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The Haunting at Lilyvale
by Byron L.
Publisher: Pandamancer Games
Date Added: 04/19/2019 14:50:27
The Haunting at Lilyvale Both print versions are good quality, no issues to report. This is a fun one-off adventure that can be run in one session with an experienced group; I found running it with newbies on the second go-round to stretch the time frame a little. A fun plot hook, lots of fun characters (I had a blast experimenting with Silo Sarn's voice), and the dungeon has a lot of interesting pieces. My first set of players did the Right Thing with the orb, but the second set is in for a shock later on down the road ;) I did make one edit to the map to squeeze it onto a single playmat (basically making the first three-fold cave area slightly smaller). Overall, lots of fun; I recommend it....

Rating:
[5 of 5 Stars!]
War For São Paulo - Cainites And Other Sinners
by Rafael M.
Publisher: White Wolf
Date Added: 04/19/2019 14:08:03
War For São Paulo - Cainites And Other Sinners Excellent work masterfully written and beautifully diagrammed, containing valuable information for the Storyteller to set her chronicle in the city of São Paulo. Highly recommend!

Rating:
[5 of 5 Stars!]
Castles & Crusades CK Screens
by Eric P.
Publisher: Troll Lord Games
Date Added: 04/19/2019 14:03:02
Castles & Crusades CK Screens Updated Review Originally, the pdf did not include the cover art, but now it does. It has everything you need to run a great game, and with the beautiful art by Peter Bradley, you can insert it into a customizable screen and get to it. 5 stars.

Rating:
[5 of 5 Stars!]
Road to Oblivion (3.5)
by Megan R. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 04/19/2019 12:36:59
Road to Oblivion (3.5) There has been an earthquake in some remote mountains with all manner of consequences. There's a lenthy background that explains what is going on, setting the scene nicely. The hooks provided have the party in one of two remote townships - the road between them has been blocked by a rockfall, and a cleric going to one of them to take charge of the Temple of Pelor has gone missing. Or of course they might just be travelling that road about their own concerns, and come across the rockfall and what it has revealed... Be that as it may, the adventure proper starts when the party arrives at the rockfall. From then on, a series of encounters leads them on to explore and discover what was hidden in the hills. There are plenty of opportunities for conversation as well as for some good fights; whilst the party will meet some folks who challege common conceptions - much is not what it seems... and there is also a terrifying monster that must be destroyed. The descriptions are full of delig...

Rating:
[4 of 5 Stars!]
A Harvest of Evil (3.0)
by Megan R. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 04/19/2019 12:32:34
A Harvest of Evil (3.0) Twin Oaks is a tiny, sleepy little thorp located just within the sheltering eaves of a great forest... so of course *something* is going to go wrong, something will disturb their peaceful life, and indeed it does. The background for the DM describes just what it is, but as the main antagonist is desperate to avoid notice new arrivals in the settlement do not. By its very nature, this is a good adventure to drop on the party as they are travelling about their own business. All you need is a suitable small village on the edge of a big forest. On the other hand, if you prefer you may want to use the main antagonist as a recurring figure in an ongoing campaign. Up to you. The hooks supplied cater for both eventualities: pick the one most appropriate to your needs and your players. There are descriptions of the settlement and the surrounding forest, with maps originally published in the Map-a-Week series on the Wizards of the Coast website (the links still work as of the time of writi...

Rating:
[5 of 5 Stars!]
I Win
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 04/19/2019 11:48:28
I Win I win is a product that details some of the best merits and disciplines a character can have. Merits like Good at Everything and Take What You Want will set your character above the rest. With Mage spells liek Ignore Mechanic or Vampire disciplines like Apex your character will be undefeatable... Hey if you have The Take What you Want merit take both. The Tabletop Gaming Club strongly recommends that all players get a copy of the fantastic book to use in your games, that way you can say to your storyteller "See its right here, this says i can play a mummy werewolf vampire." We also recommend that all storytellers ban this book from all your games....

Rating:
[5 of 5 Stars!]
Believe in Magick!
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 04/19/2019 11:23:24
Believe in Magick! Believe in Magick is a well written product designed as a introduction to Mage the Ascension for new players. It presents the basic concepts of the game with out all the complicated and advanced concepts bogging the rules and setting down. The Tabletop Gaming Club strongly recommends this book for all new players to Mage.

Rating:
[5 of 5 Stars!]
Before the LORD
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 04/19/2019 11:12:15
Before the LORD Before the Lord is labled as a Hunter the Reckoning supplement, but in reality its a completely new game with the only thing similiar to the original game is the setting. The product provides a new rule system that is really basic, but does allow for roleplaying with a minimum of die rolling. The Tabletop Gaming Club members started playing this game in short rp sessions between classes and really enjoyed the opportunity to RP with out the hassle of detailed character creation. We strongly recommend this product to all gamers who want to play a quick game of something. But do not expect to use the book with your current Hunter the Reckoning Game....

