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AC10 Bestiary of Dragons & Giants (Basic)

AC10 Bestiary of Dragons & Giants (Basic)


Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't have more than an hour or so? This is the book for your gaming group. As DM, you have everything...   [click here for more]
Wizards of the Coast  $4.99 $3.74

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Agon WWII demo for Musha Shugyo RPG

Agon WWII demo for Musha Shugyo RPG


The History of Mankind isn’t just a mere sequence of inevitable events, and no outcome is written in the stars, or already foreordained by the mind of some mystic, universal entity. Even though nowadays past events can appear to our eyes as the normal and gradual concatenation of causes and effects, such mechanistic certainty is the very first casualty on the battlefields, were victories are...   [click here for more]
Acchiappasogni   FREE 

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Alfeimur - Chakbash - Humans of the Eternal Night

Alfeimur - Chakbash - Humans of the Eternal Night


Chakbash - Humans of the Eternal Night is the complete guide to Chakbash characters. Designed to be used in the Alfeimur fantasy setting, the guide can be used with no effort in any campaign setting, enabling players to role-play humans who have evolved useful skills to survive underground... at a cost. And what if that cost is their own humanity? Useful for DMs and players alike,...   [click here for more]
L&A Media  $0.99 $0.74

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Amethyst: Apotheosis (13th Age Compatible)

Amethyst: Apotheosis (13th Age Compatible)


Compatible with the 13th Age roleplaying game Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you....   [click here for more]
Dias Ex Machina Games  $22.49 $16.87

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Archive of Magic Items- 5e

Archive of Magic Items- 5e


The Archive of Magic Items is a supplement for Dungeons and Dragons 5th edition. This book contains over 400 exciting new items for you to discover, as well as new features to enjoy including: Special attunement processes for certain items Suggestions on how to modify items to change their power Item sets Special materials, like mithril, glassteel, and prismatic leather New weapons...   [click here for more]
Pirate Gonzalez Games  $30.00 $22.50

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Augusta Universalis - Guida Rapida

Augusta Universalis - Guida Rapida


Augusta Universalis è un Gioco di Ruolo Ucronico di Uomini e Imperi al di là delle Stelle. Edito da Acchiappasogni e scritto da Marzio Morganti e illustrato da Fabio Porfidia e Gaetano Carlucci, il progetto è stato un grande successo di oltre il 300% su KICKSTARTER fino al 17 SETTEMBRE...   [click here for more]
Acchiappasogni   FREE 

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Augusta Universalis GDR - Artbook Originale

Augusta Universalis GDR - Artbook Originale


Augusta Universalis è un Gioco di Ruolo Ucronico di Uomini e Imperi al di là delle Stelle. Edito da Acchiappasogni e scritto da Marzio Morganti e illustrato da Fabio Porfidia e Gaetano Carlucci, il progetto è diventato una realtà grazie a KICKSTARTER ed è stato presentato...   [click here for more]
Acchiappasogni  $7.00 $5.25

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Base of Operations (3.0)

Base of Operations (3.0)


A group of vile humanoids has taken over an old, ruined keep within a day's walk of the nearest town. Local leaders greet this news with alarm, for they don't wish to see a stronghold for evil humanoids so close to their settlement. So they offer a deal to your group of adventurers: Root out the humanoids and you can have the keep as your own base of operations. Base of Operations, a short adventure...   [click here for more]
Wizards of the Coast  $0.99 $0.74

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Beckett’s Vampire Folio 25: Death Has Many Faces

Beckett’s Vampire Folio 25: Death Has Many Faces


Beckett’s Vampire Folio includes: Beckett’s Vampire Folios are a series of support products designed for use with Beckett’s Jyhad Diary. That massive tome makes reference to various NPCs of note from the greater World of Darkness. These folios will go chapter by chapter through that book describing and detailing the statistics of the characters referenced. This...   [click here for more]
White Wolf  $0.99 $0.74

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Beckett’s Vampire Folio 26: A Brief History of  Beckett

Beckett’s Vampire Folio 26: A Brief History of Beckett


Beckett’s Vampire Folio includes: Beckett’s Vampire Folios are a series of support products designed for use with Beckett’s Jyhad Diary. That massive tome makes reference to various NPCs of note from the greater World of Darkness. These folios will go chapter by chapter through that book describing and detailing the statistics of the characters referenced. This...   [click here for more]
White Wolf  $0.99 $0.74

