Full disclosure: I was a credited playtester & know the author, but I still bought my copies of this (via the initial Kickstarter)
The 4-zine set is 100+ pages of one of the best original supers settings out there. Technically stated for ICONS, the stats/rules of that system are light enough that you shouldn't have any trouble using them for the basis of your own conversion to the supers system of your choice.
The 4 zines are well organized and break the setting down into a setting overview, a roster of sample PC templates/ideas and some enemies, a gazetter of several regions, and an entire zine of glossary and concepts. Basically everything you would need. The layout and artwork are top-notch and very easy to read/reference.
The setting is a clever concept that allowed a 'kitchen sink' of concepts from the 80's-90's to come together in a very cool retro inspired post-apocalyptic cyberpunk supers mish mash. The different regions are each designed wit...
Publisher: Paul Cat
Date Added: 05/12/2022 09:37:58
A bit of a weird one here. It has some mechanics that remind me of the Savage worlds system and some that are reminiscent of the old GW Inquisitor systm (though that might be the D100 system) but is quite unlike any other game I've played. It's a little silly, a little crass but definitely fun.
It may not be the best system to play something like Game of thrones in space but if you fancy a free flowing game has the feeling of an episode of Red dwarf written by the Troma films team andguest starring the cast of The Young ones... then seek help. And also try this game....
A very solid adventure for a great system. There's nothing in here that you probably haven't seen before if you've run lots of old school modules before, but for what it is it's a fun dungeon crawl with all the usual suspects in terms of monsters and traps, as well as a few new ones not included in the core book. Interestingly, a handful of optional rules for dungeon crawling not part of the corebook are included here which I actually do like and will probably include in my eventual run of the system. I think this would be in particular a great starter dungeon for anyone who has never GMed before and is just looking for an easy way to start....
In here is basically everything a growing sci-fi GM needs to run a rune quest-ish campaign in space. Included are a modified ruleset based on Mythras to better account for a sci-fi setting, as well as optional rules for more simplified combat. In addition, there is an entire section on alien creation, guide to creating cultures through "circles", and even a planet generator. The art inside is also gorgeous and very evocative of the kind of space opera setting that the system sort of defaults around (although it should serve fine in any sci-fi setting). The only absence to the book is perhaps a more beginner-friendly GM guide on running a sci-fi setting and the kind of goals players might have in those settings. Otherwise, this is an excellent book....
Publisher: Agate RPG
Date Added: 05/12/2022 06:17:21
A very nice book. The monster of the studio agate are very original and interesting. A different edition compared to the classin one of dnd, I appreciate the work on this book. The style is very sublime.
Publisher: AAW Games
Date Added: 05/12/2022 03:22:46
*****Great book!!!! The PDF is bookmarked and has links to jump back and forth when they refer to other rules for quick reference. I especially like the rules for setting up camp, tracking food and resting in harsh environments. IMO the rules could be used for overland travel too just depending on the location of the PC's. The rule for tracking food is simple and I really like how the players can choose to burn HD to go farther and farther into the unknown depths all while risking there lives. This is a great supplement for 5e but works great for all systems and the other great part is you can use what u want and throw out the rest. This deferentially streamlines what to do when they want to rest and short rest in harsh environments. I have not looked over the old version by TSR but I will I haven't had time yet. What I like also is these rules add grit to the game PC's aren't jus gonna travel forever with out going back to civilization or using their resources with...
Date Added: 05/12/2022 02:51:50
A great scenario that is so huge that it can also be described as a mini-campaign. Its great but I would recommend that you read it at least 2-3 times before you run it. Its not the easiest scenario to run. But well worth the effort.
Publisher: Yochai Gal
Date Added: 05/12/2022 00:34:56
Of all the minimalist OSRish systems I've seen so far, this is a nice blend of simplicity, freedom, and logic. The only problem is that the description leads the reader to think that there's a dark, mysterious, woodland setting to explore; there isn't. Cairn does provide the tools to create such a setting, but it could easily be for any setting.
Fantastic game! The lore is full of compelling, flavorful choices, and the mechanics are elegant and made from scratch to emphasize drama and the real stakes of each scene. I especially like that story pacing and structure are built into the game. Additionally, players take an active role in creating the scenes during play, so GMs don’t have to do much prep work to run in the game. After playing The Tears of a Machine SC, I can honestly say I don’t want to run any other game.
Publisher: W.M. Akers
Date Added: 05/11/2022 16:44:09
Deadball is amazingly versatile to play different levels and eras of baseball. Such a fun game that remains in-depth enough to hold my attention, but still simple enough to play without being overly complicated. It's even customizable enough for me to use for a Covid-era all-time great college softball tournament social media project for the NCAA Division II conference that I work for.