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Note: I was a Kickstarter backer and own the PDF and hardcover version of Evolved and all the adventures. I have not run it for my groups yet.
The Art: From cover to cover, this beefy book (481 pages) has incredible art that brings a DCC vibe with a fun dash of Jack Kirby to a world of super heroics.
The Rules: If you’re familiar with and like Dungeon Crawl Classics game engine, you’ll have many of the core mechanics of Evolved down. The game does introduce multiple new mechanics of varying complexity. Like most DCC powered games, the book is packed with dense writing and details.
The occupations match the modern era the game is set in.
There are 8 very fun looking classes that cover the big superhero tropes. Cerebral Adept (master of the mind), Warder (the brick), Metamorph (form-change master), Movement Monarch (maneuver master), Overhauler (tech whiz), Regulator (control modulator), Scrapper* (melee fighter), Thunderstroke* (blaster), Scoundrel (infiltrator and rogue), Soldier...
Rating: [3 of 5 Stars!] |
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Overall, "The Fall of Rivenhelm" presents as a robust and imaginative adventure module, offering GMs a flexible and well-detailed framework for an exciting campaign in the World of Myrr (or any Realm).
Are you ready to embark on an unforgettable journey into a world brimming with danger, mystery, and heroic deeds? Look no further than The Fall of Rivenhelm, a truly captivating adventure module that promises hours of thrilling tabletop roleplaying!
What immediately stands out about this module is its incredible versatility. Whether your group prefers the mechanics of 5E, OSE, DCC, or Pathfinder, "The Fall of Rivenhelm" seamlessly integrates with multiple systems. This isn't just a rulebook; it's a narrative-driven experience designed to be enjoyed by any fantasy TTRPG enthusiast, focusing on compelling storytelling and immersive gameplay.
The adventure plunges you into the heart of Rivenhelm, a city tragically transformed by a mysterious invasion. The atmosphere is thick with urgency...
Rating: [5 of 5 Stars!] |
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A Fast, Elegant Engine for Pulpy Sci-Fi (and More)
⭐️⭐️⭐️⭐️⭐️
I’ve fallen in love with Black Star. It’s quick to learn, fast to run, and elegant in design. After just one session, players used to D&D were amazed: “We got to do so much. Not only did we own l learn the rules, but we did roleplay, explore, and fight two combats, all in a single night!” That’s a rare feat, and it speaks volumes about the system's pacing and accessibility.
The player-facing mechanics shine. All rolls are made by the players, while the GM focuses solely on narration and rulings. It creates a smooth division of labor and puts the tension of success or failure squarely in the players’ hands. The use of Resolve Points to buy rerolls or costly successes boosts engagement and narrative control.
Bonus/Penalty dice are intuitive for anyone familiar with advantage/disadvantage mechanics. They also tie in nicely with vehicle and space combat. Though I did need a moment to mentally map ship stats to those modif...
Rating: [5 of 5 Stars!] |
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