Rating:
[4 of 5 Stars!]
At the Crossroads
by DSC T. G. C. _.
Publisher: White Wolf
Date Added: 04/19/2019 10:52:41
At the Crossroads At the Crossroads is small book on Demon Pacts. A lot of the information isn't that useful, but we really liked the section entitled a Collection of Customers that contains little write ups of the type of individuals who would make a Demonic Pact. The Tabletop Gaming Club recommends for the low price of $1.50 the book is worth a read. Some of the concepts did help spark some creativity in the our game of Demon the Descent.

Rating:
[4 of 5 Stars!]
Into the Darkness
by Jon J.
Publisher: Luke Hart
Date Added: 04/19/2019 10:37:06
Into the Darkness This one or two session adventure (depending how thorough -- and bloodthisrty -- your players are!) is a steal for under a dollar. Send your players into the darkness, where they will have to make some tough decisions as various forces of evil try to put the party against the others. Can they afford to take a stand for good, or will they be forced to compromise with evil to get the treasure in time? I love giving my players moral quandries, and for a shortish dungeon, this has it in spades. I could see expanding this into an entire arc, with each section of the addventure becoming an entire dungeon in its own right. Definitely buy this if you want to watch your players squirm, trying to decide which villain is least deserving of their swords....

Rating:
[5 of 5 Stars!]
Classes of the Lost Spheres: Echo
by Thilo G. [Featured Reviewer]
Publisher: Lost Spheres Publishing
Date Added: 04/19/2019 10:22:38
Classes of the Lost Spheres: Echo An Endzeitgeist.com review This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look! One note: This is an early offering of Lost Spheres Publishing, who went under my radar for far too long. The class was originally published way back in 2013, so that’s something to bear in mind. All right, so, the echo gets d8 HD, 6 + Int skills per level, and may choose 8 skills to be the class skills of the class. (This *may* have been the first class to do this!) The echo has a ¾ BAB-progression, as well as good Reflex and Will-saves, and the echo is proficient with simple weapons. Proficiency, however, is covered by the mirror memory class feature: An echo is proficient in the use of any armor, weapon or shield they have seen used in the last 24 hours. Additionally, echoes may activate any magic or psionic item they have seen activated in the last 24 hours, using class level as manifester/caster level, wh...

Rating:
[4 of 5 Stars!]
Star Log.EM-048: Rougarous
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 04/19/2019 10:20:32
Star Log.EM-048: Rougarous An Endzeitgeist.com review This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look! As always, we begin this supplement with a brief contextualization of the race in question within the Xa-Osoro system, before diving into the information on the rougarous, who btw. also hail from the lost world of Azan, destroyed in the cataclysm of the Regicide. Interesting to note would be that the race develops first like wolves, but ages slower, with the second birthday being a benchmark for them to start the development towards a bipedal stance, and their cognitive development is akin to that of humans. While the race has lost their home, they nowadays mostly lair on the largest moon of Ulo, Bantosian. There, they have taken a frontier mentality, blending a healthy dose of the space equivalent of good ole’ American pioneer spirit and erected a democratic, pack-based society ...

Rating:
[5 of 5 Stars!]
Summoner's Circle
by Manuel S.
Publisher: Pinnacle Entertainment
Date Added: 04/19/2019 10:00:38
Summoner's Circle This is crazy useful! It details and explains the mechanics of SWADE Core Summon Ally, then goes to break it down to allow GMs and players to easily make their own allies, plus providing additional Edges and Hindrances for summon-centric characters. Examples of new allies of all Ranks, and sample characters from Seasoned to Legendary make it a great quick reference and help at the table. The examples and sample characters touch multiple genres, from Fantasy and Horror over Modern to SciFi. Design choices are explained to help DIY GMs understand the process even better. After getting this, summoning will never be the same at your tables....

Rating:
[5 of 5 Stars!]
0-hr: Sengdao 3
by Andrew T.
Publisher: 0-hr
Date Added: 04/19/2019 05:52:40
0-hr: Sengdao 3 Another lovely little trio of ships. A heavier version of the Lokai shuttle for long-range trips or passenger transport, a small luxury yacht (with some teeth if it comes to a fight ) and, best of all the SVN, a grungy mining vessel. This is almost a big-brother to the Sherpa-class freight hauler introduced in 0-hr's "MisFortune" release, carrying as it does two of the HMT-337 cargo containers that have become a regular feature of the Armada Codex range of plans. An excellent addition to the line, well worth the price. Here's hoping that there will be a poster release that features the SVE "Echo" variant that is more of a small freighter....

Rating:
[5 of 5 Stars!]
The Thousand Sanctioned Beasts — Martial Artists
by Nikula A.
Publisher: White Wolf
Date Added: 04/19/2019 03:46:44
The Thousand Sanctioned Beasts — Martial Artists Being a recent convert to 13th age I was delighted when I saw some 13th Age -style enemy writeups for Exalted. If you have been struggling with Exalted Quick Characters, this supplement will make your day. I'm definetly going to borrow the way enemies are written for my own game. The price is a bit high for a 14-page supplement, but I think the content and production quality more than makes up for it.

Rating:
[5 of 5 Stars!]
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