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Best Left Buried: The Zini Edition

Best Left Buried: The Zini Edition


There are things that dwell in the Crypt, and some are Best Left Buried Best Left Buried is a fantasy horror game where the monsters are scary and the players are scared. Within the Crypt, these adventurers will be beset by strange monsters, bizarre environments and eldritch magics, which will take them on their journey from fresh faced recruits to grizzled survivors. This collection of five zinis...   [click here for more]
SoulMuppet Publishing  $4.31 $3.23

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Blue Planet: Recontact Quickstart

Blue Planet: Recontact Quickstart


WELCOME TO BLUE PLANET: RECONTACT This booklet is the quickstart primer for the new Recontact edition of the acclaimed BLUE PLANET role playing game. It provides all the setting and rules information needed to play, as well as a campaign archetype, a ready-to-run adventure, and four pregenerated characters. BLUE PLANET offers hard sci fi adventure on the ecologically wild, sociopolitically contentious...   [click here for more]
Gallant Knight Games  Pay What You Want

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Brasil em Fúria

Brasil em Fúria


Fúria Ardente como Brasas Por incontáveis séculos, a Nação Garou ignorou as terras do Brasil, acreditando que o lugar pertencia aos vários metamorfos que aqui habitavam. Porém, ocultos como a lenda que os trouxe até aqui, os Garou se estabeleceram e fixaram suas raízes. Utilizando-se de uma miríade de novos espíritos...   [click here for more]
White Wolf  Pay What You Want

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Castles Forlorn (2e)

Castles Forlorn (2e)


Time Is Meaningless in Castle Tristenoira Forlorn has long remained hidden in the shadows of notorious Barovia and Kartakass, yet the tiniest domain in the lands of the core is nearly as old as Ravenloft itself. This land is sick with evil, a twisted mockery of the place it once was. It is filled with creatures of despair who were drawn into the demiplane of dread.... Within Castle Tristenoira lies...   [click here for more]
Wizards of the Coast  $7.99 $5.99

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Changeling: the Lost Second Edition

Changeling: the Lost Second Edition


Once upon a time, they took you from your home. They promised you a place at their side, and meaning in your life, and they surrounded you with beautiful things. But the beautiful things were oh so sharp, and they laughed when you bled. Day by day, they changed you. But day by day, your will grew stronger. On the last day, you smashed your...   [click here for more]
Onyx Path Publishing  $19.99 $14.99

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Character Workbook: Cleric [PFRPG 1e]

Character Workbook: Cleric [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Character Workbook: Witch [PFRPG 1e]

Character Workbook: Witch [PFRPG 1e]


One of the great strengths of the Pathfinder Roleplaying Game is that it provides players with so many options for their characters. Yet that very strength can also be a source of confusion for new players and casual gamers. For folks who have school, careers, family, and other activities, the seemingly simple task of creating a character and periodically leveling up can feel like a serious commitment...   [click here for more]
Dancing Lights Press  $1.00 $0.75

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Crossing the Veil

Crossing the Veil


Humankind has been fascinated with death since the beginning. Where do we go? What becomes of us? For some, the answers to these questions can be found through the touch of the supernatural. This book presents a number of options for allowing mortals to interact with the spirits of the dead. Some of these options have been collected from earlier books and updated or clarified, while others are new...   [click here for more]
White Wolf  $1.95 $1.46

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Daring Comics Spotlight #2: Powers Unleashed

Daring Comics Spotlight #2: Powers Unleashed


The Daring Comics Spotlight series focuses on powers, rules hacks, and character archetype concepts for the Daring Comics Role-Playing Game. Each spotlight issue is a small, easy to use PDF dedicated to a specific concept. In Daring Comics Spotlight #2: Powers Unleashed, we take a look at the Daring Comics powers system. It starts by breaking down why we used a point-build system...   [click here for more]
Daring Entertainment  $1.50 $1.13

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Daring Comics Spotlight #3: Power-Armor

