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Schema, Second Iteration
by ar e.
Publisher: Amagi Games
Date Added: 01/17/2019 13:12:17
Schema, Second Iteration While it might take some re-learning if you're coming from a traditional tabletop background, if you're after narrative-driven roleplaying where a character's actions can heavily dictate the course of a scene, no one does it quite like **Schema**. It's light, it's unique, it's flexible (if you're willing to be a little creative and take the time to set up your own variations of the rules), and the depth of things that can happen from a given roll is immense. Think Apocalypse World's engine, but without the limitation of specific moves and rigid character roles. What's more, you can add just about anything you want and make it work if you try. For example, the system doesn't track health naturally, but if you want to, it doesn't require rewiring the rules. Just track it with some tokens and you're good to go! The real beauty of Schema is that you can make most any task as complex or as simple as you want, and you can do anything you want without the need for an exhaustive list of spe...

Rating:
[5 of 5 Stars!]
Eldritch Elementalism
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 01/17/2019 12:26:51
Eldritch Elementalism An Endzeitgeist.com review This supplement clocks in at 31 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, though, as always for Legendary Games, these are cock-full with content – many other publishers wouldn’t have crammed this much text on a given page. Okay, so, in a way, this pdf represents partially a player’s option booklet, partially a GM’s toolkit that also is somewhat relevant for players…but in order to explain that, we should take one step at a time. Upon opening the pdf, we are greeted with something I did not expect, but very much enjoyed: The book presents us with a variety of ecologies for the respective elementals for the 4 core elements. This may sound like a small thing, but to me, text like this helps getting the creative juices going, and indeed, few beings require this little help as much as elementa...

Rating:
[5 of 5 Stars!]
Vagabonds of Dyfed
by Björn L.
Publisher: Sigil Stone Publishing
Date Added: 01/17/2019 12:26:46
Vagabonds of Dyfed Review from **Mephisto 69 Online Add-On** (https://www.drivethrurpg.com/product/261389/Mephisto-69-Onl-
ine-AddOn), translated from German (find orignal German review below) **Vagabonds of Dyfed** is the roleplaying game that comes out when you combine the rules of *Powered by the Apocalypse* (PbtA) with *Old School Roleplaying* (OSR). **Vagabonds of Dyfed** modifies the concepts of PbtA a lot: The game offers no playbooks and only one move. The players describe their characters by a concept, six tags, their core flaws and different techniques. In addition there is the lineage, the origin, if the character is a human, an elf etc.. The techniques are typical OSR class skills. There you will find the possibility to work magic, to execute treacherous attacks or to heal by laying on hands. Instead of assigning these abilities to classes and levels, the player can individually craft his character. The core flaw, on the other hand, has the task of causing the player difficulties once per r...

Rating:
[5 of 5 Stars!]
NIGHT SOIL #zero — for the DCC RPG (Dungeon Crawl Classics) — INNER HAM
by Thilo G. [Featured Reviewer]
Publisher: Inner Ham
Date Added: 01/17/2019 12:25:07
NIGHT SOIL #zero — for the DCC RPG (Dungeon Crawl Classics) — INNER HAM An Endzeitgeist.com review The #ZERO issue of the Night Soil ‚zine for DCC clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, laid out in approximately 6’’ by 9’’ (A5), meaning that you can theoretically fit up to 4 pages on a given sheet of paper when printing this. As the editorial page makes clear, the theme of Night Soil as a ‘zine would be art – or, to be more precise, the art of the 4th printing of the DCC core rules. Basically, we get rules that correspond to the artworks in that book. Thus, content herein is not governed by type of material, but instead, in its sequence of the artworks that inspired their respective creation. While I do get the notion here, from a purely practical point of view, I am not particularly happy with this decision, as it ultimately makes finding a specific bit of content harder if you’re e.g. looking for a magic item. On the other hand, if you’re...

