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Tricube Tactics: Combat Supplement for Tricube Tales
by Anatolii
Publisher: Zadmar Games
Date Added: 12/01/2024 04:54:56
pixel_trans.gif Tricube Tactics: Combat Supplement for Tricube Tales Original tricube tales was good in many regards, but ruling felt too vague at times Tricube tactics seems to fix it, leaving little space for ambiguity. Combat rules are simple and flexible, magic got much needed upgrade in terms of mechanics and it became much easier for me to distinct uses of combat style and main trait. Granted, playing with these rules isn't as swift and intuitive as tricube tales, but I feel like you're not expected to use them constantly. It is much better fit for climatic showdowns or combat heavy, hack and slash games. ...

Rating:
[5 of 5 Stars!]
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Shadow of the Weird Wizard
by Nicolas
Publisher: Schwalb Entertainment
Date Added: 12/01/2024 02:27:23
pixel_trans.gif Shadow of the Weird Wizard Schwalb kinda made a more versatile version of Shadow of the demon lord with this project, we love it!

Rating:
[5 of 5 Stars!]
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Under the Temple Crypt
by Brian
Publisher: Verisimilitude Society Press
Date Added: 11/30/2024 15:03:14
pixel_trans.gif Under the Temple Crypt Under the Temple Crypt The adventure is written for Swords and Wizardry, a B/X clone with elements of AD&D for good measure. It is easily compatible with B/X. BECMI, or OD&D. “Under the Temple Crypt” has minimal preparation and backstory, a sealed tunnel entry is discovered in the crypts under a temple and the group is going to check it out (after knocking down the barrier). Generic and easy to drop into any campaign or setting. The whole module is only 8 pages, 3 of which outline the encounters and rooms. There is a good map with 22 keyed locations. One page is given over to licensing and legalities. The recommended character levels are 4-7 though there are no pre-gen characters. The tunnel in question leads to a lost or sunken city under the existing temple (city). At first, there are a series of decaying passages and vermin or dungeon parasite-type encounters (Violet Fungi, a giant spider, giant rats) but this gives way to more complex encounters and some traps (or danger...

Rating:
[3 of 5 Stars!]
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Swyvers
by Nils
Publisher: Melsonian Arts Council
Date Added: 11/30/2024 14:59:11
pixel_trans.gif Swyvers I love this book. There is all you need: rules, examples, tons of tables and a starter dungeon. At first I was afraid that the rules were a bit overkill, but it worked flawlessly and my players had a blast exploring The Smoke and The Lindsore Estate. *****

Rating:
[5 of 5 Stars!]
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Dragonbane Core Set
by W. B.
Publisher: Free League Publishing
Date Added: 11/30/2024 13:33:58
pixel_trans.gif Dragonbane Core Set A great, bang-for-buck, starter set with some nice improvements on d20 driven fantasy adventure. I particularly like the "push" mechanics for rolls.

Rating:
[4 of 5 Stars!]
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Mutant Crawl Classics #13: Into the Glowing Depths
by A customer
Publisher: Goodman Games
Date Added: 11/30/2024 12:36:28
pixel_trans.gif Mutant Crawl Classics #13: Into the Glowing Depths Ran this recently and our group had a blast. The underwater setting, base provides for a memorable location. My players were absolutely paranoid about Sheshma so that added suspense throughout and overall just a fun interesting module. My favourite of the MCC modules I've read and run so far.

Rating:
[5 of 5 Stars!]
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Mount Katahdin's Shadow
by Justin
Publisher: Chaosium
Date Added: 11/30/2024 12:21:02
pixel_trans.gif Mount Katahdin's Shadow This scenario provides you more than you need to run a successful game. The creators play test notes were especially valuable when structuring your run of it. The scenario presents two looming types of danger then there’s the danger of the wild itself. Despite being in the open this story can make them feel very claustrophobic. Well exceeds the price in terms of value in my opinion.

Rating:
[4 of 5 Stars!]
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Fantasy AGE Technofantasy
by Reyn
Publisher: Green Ronin Publishing
Date Added: 11/30/2024 12:19:21
pixel_trans.gif Fantasy AGE Technofantasy This supplement is just what my campaign needed! It brings a couple of things from the 1e Companion into 2e, introduces some cool new arcana, and has some of my favorite names for talents (looking at the Blastermaster)! Wholeheartedly recommend this for any Fantasy Age game that needs a magic-tech theme!