Daring Comics Spotlight #3: Power-Armor


The Daring Comics Spotlight series focuses on powers, rules hacks, and character archetype concepts for the Daring Comics Role-Playing Game. Each spotlight issue is a small, easy to use PDF dedicated to a specific concept. In Daring Comics Spotlight #3: Power-Armor we take a deeper look at how to build the power-armor power set. We give solid examples of how to reskin a variety of...   [click here for more]
Daring Entertainment  $1.50 $1.13

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Dark Fantasy Places

Dark Fantasy Places


VENTURE INTO THE DARK PLACES OF THE WORLD! Dark Fantasy Places is a collection of tables and short essays to inspire the creation of fantastic places: villages, ruins, forests, etc . You can also use this book to generate dark fantasy places for stories, comic books, etc. The focus is on dark fantasy tropes: flawed heroes, terrible villains, corrupting magic, ominous...   [click here for more]
Chaos Factory Books  $1.49 $1.12

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DDEX3-12 Hillsfar Reclaimed (5e)

DDEX3-12 Hillsfar Reclaimed (5e)


The time has come to fight back against Hillsfar. Elanil Elassidil tasks you with uncovering valuable information to be used in a strike against the leader of Hillsfar, First Lord Torin Nomerthal himself. The only problem is that what you need is protected within the walls of the city. Part One of Six Knives for Torin Nomerthal. Designer: Cindy Moore Characters of Level 1-4 Playtime: 2 hours...   [click here for more]
Wizards of the Coast  $2.99 $2.24

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Delta Green: Agent's Handbook

Delta Green: Agent's Handbook


Silver Ennie Award winner for Best Supplement, 2016. WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  $19.99 $14.99

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Delta Green: Handler's Guide

Delta Green: Handler's Guide


This massive, full-color volume is filled with deep resources just for the Delta Green game master. THE PAST: details on the world and history of Delta Green. THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats. THE SCHISM: deep details on the Delta...   [click here for more]
Arc Dream Publishing  $29.99 $22.49

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DSM1 Black Flames (2e)

DSM1 Black Flames (2e)


A simple trip from Urik to Raam: What could be easier? But unexpected encounters and freakish sandstorms conspire to make this journey more dangerous than imagined. Lost and dying of thirst, your characters unwittingly involve themselves in a strange mission-the motivation behind which lies hidden. On the adventurers' trail are enraged dragons, desert fiends, and a curse that threatens to drive...   [click here for more]
Wizards of the Coast  $4.99 $3.74

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Dungeon #159 (4e)

Dungeon #159 (4e)


MENACE OF THE ICY SPIRE By Sean Molley: New to Loudwater, the heroes learn of a tower locked in ice in the nearby wilderness. Traveling there, they discover that the tower’s master left many surprises behind for the unwary. A FORGOTTEN REALMS® adventure for 1st-level PCs. THE ZIGGURAT BEYOND TIME By David Noonan: Rising from the surface of a massive lake,...   [click here for more]
Wizards of the Coast  $4.99 $3.74

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Earthdawn Fourth Edition Companion

Earthdawn Fourth Edition Companion


The Age of Legend An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts. The land was once besieged by the Horrors,...   [click here for more]
FASA  $22.45 $16.84

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Eberron Player's Guide (4e)

Eberron Player's Guide (4e)


The Eberron Player's Guide presents the film noir world of Eberron from the point of view of the adventurer exploring it. This product includes everything a player needs to create their character for a D&D campaign in the Eberron setting, including new feats, new character powers, new paragon paths and epic destinies, and even a new 4th edition version of a classic Eberron class: the Artificer....   [click here for more]
Wizards of the Coast  $9.99 $7.49

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EBERRON: Whispers of the Vampire's Blade (3.5)

EBERRON: Whispers of the Vampire's Blade (3.5)


Join the Hunt for an Elusive Traitor A member of the Brelish spy network has stolen a powerful magic sword and gone rogue. In pursuit of the fugitive are operatives from a number of other factions intent on recovering the traitor, his stolen weapon, or both. As the slippery agent flees across Khorvaire, only the most relentless heroes will stay on the intrigue-laced trail and capture...   [click here for more]
Wizards of the Coast  $4.99 $3.74

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Elminster's Ecologies (2e)

Elminster's Ecologies (2e)


"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes...   [click here for more]
Wizards of the Coast  $9.99 $7.49

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Empires of the Shining Sea (2e)