Rating:
[3 of 5 Stars!]
Fae Noir
by Jason C. [Featured Reviewer]
Publisher: Green Fairy Games
Date Added: 01/17/2019 11:55:10
Fae Noir Fae Noir (originally published in 2005) is an example of a very simple urban fantasy game executed in a very straightforward way. As such, it's definitely worth your time. In the world of Fae Noir, after three hundred years of exile, the world of Faery returns to Earth in the midst of World War I, somewhat naively picking their promises and treaties back up as if they had never left, which embroiled them immediately in the battlefield. Now that the war is over (the game is set between 1922 and 1925, depending on how well established and well known you want Faery to be in the world's mind), faeries are slipping into the cracks in the underclass of human cities. And there, at least in the fictional 1920s, they will be dealing with gangsters, speakeasies, flappers, and tommy guns. The book does a solid job of saying that racial prejudice and segregation are dramatic in America, mentions the rise of the "new" KKK in that time period, but also doesn't overlook the remarkable cultur...

Rating:
[3 of 5 Stars!]
Tearable RPG
by Customer Name Withheld
Publisher: Third Act Publishing
Date Added: 01/17/2019 11:49:35
Tearable RPG I love this game. It's perfect for a quick quirky game for those nights that someone has to cancel on game night. It' simple, easy to understand and you can throw your wadded up "character sheet" at the gm as part of the rules!

Rating:
[5 of 5 Stars!]
Changeling: the Lost Second Edition
by Chester C.
Publisher: Onyx Path Publishing
Date Added: 01/17/2019 09:09:46
Changeling: the Lost Second Edition Read the entire book and loved the art. Lots of story ideas to be had given the setting. I'm currently running a campaign of my own based on CtL 2e and so far it is going great and my players love it despite the tragic backstory and prelude. Most of the rules are explained well and we had no problems looking them up. Overall I recommend the book to those looking to play as CtL.

Rating:
[5 of 5 Stars!]
Call to Arms: The Warlord
by Benjamin T.
Publisher: Schwalb Entertainment
Date Added: 01/16/2019 22:53:48
Call to Arms: The Warlord Got suckered into buying this because it says Warlord on it, which used to be my favorite class, but this seems like it was written by my 11 year old cousin. The class doesn't follow any standard class building rules or powerlevels whatsoever; A brief look at any legal class in comparison will show the blindingly obvious power difference between them. Until this is re-written or at least very heavily edited and toned down, this PDF is not worth your money unfortunately.

Rating:
[1 of 5 Stars!]
DARK PLACES & DEMOGORGONS - The UFO Investigator's Handbook - and use w/other OSR games
by Timothy B. [Featured Reviewer]
Publisher: Bloat Games
Date Added: 01/16/2019 20:41:12
DARK PLACES & DEMOGORGONS - The UFO Investigator's Handbook - and use w/other OSR games This book is the latest (for now) book in the Survive This! Dark Places & Demogorgons line. A couple of things jump right out at me. First, the cover has dropped the "Survive This!" label. It is still mentioned on the cover page, but I am thinking that the Dark Places & Demogorgons name has more visual recognition. Second, that cover is fantastic. It's a step up from the covers of past books (which are still great, this one is just better) and it invokes EXACTLY the feelings they wanted. Is that a Whitley Strieber inspired cover? Fire in the Sky? X-Files? Yes. To all the above. Ok, let's jump right in. I am reviewing both the book and the PDF. These were not sent to me, I bought them on my own dime. Noticeable differences: The PDF cover is blueish on my screen (nod to Blue Book?) but the physical copy is more green (Little Green Books?) anyway. Not important...moving on. The book is 48 pages with an interior cover page and two pages of OGL. The font is larger t...