Rating:
[5 of 5 Stars!]
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Carnage & Aether: Revenants of Veldonia
by Mousai
Publisher: Blackoath Entertainment
Date Added: 11/30/2024 09:14:48
pixel_trans.gif Carnage & Aether: Revenants of Veldonia An excellent game of tactical fights custom-built for solo play. Carnage & Aether does a great job of making each monster feel unique with their lists of actions. In addition, it contains a lot of rules that you can use with the Sister Product, Ker Nethalas: It's worth the cost for those alone, in my opinion.

Rating:
[5 of 5 Stars!]
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Slouching Towards Bethlehem
by Vincent
Publisher: Aegis Studios
Date Added: 11/30/2024 08:43:55
pixel_trans.gif Slouching Towards Bethlehem One of my favourite Urban Fantasy adventures. If this is the last release of Contagion Second Edition (Geek is more like an Epilogue) then it is a very fun ending.

Rating:
[5 of 5 Stars!]
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Victory by Any Means Campaign Guide (Second Edition)
by Lance G.
Publisher: Victory By Any Means Games
Date Added: 11/30/2024 08:14:30
pixel_trans.gif Victory by Any Means Campaign Guide (Second Edition) This has been around awhile but is such a great sandbox for a Space Empire game!

Rating:
[5 of 5 Stars!]
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Space Weirdos
by Calvin
Publisher: Garske Games
Date Added: 11/30/2024 07:51:28
pixel_trans.gif Space Weirdos Sorry to be late to the SW bandwagon. This is fantastic! Scratches an itch that "Infinity" did for me, before it became Infinite Rules. Played three different sessions with my gaming groups and cycling all my minis from Infinity, Core Space and Aliens is a treat. Thx Casey!

Rating:
[5 of 5 Stars!]
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The Mutant Epoch RPG Expansion Rules
by Sascha
Publisher: Outland Arts
Date Added: 11/30/2024 03:51:24
pixel_trans.gif The Mutant Epoch RPG Expansion Rules I would like to give the book a good rating, but all the 5-star reviews don't allow it. This is not a book that deserves 5 stars. Quantity is not quality, the author's motivation and the illustrations are not a statement about the quality of the game. Mr. McAusland has my full admiration for this mammoth project for the work he has put into it. The first day this book was published it already had 5-star ratings. No one can tell me that people have already read and analyzed the 500+ page book. I played the Dog Daze adventure with characters from the book and the game balance was random. And some things are really questionable. I wonder if this is a fetish of Mr. McAusland's, but females are more often than average whores (I mean he do not even call them prostitutes). Also the essay about the appearance value is so pseudo-scientific. If in your world the Twi'leks are the most beautiful beings in the galaxy, all well and good, but just leave it alone with the pseudo-scientific gobbledyg...

Rating:
[3 of 5 Stars!]
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Weird Ancestries
by David
Publisher: Schwalb Entertainment
Date Added: 11/30/2024 01:58:55
pixel_trans.gif Weird Ancestries "Shadow of the Weird Wizard" is full of ideas and possibilities. Over 100 classes and 30 magic traditions allow for a practically infinite number of combinations. The game master's book "Secrets of the Weird Wizard" introduces non-human races, which are now being expanded even further with the supplementary volume "Weird Ancestries" and whose list is being supplemented by entirely new races. The most exciting thing about this is that if you are allowed to choose a novice class when you advance, you can also decide to advance within your race. As a reminder: In "Wizard" you choose from any three classes (a novice, expert and master class) during your hero's journey. If you choose your ancestry as a novice class, you will receive new, exciting racial characteristics when you level up: an archon, for example, is surrounded by a divine aura, as a centaur you trample your opponents, a changeling can not only take on the form of others but also learn to steal their memories, and a ferren ca...

Rating:
[5 of 5 Stars!]
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Mission: ImPAWsible
by Megan
Publisher: T-Rex Games
Date Added: 11/29/2024 22:01:06
pixel_trans.gif Mission: ImPAWsible This is my favorite game to play with a small group! Even my 87-year-old grandfather was absolutely gleeful playing it and was equally enthused the next day. It’s so quick to pick up and play; the dice mechanics for creating a scenario/“case” really give you all that you need to improvise a fun story (provided that you have a decent imagination!). The lightness of stats/items to keep track of and minimalism of coin flips (putting most of the dice and coin flip management on the GM versus the players) also contribute to the accessibility of the game. The illustrations and design are also very engaging!...

Rating:
[5 of 5 Stars!]
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