Empires of the Shining Sea (2e)


Calimshan and the Lake of Steam Revealed! The dusty trails from the North have brought you to the warm and welcoming coasts of the Shining Sea and the Lake of Steam. Here is history spanning millennia, not just centuries; passion, profit and danger; dreams of power and conquest; and wonders mysteries centuries older than any hedge realm north of Dalagar's Road and the Snowflake...   [click here for more]
Wizards of the Coast  $7.99 $5.99

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Endless Realms: Corebook

Endless Realms: Corebook


This book contains everything you need to start exploring the world of Endless Realms, including: 9 Intriguing New Races: For players who are tired of fantasy standards like dwarves, elves, and orcs, the Corebook gives insight into unique races like the honorable lupine warriors, the Ulvar Kyr, or the rabbit-eared, all-female race, the Al'Miren. Learn about each race's history, culture, characteristics,...   [click here for more]
Lunar Games Inc  $24.99 $18.74

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Equinox Match System Guide (English)

Equinox Match System Guide (English)


In the dark night of a distant future, the shattered remains of Earth drift through the cold void of space. The shadows of the past have been driven away, and the dark clouds at the horizon appear to be man-made. After the Great Netherwar, which resulted in the destruction of Earth, mankind is restless, scattered across the void, bereft of its cradle. The Sol system became the last safe hideout...   [click here for more]
Vagrant Workshop  $19.95 $14.96

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FA1 Halls of the High King (2e)

FA1 Halls of the High King (2e)


Someone in the misty, wooded Moonshae isles needs hundreds of brand new swords taken under guard from Sword Coast smiths to a certain place on the Isles. The swords are needed so badly, and their safe arrival is considered so unlikely, that someone is willing to pay adventurers a lot of gold - someone fairly important. Adventures foolish enough to take assignments too good to be true (or merely...   [click here for more]
Wizards of the Coast  $4.99 $3.74

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Fighter Theory

Fighter Theory


Using Fighters in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the fighter is that it’s the most generic of character classes. It plays to the most basic rules, regardless of what system you’re using. There are no complicated and esoteric exceptions to be learned, making it perfect for new players. For those interested...   [click here for more]
Dancing Lights Press  $3.99 $2.99

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Fragged Empire Adventure - Genetic Spectres

Fragged Empire Adventure - Genetic Spectres


An Adventure Suitable for Characters with 6-10 Current Resources. Writen by Chris Lites. As the Great War ground to a halt, the Archons watched their great empire reduced to embers like a handful of stars against the black of night. When the last of them lay dying, they made final efforts to undo those mechanical monsters they created to fight Xions Nephilim horrors. Yet, the Archons...   [click here for more]
Design Ministries  $8.00 $6.00

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Frozen Skies Setting Primer

Frozen Skies Setting Primer


Alyeska. A frontier land largely at the mercy of the savage Wulvers since the end of the Great Darmonican War, barely enough soldiers left to defend the rump of the Commonwealth's once extensive colonial holdings. With many towns cut off and large swathes of territory overrun by the beasts the safest form of transport is by air, but the breakdown in law and order as given rise to scoundrels like...   [click here for more]
Utherwald  $1.50 $1.13

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Guide to the Technocracy

Guide to the Technocracy


Embracing Science for All Mankind We are the Greatest scientific minds of the world. We influence every aspect of human society. We protect the Earth from the aliens without and the deviants within. Through order, science and technology, our conventions shape the course of the furure and catalog the wonders of the cosmos. We are there whenever someone uses a tool. We create the advancements...   [click here for more]
White Wolf  $15.99 $11.99

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H2 Thunderspire Labyrinth (4e)

H2 Thunderspire Labyrinth (4e)


Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth of Lost Souls. In recent years, this vast labyrinth has become a living dungeon from which trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle...   [click here for more]
Wizards of the Coast  $12.99 $9.74

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HackMaster Player's Handbook

HackMaster Player's Handbook


This is it! The HackMaster Player’s Handbook is the ultimate resource for HackMaster Players everywhere. Inside this gorgeous PDF you’ll find everything needed to fully enjoy HackMaster. This book includes a modern set of rules steeped in old-school roots. A real-time initiative count-up combat system means you will never have to wait for your turn. The realistic, gritty set of combat...   [click here for more]
Kenzer & Company  $39.99 $29.99

