The information and artwork are awesome. I went to open it for the first time, and the pages came away from the spine. This is the 3rd time this has happened to me. It is honestly starting to get annoying. I work hard to earn my money. I do not have much to spend. I am happy to buy the W20 products as the game is amazing. Yet for every book I have purchased this is a problem....If we are spending our money, can we at least get a printer that can acutally make a quality product.
I ran a group of old hands through the first adventure a couple of weeks back using the Old School Essentials ruleset rather than fifth edition They all loved it, it made a great change of pace from epic adventures and heavily plotted adventure paths. Lovely just to drop the team into a sandbox with a murder mystery in progress and leave them to figure out how, when or where to get involved.
As with all one page adventures, you need to be willing to improvise and go with whatever seems fun fo your players, but this all adds to the enjoyment. Suffice to say, my ending was not one that was described in the text!
We all enjoyed it so much we are going to carry on with the other adventures in the book in the manner of an episodic campaign....
Publisher: White Wolf
Date Added: 05/18/2022 03:38:48
LOVE THIS! Hey, reader. Get this!
As a purveyor of... extra curricular adult activities (caugh caugh BDSM), I recognize this checklist. Not in content rather in form. It's very similar to what lifestylers use in negotiation before a decidedly safe scenes in the throws of passion. I already gave this to my entire Motley that is currently forming before session zero, and I think it set a good foundation. I used a simpler form for them to freeform write out the main potential triggers. Then made it optional for them to fill out an "extended" checklist. Most opted for using it and it sparked some great conversation and has me as the ST feeling very confident I will provide a fun and safe space for them. My mind is a bit dark, so I was having some safety concerns for their sake already till I found this resource! Thank you!...
Publisher: White Wolf
Date Added: 05/18/2022 03:32:09
This has a pretty fun advancement of the lore and mythos of the Hedge which I do plan on weaving into my Campaign! Thank you for this great resource. I was happy with the content, and love the way it was written. I think my only constructive criticism is the art. I am guessing you used some AI generators/effects which I also use and can be great. However I think it pulled the CtL look and brand outside of the usual a bit. In hinesight however it fits the title quite well. Could just be the graphic designer in me screaming inside is all, which I can get over. That doesn't overshadow the content of this book, so I still encourage any CtL enthusiusts to get this book!...
This was MUCH BIGGER and more complete than I was expecting! I am about to run a Changeling The Lost campaign and had no idea how to run a really good dream segment. The rules from the core book are alright, but I wanted something more detailed. From what I can tell this is exactly what I was hoping for and then some. Seems like a simple (mechanic wise) yet detailed (depth wise) system. Just the way I like it! Anyone reading this review, I highly reccomend it.
Publisher: White Wolf
Date Added: 05/18/2022 03:20:09
This was shorter than I was expecting, but a nice addition. Interestingly enough I had already concieved of a scene for my upcoming Campaign which the bee stats works pretty well for! Timely, thank you very much.
The concept I had in my mind I think fits well and if you are open to it I would like to share it with you. Perhaps you can include it to add more dimension. It's cool as you have it here, but I had in my mind two extra layers of body-horror that I hope will be very fun to play out. It will be pretty much the first scene of a new campaign. Great jumping off point *evil grin*...
Publisher: White Wolf
Date Added: 05/18/2022 03:15:35
This was very timely. I finally got around to reading this right after I ran a session zero, and I realize that both Kiths outlined here would be delightful for the type of character 2 of my players recently made. Thank you!
This book is absolutely incredible and as a GM, I cannot wait to be able to keep using this supplement.
Firstly, the amount of work that has gone into this is commendable, there is an extensive list of monsters with plenty of variants and all of them have been spectacularly made. From the few monsters I've been able to throw at my party, all of them are very nicely balanced and I'm certain I'll continue to find that as I keep using monsters from here.
Another thing I want to point out is how useful this is. I'm sure everyone's been in the position of wanting to use a certain monster but not being able to because the players are either too weak or two strong. If you've felt that, this module is a god(s) send because of the high and low level options it has for established monsters, all without feeling like your players are losing any of the experience.
It's definetly a 5/5 from me because of the versatility and level of quality within. Absolute must...
I ran a whole campaign in Night's Black Agents and my players and I had a lot of fun. It's _extremely_ well designed for genre emulation combining investigation, horror, and action. You really do feel like you're in _Ronin_ and then you learn the bad guys aren't working for the IRA but Count Dracula (or mutant zombies or the nosferatu or some kind of Lovecraftian god).
One thing I especially loved is that there's not just one type of vampire but a generation system that lets you build different types of vampires. _Very_ different types of vampires that go well beyond the goth aristocrat from some minor province of the Hapsburg empire. Among other things, this avoids the problem of the players having read the bestiary and memorizing all the stat blocks. Go ahead and read the GM section, you'll enjoy it but you'll still be surprised by the vampires in _my_ game.
I have a few reservations, all related to Gumshoe rewarding system mastery:
1) If you'...
I love this game so much I have been telling all my gaming friends to check it out and bought a print on demand copy after reading the PDF.
I've read at least a dozen versions of OSR looking for the perfect one and this is the one where I thought, that's it, I found it. Mechanically, it combines the best elements of B/X and 3e/5e D&D. And thematically, it gets away from the increasingly played out conceit of a tenth generation photocopy of Tolkien in favor of an assumption that the default otherworld is the realm of fairy, with goblins being nasty fairies. The magic system is based on the 3e/5e distinction between cantrips, spells, and rituals but with the important distinction that a) spells are safe but finite whereas cantrips and rituals are risky but infinite and b) all the powerful spells (anything that in 3e/5e would be 3rd level or higher) are rituals.
The star of the game is the character generation, a brilliant system that I haven't seen used in any othe...