concept for character development, worldbuilding, and adventure design! Any System! Any Setting! In the past four decades there have been millions of words written about character creation. There are scores of books on worldbuilding, and notable volumes on fantasy adventure design. For some reason, though, little has been written about the nature of parties....   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Worldbuilding Power: Dragons

Worldbuilding Power: Dragons


Use iconic monsters in character development, worldbuilding, and adventures! Dragons exist in folklore as far back as ancient Mesopotamia. Massive, serpent-like creatures can be found in the legends and mythologies of Egypt, Greece, and Northern Europe. In Western cultures, the image of the fearsome, fire-breathing dragon first appeared in the Middle Ages, an amalgam of the various traditions...   [click here for more]
Dancing Lights Press  $2.00 $1.70

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Worldbuilding Theory

Worldbuilding Theory


Create a setting with character development and storytelling in mind! Any System! Any Setting! Worldbuilding is essential to a good fantasy adventure. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists...   [click here for more]
Dancing Lights Press  $5.00 $4.25

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Old School Renaissance Handbook

Old School Renaissance Handbook


“Brent's book is exactly the reference I was hoping for when I went looking for more clear-eyed discussion of just what's in these games.” – Paul Beakley You may have heard of the Old School Renaissance, an enthusiastic movement that champions old-school gaming and old-school systems. Here's the problem: there are dozens of old school rule sets. So which one should...   [click here for more]
Brent P. Newhall's Musaeum  $6.99 $5.94

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30 Spells for 2e, 3e, 3.5 & Pathfinder

30 Spells for 2e, 3e, 3.5 & Pathfinder


Health Blight blocks enemies from healing! Vile Serpent creates a snake made of acid that extends from your hand! Language Barrier makes your enemies unable to communicate! Steal Enchantment weakens enemy weapons and strengthens your own! Holy Water Arrow...that one's self-explanatory... This book contains 30 spells for every spellcasting class. Some are different takes on direct damage. Some are...   [click here for more]
Dimension Comics  $0.99 $0.84

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In the Halls of the Mage-King (.mobi)

In the Halls of the Mage-King (.mobi)


Book 5, and the conclusion of the Bone-Hilt Sword campaign. The brave adventurers are thrown into a high tower, and must escape through use of weapon and wit. Your players must battle the forces of the undying Mage-King Xerksis, and enlist his enemies as allies as the small force of arms and magic forces it way through the may levels of the Tower of Xerksis. Play as the fifth book in a five-part...   [click here for more]
Usherwood Publishing  $5.00 $4.25

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Microlite20 Comprehensive Edition

Microlite20 Comprehensive Edition


What is Microlite20? Microlite20 is an OGL role-playing game containing character generation, combat and rules for magic, monsters and level advancement. It ripped the guts out of d20 leaving just the essence of the game. Skills are much simplified, there are no feats and combat is as simple as it gets. Microlite20 is a trimmed-down, subminiature version of the...   [click here for more]
RetroRoleplaying  $7.50 $6.38

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Microlite81 Advanced Expanded Edition (Digest/Ebook)

Microlite81 Advanced Expanded Edition (Digest/Ebook)


The Microlite81 Advanced Expanded Edition is based on the Basic and Expert boxed sets of the world's most popular fantasy roleplaying game published in 1981 combined with the classes, spells, and treasure from the 1e (advanced) version of the world’s most popular fantasy RPG -- thus recreating the way many people who started with B/X played 1e in the 1980s with more...   [click here for more]
RetroRoleplaying  $9.95 $8.46

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Morgenstern's Spellbook

Morgenstern's Spellbook


Author: Quentin Hudspeth Page Count: 25 Use: Random treasure item with 60 new spells for your d20 campaign POD?: Available for print on demand. Morgenstern's Spellbook is a collection of 60 wholly original spells ranging from 0th to 9th level and spanning 12 classes of spellcaster, including Sorcerer, Wizard, Cleric, Druid and much more. Designed to be used...   [click here for more]
Hudspeth Games  $6.00 $5.10

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Nemesis VIII:  Cults of Personality

Nemesis VIII: Cults of Personality


Every hero needs a nemesis. Each supplement in the Nemesis series presents five ready-to-use NPCs with detailed backgrounds, story seeds, and multiple stat blocks. These NPCs can easily be folded into your existing game as exciting side adventures or as the catalyst for a new campaign. In Nemesis VIII: Cults of Personality, we present five unique NPCs that can be used...   [click here for more]
Bards and Sages  $2.99 $2.54

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Revolvers & Wizardry: The Discordant West (MOBI)

Revolvers & Wizardry: The Discordant West (MOBI)


This new OSRIC expansion includes new creatures, new magic, and new optional OSRIC rules not appearing in any other Usherwood Publishing product. Click here to purchase the PDF version. Click here to purchase the EPUB version. This supplement introduces Weird West playing options for your OSRIC high-fantasy campaign. Bring your clerics, magic users,...   [click here for more]
Usherwood Publishing  $5.00 $4.25

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The Gambler: A Prestige Class

The Gambler: A Prestige Class


The Gambler always plays the odds, and (almost) always wins. Luck is definitely on his side, and if it’s not, he’ll cheat a little. He has the ability to reroll die that don’t come up in his favor. If that wasn’t enough, he can also manipulate critical failures, find money, dodge certain attacks, and improve skills. Most character classes would benefit from at least 1 rank...   [click here for more]
Dimension Comics  $0.99 $0.84

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