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Hearts on Trial: Changeling the Lost Second Edition Jumpstart

Hearts on Trial: Changeling the Lost Second Edition Jumpstart


Once upon a time... That’s how the stories always start, but you know better. You know it wasn’t once upon a time, but just yesterday. Just tomorrow. Just every day for the rest of your life. Welcome to the Chronicles of Darkness. A world like our own, but more beautiful, more terrible; infinitely more dangerous and more tempting. Faerie monsters from your nightmares and your...   [click here for more]
Onyx Path Publishing  $1.99 $1.49

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HHQ1 Fighter's Challenge (2e)

HHQ1 Fighter's Challenge (2e)


Decades ago, Sturnheim was a thriving trade town on a major caravan route. But then, disaster struck when a gold-laden caravan disappeared without a trace. Financially ruined, the town slipped into decline, and now lies almost forgotten on a route that is seldom traveled anymore. You can unravel a 40-year-old mystery and restore the honor of Sturnheim - if you have the guts! ...   [click here for more]
Wizards of the Coast  $4.99 $3.74

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HHQ2 Wizard's Challenge (2e)

HHQ2 Wizard's Challenge (2e)


The village of Northbank was once a haven for mages of all talents and a magnet for hopeful apprentices. Its wizards' guild was a respected center for instruction, study, and research. But mysterious circumstances caused the sudden demise of the guild several years ago and resulted in the deaths of some important guild members. And a ghostly figure now threatens the few surviving members of the...   [click here for more]
Wizards of the Coast  $4.99 $3.74

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HHQ4 Cleric's Challenge (2e)

HHQ4 Cleric's Challenge (2e)


Pommeville is a sleepy little town that seems like a good place to stay for the night. That is, until the town's dead rise from their graves and begin terrorizing the village! Ancient evil threatens to overwhelm the good folk of Pommeville unless someone can find a way to comfort the restless dead. A lone, player character cleric will have to be clever, courageous, and more than a little...   [click here for more]
Wizards of the Coast  $4.99 $3.74

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Hunter's Armory 3

Hunter's Armory 3


A hunter must be well equipped, a wise man once said. He died with a dagger pierced in the heart. A simple rusty knife of insignificant value, whose blade had been sharpened especially for him that night. In this third part you will find a detailed list of 42 melee and long ranged weapons, including that in the Player’s Guide and another few extra variations, as usual, to bring some...   [click here for more]
White Wolf  $6.99 $5.24

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Hunter's Armory 4

Hunter's Armory 4


In this fourth issue, you will find the description and image of 36 Japanese medieval weapons, ready to be used in your chronicles and characters. The custom statistics block includes size, weight, price, and rarity of each weapon, plus other useful data such as maneuvers and special rules for all editions of Vampire: the Masquerade. Includes 36 Japanese medieval weapons 10 special combat maneuvers...   [click here for more]
White Wolf  $6.99 $5.24

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I Love the Corps: Marine Training Manual

I Love the Corps: Marine Training Manual


Character Creation and Game Rules for I LOVE THE CORPS, the role-playing game of Military Action, Science-Fiction and Horror. Earth is a distant memory.    The remains of humanity are disparate and feuding.    The Colonial Dominion claims that all is well.   The average citizen thinks that “Rebels” are all...   [click here for more]
Psychic Cactus Games  $12.67 $9.50

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Interface Zero 3.0 Players Guide to 2095

Interface Zero 3.0 Players Guide to 2095


The year is 2095. The world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War. On the North American...   [click here for more]
Gun Metal Games  $19.95 $14.96

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Into the Unknown - Book 2: Playing the Game

Into the Unknown - Book 2: Playing the Game


Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 2, which has all the rules for players to be able to play the game in just 28 pages. What does the Game have? The game is divided into five digest-sized...   [click here for more]
O5R Games  $2.99 $2.24

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Into the Unknown - Book 3: Magic

Into the Unknown - Book 3: Magic


Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition ruleset of the world's most popular roleplaying game. This is Book 3, and is specifically for players who are playing spellcasting characters - it holds all rules for spellcasting and all the spells. What does the Game have?...   [click here for more]
O5R Games  $4.99 $3.74

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