Aprovecho para agradecerle otra vez a Devir por haber por fin decidido poner en venta los PDFs, ¡Gracias!
El juego es una maravilla, pero esto ya lo saben todos.
Una cosa sí hay que decirla, el pdf no está indicizado (faltan los marcadores digitales), a diferencia de los originales ingleses.
Publisher: Moss Games
Date Added: 05/10/2021 04:43:43
**This Sleek, Accessible 2d10 Fantasy RPG has been a -BLAST- to play!** Old School Flavor with **Tactical Depth!** An extensive, versatile Spellbook will have you slinging Tier IV Spells in no time! Or take the brute force route, unlocking talent trees that trounce your foes into stunned submission! The XP-based advancement system lets a Player purchase Traits & Proficiencies, which offer bonuses to rolls, as well as special perks & abilities, letting Players **create fully customizable PC’s**. Want to be a half-dryad Yakuza druid, healing & buffing her allies while standing up for the downtrodden denizens of Mollston, the mystic floating city? Or a Blood Paladin, defeating his enemies in the name of his forsaken God? Choose Luck or Fate… & roll the dice!...
Jestem świeżo po zagranej sesji opartej na tym scenariuszu. Ja w roli gracza więc oceniam glownie z tej perspektywy. Uwielbiam tego rodzaju przygody, są mroczne, są mięsiste i bardzo dobrze skonstruowane. Ja po sesji mam same pozytywne odczucia. Co bardziej wrażliwe osoby proszę uważać na drastyczne sceny opisu. Mocna i świetna rzecz warta każdych pieniędzy.
Publisher: White Wolf
Date Added: 05/10/2021 03:07:09
An Immaculate and Enchanting stroll into the mysteries of the deep fae woods and what lies in the Garden when you aren't looking, I highly recommend Roots of Legend to any storyteller as there is some many things you could find use for inside its pages. I can't wait to incorporate this in my current Changeling game!
I'm very happy with this purchase. Calling out the specifics of what I liked:
1. Funnel characters. It is a great idea to have the opening adventure being played by ordinary people who are not yet Novice level heroes. Players will play a small number of these funnel characters in the opening adventure - some will die but those who survive may go on to become heroes. (The Secrets of Tyland adventure produced by Gramel is a great example of this). I ran a test adventure of this with some friends (and my kids) and they had a ball.
2. World explanation / history of the world, including information on mundane like flora/fauna. The world of Ventar feels a little like Middle Earth - a grand realm that has been 'damaged' - there is a feeling of hope but also menace.
3. I like the changes made to the Magic system, especially the addition of the Cantrip power and the Burned Power Points (basically burning your power points for 'the big stuff', and it takes time to reco...
Tyrnador, Secrets of Tyland provides an immersive world that the heroes can explore which will take them from Funnel Characters (more on that later) up to Veteran level.
The main campaign is time-based and I believe it'll take my group about 12-18 sessions to play through. I like that a lot because it has a definitive story arc which has a definitive ending which will end about 3 months of game time. My group wants to play something that has a clear beginning, middle and end - and this definitely ticks those boxes.
Secrets of Tyland has a combination of the main campaign arc, plus events which are triggered by location, events triggered by time (because the villains are doing stuff) and a number of events which are triggered by players' actions. It's a very clever sandbox which I'm already making plans to extend.
The overall plot is extremely interesting (which I won't spoil), and the PCs will slowly piece together what is going on over the course of time ...
I had a lot of fun running Shadows over Ekul. From my point of view this is one of the two best Beasts and Barbarians adventures. I ended up running this as part of a Lords of Gossamer game (not Savage Worlds) but it could easily be adapted to any D&D/swords and sorcery game system.
Shadows over Ekul is a wonderful four-chapter adventure that can be run over 2-4 game sessions. It starts with a classic case of mistaken identity (one of the PCs is mistaken for the local Prince), and quickly becomes a job opportunity where the heroes are asked to perform a dangerous mission (and the PC who looks very much like the Prince has to pretend to be the real Prince, and go on a 'diplomatic' mission).
My PC group had a lot of fun impersonating the Prince and his entourage - it allowed for some excellent roleplaying opportunities.
This adventure has it all - role-playing, rivalries, action, plot twists, chases, assaulting a castle, climbing sheer cliffs to sneak into baddies' ...
** No-brainer for Sharp Swords users wanting extra options**
Good addition to Sharp Swords & Sinister Spells. It has solid ideas firmly in the S&S arena with hints of CA Smith and Lovecraft. The world is alright, but you'll use your own, the character options are good, and the quest is solid enough to use as an intro. The whole thing has its chunky and its smooth bits, but for anyone using SS&SS and wanting some more options it's a no-brainer.
I've been using the Tyrnador music for a D&D game (but will be running Tyrnador Savage Worlds shortly in about 2 months and will use it again then).
The track 'Deep into the Dungeon' music is suitably long and creepy for a dungeon crawl. (My kids really praised this track as very creepy)
The track 'The Necromancer's domain' is perfect for those dungeon moments when undead are involved.
The 'Through the forest of Tyrn' is great for forest exploration (again, suitably creepy to create the mood).
I haven't used all of the tracks in game yet but 'Inside the city of Bridgegate' feels like a city exploration but again there is a bit of underlying menace to the track.
All of the travelling/exploration tracks are long enough (10+ mins) so that they don't feel repetitive. I was going to reach out to Gramel and find out who the composer is and whether the composer has any more tracks like these.