Rating:
[5 of 5 Stars!]
DDEX2-11 Oubliette of Fort Iron (5e)
by Ben J.
Publisher: Wizards of the Coast
Date Added: 01/16/2019 19:48:57
DDEX2-11 Oubliette of Fort Iron (5e) It's a very straight-forward dungeon crawl that's very quick to prepare as a DM. Since it's tuned for APL 2 instead of 3, some of the combats are a bit simple. The story is very much on rails, but it's still a good module

Rating:
[4 of 5 Stars!]
Call to Arms: The Warlord
by Richard M.
Publisher: Schwalb Entertainment
Date Added: 01/16/2019 14:11:41
Call to Arms: The Warlord HELL YES. The Warlord was easily my favorite character class in 4E. I loved the ability to be the master of support, giving tactical bonuses and niche effects while also being a potent healer. Sure, I could do some damage on my own, but my main benefit was making everyone else better. This meant that I needed to be hyper focused throughout the combat to make sure each of my bonuses were being used, movements were clear of my triggers, and healing occurred at the proper times. I was a bureaucracy of one. So I completely understood when the Warlord was not among the light-hearted 5E classes. Even so, I mourned my favorite class. Then Rob Schwalb shows up like he's Santa Claus and I'm on the nice list. This version of the Warlord is outstanding. It grants positive benefits in both active and passive ways, requiring tactical thinking and play, but without taking too much away from the cleanliness of 5E combat. Issuing Battlefield Commands at the start of combat adds minimal time...

Rating:
[5 of 5 Stars!]
Libram of Lost Spells, vol. I
by Jason L.
Publisher: Total Party Kill Games
Date Added: 01/16/2019 14:04:02
Libram of Lost Spells, vol. I When my home game decided to move from Pathfinder to 5e several years ago, I wasn't exactly subtle in my complaint that we were throwing away a lot of years of quality content to change the rule system. Even after years and a couple Whoever's Guide to Whatever books, 5e still doesn't have anything like the breadth and depth of options in Pathfinder. I've made my peace with this; I'd rather play an RPG based on a musical based on the Twilight series than not play with my group but I am nonetheless grateful for 3rd Party Publishers that add good, balanced content to the game. That was a weird digression. So, The Libram of Lost Spells! Twenty new spells spread out between all the casting classes in the game in a range of levels. Let’s talk about a few! Accelerated Healing is a second level spell for druids and clerics that makes the target's hit dice heal for max when you rest and lets the target recover all their expended dice after a long rest. That's a big bucket of out of com...

Rating:
[5 of 5 Stars!]
0one's Blueprints: Vale of the Mages
by Megan R. [Featured Reviewer]
Publisher: 0one Games
Date Added: 01/16/2019 12:59:19
0one's Blueprints: Vale of the Mages Would you like a mage for a neighbour? The wizards who live here certainly do, there are no less than four traditional wizard's towers here, although one has fallen into ruin. The introductory notes provide a few ideas for using them 'as is' - or of course you can use them individually whenever you have need of a residence for a mage. It also provides a key to common items on the maps, and directions on how to operate the customisation tools to show or hide numbers, grid, furniture and heavy fill on the black and blue versions of each plan. First up, an overview of the valley, which has a Y-shaped river - the eddies suggest that the two branches entering from the bottom of the page join to flow off to the top-left, but that's up to you to decide. There are paths, woods, and bridges to enable the mages to visit each other without getting their feet wet or having to expend flying magic. Next is a round tower described as the Old Wizard Tower. This has three levels plus a cellar and...

Rating:
[5 of 5 Stars!]
Elysium Games
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 01/16/2019 12:35:00
Elysium Games Elysium Games provides us with two simple but interesting in character games to play during a LARP. When we used these games in our event, the players found them intriguing and fun. The tabletop Gaming club recommends that everyone downloads a copy of this product to use in their LARP or even in a large tabletop game.

Rating:
[5 of 5 Stars!]
Fingers of the Eldest: Bogatyri
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 01/16/2019 12:00:06
Fingers of the Eldest: Bogatyri A dark little book detailing abominations created by the Tzimscie elder. The Bogatyri have the potential to an instrument of storytelling horror if used correctly. For a group of players who fully embrace the personal horror of having their humanity slip away, the Bogatyri can embody that horror. The Tabletop Gaming club recommends this book for Storytellers wanting to add a element of Lovecraftian type of horror to their games.

Rating:
[4 of 5 Stars!]
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