I was really excited to play this system. I found it quite easy to pick up and play it. And as others have stated it hooked me during the intro missions. The reason I am setting this to a 3 star is as long as you do NOT play an INT based character it will remain fun.
There are way too many INT tests and it seemed to make an INT play-through extremely easy.
This is a great game system to run an urban fantasy style game. It actually has a robust system that is almost like a GURPS light that you could perhaps even use as a more general RPG system but the rules do assume a certain amount of supernatural goings on. This slight narrow focus and some 90's rule crunch (which I like but is probably not going to be popular with modern ttrpg players) keeps this from getting a perfect 5 stars from me. Still, a fantastic game that you should get.
I love Sword Weirdos. A nice and simple skirmish game with just enough juice to make your various minis stand out. A good base for whatever sort of narrative you want to build on top of your games. The rules are simple and easy to learn. A little more complex than the sister game Space Weirdos, but a far cry from the big book games from bigger publishers.
Lighthearted takes familiar tropes and makes something that manages to feel entirely unique. The system of magic pulling from the rainbow light spectrum is such a cool idea, and I adore that you start with a trope but the goal is for your character to discover themself. The 80's community college setting is also really fun and makes it stand out from other witch school games. Also, how cool is the original music? I haven't played this yet, but from just reading it, it seems well thought out and easy to play. The art is awesome, too....
I am so impressed with this playbook. Not only is the art GORGEOUS, but the system is very thorough, yet easy to understand. The premise is interesting; it has Stranger Things vibes, but is also very much its own. Honestly probably the best playbook I've bought on here so far! Really hoping I can organize a game of it soon. The card system is a nice unique touch. I also like the variety of threats, and the suggested campaign idea at the end is fantastic.
A really well put together one shot I just recently put my players through. Only changes i made was to adjust the town setting to fit it where my players were, and that was very little effort.
Challenging, added some interesting elements, and even managed to kill a PC with the final battle. The only thing keeping this from a 5-star review was the map. The amount of fluff elements on the map distracted my players and gave away the theme of the adventure from the very first moment they stepped into it. While it looked great, having those elements took away some of the reveal for me personally. AS with all things YMMV depending on what your group likes. Mine likes to interact with every facet of a map.
The Foundry support was very well done, and imported just fine.
If I run this again in the future, I will have to take the time and rebuild the maps to avoid spoiling the theme for my players, but don't let that stop you from trying this adventure at your table....
Weird supreme is an elegant system for simulating games like Delta Green. The layout is very beautiful while remaining functional.
If you are looking for a lightweight system based on dice pools, an original treatment of madness, Weird Supreme is a very good and solid option.
Date Added: 12/05/2023 05:07:51
Una simpática aventura que trae de vuelta un tragicómico bandido durulz. Es en realidad una revisión de la vieja aventura El árbol de plata, adaptada a RQ:G con un pequeño giro del guión, nuevos personajes y situaciones.
First, take the content warning seriously - where Delta Green is always grim and dark, this contains sequences that are pitch black.
It is a great campaign, with a lot of opportunities for intense roleplay. If you're thinking of running this, I'd recommend listening to the original Actual Play from RPPR (October 2015, especially the Go Forth and Red Thoughts episodes, the later ones correspond to the upcoming God's Hunt collection) and the playtest on Caleb Stoke's Patreon. Those are great for inspiration....
Enjoyed the 1st edition Delta Green and stumbled across this updated (2nd edition?) rules. My kids are watching X-Files and this seemed like a perfect fit. The rules are well written, with logical organization. Played 6 sessions so far and everyone is enjoying the experience. Thank you!
NOTE: I didn't mention the gorgeous painted artwork did I?
Loved this handler's screen. Font was easy to read, the rules sections appropriate. The only thing I wish it had 1 alternative cover since I play Delta Green (slightly toned down) and 1 illustration is anatomical view, just bit much for my family. Excellent product for an excellent game!