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Agents of the Crown
by Pietro S.
Publisher: Chaosium
Date Added: 05/08/2021 05:32:59
Agents of the Crown Too gaunt, with just a few characters ready and few tips to create adventures. I was expecting a hub for missions and adventures ready, but there is almost none of that

Rating:
[2 of 5 Stars!]
Mutant Future: Revised Edition
by Timothy B.
Publisher: Goblinoid Games
Date Added: 05/07/2021 15:40:39
Mutant Future: Revised Edition Orginally Posted here: [https://theotherside.timsbrannan.com/](https://theotherside-
.timsbrannan.com/) I reviewed 1st Edition Gamma World which got me thinking about Mutant Future. I was surprised to discover I had written a review for Mutant Future. Well, today seems like a good time to do that. This review will cover the PDF and the POD versions from DriveThruRPG. **Mutant Future (2010)** Not to start with, Mutant Future is not really a Retro-clone, near clone, or anything like that. The closest game it is like is Gamma World. Set in a post-apocalyptic world, Gamma World has its roots in the dawn of the RPG age and D&D in particular. Filled with mutant animals, plants, and humans of all sorts. While Gamma World has its own near-D&D system it is not 100% compatible. Maybe 95%. Mutant Future doesn't have that issue. It is the exact same rules as its sister game Labyrinth Lord. Plus Mutant Future is not trying to emulate Gamma World exactly. Mutant Future then is a ...

Rating:
[5 of 5 Stars!]
Gamma World (1e)
by Timothy B.
Publisher: Wizards of the Coast
Date Added: 05/07/2021 14:14:49
Gamma World (1e) Originally posted here: [https://theotherside.timsbrannan.com/](https://theotherside-
.timsbrannan.com/) There is an important piece of my 40+ years of D&D anniversary that I have neglected and I thought I must rectify that as soon as I can. 1981 was a banner year for D&D. I FINALLY got my real copy of the game, the Moldvay D&D Basic Set which I have talked about ad nauseam here for years. Within that "Gateway to Adventure" catalog there was another game that I knew a little about and would also soon be part of my ever-growing desire for a good sci-fi game. That game was TSR's own Gamma World. Over the next few years, I'd spend time with this game and other editions of it, but it was this first edition that really grabbed me like no other. I am going to review Gamma World here and talk a little about what I did with it and what I will do in the future. For this, I am considering my original Gamma World book (the box and dice are long gone), the P...

Rating:
[5 of 5 Stars!]
Cursebrand Chronicles - Core Edition
by Melissa H.
Publisher: Promethium Books
Date Added: 05/07/2021 13:29:25
Cursebrand Chronicles - Core Edition Very interesting, I am working on my character now! This rulebook is easy to use and thorough, especially for newbies like me.

Rating:
[5 of 5 Stars!]
Five Torches Deep
by Godefroy S.
Publisher: Sigil Stone Publishing
Date Added: 05/07/2021 13:05:44
Five Torches Deep Hi, I just received my copy and read it. I can't wait to play it ! It seems to be a simple, uncluttered and efficient system that offers a old school feeling. Awesome work !!

Rating:
[5 of 5 Stars!]
The Nameless Grimoire
by Jeremy A.
Publisher: Chthonstone Games
Date Added: 05/07/2021 10:39:10
The Nameless Grimoire Treat this as a toolbox. Easy to convert to any d20 game, and many d6 games as well. Lots of great ideas for spells and spellcasters.

Rating:
[5 of 5 Stars!]
Shadowed Keep on the Borderlands (5e)
by Barry M.
Publisher: Raging Swan Press
Date Added: 05/07/2021 10:26:15
Shadowed Keep on the Borderlands (5e) Up front I have to say that I have not yet run this, but I had to come & give a review just based on the design & layout. The way that the various pieces all interconnect, the suggested hooks into the adventure from every location in the town, the way the rumors are designed to lead in further the story are all so well thought out that it seems amazing to me that this isn't the standard in how cities & adventures are designed for TTRPGs. Then, the actual dungeon bit. There's a key with a brief outline telling you what is in each room right at the begining so I have an overview of the whole place in one location easily available for reference. Under each room clear descriptions, with various options well deliniated and highlighted so I don't have to dig through a wall of text to figure out what is going on. Click the 'full preview' above and you will get a better idea of just how well done this is than any review I could write will give you. I am ...

Rating:
[5 of 5 Stars!]
Worlds Without Number
by Joshua W.
Publisher: Sine Nomine Publishing
Date Added: 05/07/2021 10:11:40
Worlds Without Number Angel's Citadel has reviewed Worlds Without Number. Go check it out here: https://angelscitadel.com/2021/05/07/review-worlds-without-n-
umber/ TL;DR - Highly recommend if you are a fan of fantasy and are looking for a toolbox to help your own game or a solid original world offering with a simple roleplaying system suitable for a sandbox game.

Rating:
[5 of 5 Stars!]
The Majestic Fantasy RPG, Basic Rules
by Rom E.
Publisher: Bat in the Attic Games
Date Added: 05/07/2021 09:25:31
The Majestic Fantasy RPG, Basic Rules After 950+ purchases, I believe this is the first time I've written a review for any product. It is my hope that this fact alone will inspire you to pick up a copy of this sublime title. While the author readily admits that TMFRPG was originally derived from the original version of D&D, and later updated to Swords & Wizardry, the content is fresh. Mr. Conley does an exquiste job of taking the rules we know and tweaking them just enough that the reader invariably will nod along and say "That's cool". At least I did. While it is not my style to go into great detail about why I love this book so much, I will say the hidden gem within the pages has got to be the section entitled "Scraps from the Attic". As Rob explains at the beginning of the section: "This chapter is a basic overview of how I designed these mechanics to remain consistent with Swords & Wizardy and the classic editions, along with the tools I used to come up with new rulin...

Rating:
[5 of 5 Stars!]
Trial of Heroes: The Magus (5e Class)
by Chris J.
Publisher: Logan Laidlaw
Date Added: 05/07/2021 08:51:36
Trial of Heroes: The Magus (5e Class) The Magus Subclasses have so much variety and potential. You could play a game with an entire party of magus and it wouldn't get one-note. i already have a Magus character made, and after showing one of my players the Magus PDF, they instantly decided on the Astromancy subclass and i'm planning to give them a class-changing scene in a few sessions. There are a few minor grammatical errors, but nothing that stops you from understanding the material. I appreciate the Laidlaw brand and hope i get the chance to win/purchase more homebrewed goodness soon....

Rating:
[5 of 5 Stars!]
Modus Operandi
by Peter S.
Publisher: Fortiter Games
Date Added: 05/07/2021 07:32:10
Modus Operandi Easy to understand B/X engine. Well written and laid out. Fun little game.

Rating:
[5 of 5 Stars!]
The Shattered Circle (2e)
by Nigel P.
Publisher: Wizards of the Coast
Date Added: 05/07/2021 06:59:24
The Shattered Circle (2e) Often overlooked because it came at the tail end of 2E, this is simply one of the best dungeon adventures that TSR/WotC ever published. It makes sense. It has mystery. It has great locations. It's a reminder of just how good Bruce Cordell used to be at designing adventures. Buy it.

Rating:
[5 of 5 Stars!]
Solo Game Guide for Savage Worlds
by James S.
Publisher: Pinnacle Entertainment
Date Added: 05/07/2021 05:48:48
Solo Game Guide for Savage Worlds This is a great add-on for both solo gaming (as advertised) and a GM needing some prompts for improv during a game session. Using existing Savage Worlds mechanics for the Oracles makes sense and is easier to integrate into a session than trying to load a meta-system on top of what SW does. I think it is totally worth the few dollars asked.

Rating:
[5 of 5 Stars!]
Dogs of Hades: Harpies
by Ingo T.
Publisher: Savage Mojo
Date Added: 05/07/2021 04:16:07
Dogs of Hades: Harpies This looks like a fun little introductory adventure that should also be suitable for beginning players if player characters (cf. [Dogs of Hades: Characters](https://www.drivethrurpg.com/product/124062/Dogs-
-of-Hades-Characters?manufacturers_id=112)) are provided. The GM should probably have some experience — there is quite a bit left to improvise.

Rating:
[5 of 5 Stars!]
Agents of S.W.I.N.G.
by Marc C.
Publisher: Postmortem Studios
Date Added: 05/07/2021 00:30:47
Agents of S.W.I.N.G. Wow! This book is packed with detail that helped me understand FATE better. Plenty of examples and narrative guidance as well. The layout and graphics may not be the best you've ever seen, but the 340+ pages here are extremely generous with more than everything you'd need to play. The broader genre information and history (Ch. 11--The Years) is generically useful as well. It could benefit any spy or cold war game you want to run. Pre-gens galore, many of them resembling personalities you already know. I love the illustration for Number 8 on page 248! There are gobs of stunts to pick from too, from "Army of One" to "Minions" to "Prototype Vehicle" and "Sceptic's Ear"...oh and Strange Stunts, like "Astral Travel" and "Psychokinesis"..."Super Speed"..."Super Strength"...basically this game is ALSO A SUPERS GAME if you want it to be, you read that right. It's fun to read about the stun...

Rating:
[5 of 5 Stars!]
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