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Queerfinder Issue 1: Bars of Absalom
by Randy S.
Publisher: Paizo
Date Added: 01/24/2022 20:30:13
Queerfinder Issue 1: Bars of Absalom This is a solid opening effort from the Queerfinder team. There is a variety of content between short fiction, locations, monsters, and character options, with fairly high production values in terms of art and layout. Rather that going over everything and running some surprises, I'd rather just do some callouts. What I enjoyed: The layout was better than anything I could have expected. I loved the index of game mechanics in the Table of Contents, as it makes the pdf a much easier resource for players and gm's who want to reference it at the table. I liked the inclusion of hyperlinked advertisements (and some of the fictional ads were just great.) My personal favorite article was the Harpy Holidays article, and I'd love to see more of those types of in-character articles going forward. I'm all for gonzo academia What I might suggest: The inclusion of the maps as a seperate zip file was appreciated, and I might consider doing that with potential handouts as well, ...

Rating:
[5 of 5 Stars!]
Delta World Roleplaying Game Setting Core Guidebook
by Barry d.
Publisher: Blue Crab Party, L.L.C.
Date Added: 01/24/2022 18:03:27
Delta World Roleplaying Game Setting Core Guidebook ** Update 1/24/2022 ** Loving the new artwork, it is awesome to see the take on different races. I guess my only "complaints" would be that it takes a while for one to get images of mutations and that there is clearly a difference in the styles but that is to be expected with various artists. I am also digging the new class. In fact I wish it had been in the first ediition as it probalby would have more fit what I am trying to do with my Kitsune "rogue". Thanks for the updates, nice work! ** End update ** So, finally got to play a full session this weekend. Love it. Had originally picked this up because of the old school feel and seeming similarities to Gamma World which I have played MANY years ago. I have certainly seen many game systems over the years talk about "old school" or "old school revival" and this certainly fits the bill while also being "updated" to the newer Pathfinder 1e or DnD 3.5ish rules, which I appreciate....

Rating:
[4 of 5 Stars!]
Against the Darkmaster Core Rules
by wade g.
Publisher: Open Ended Games, Inc.
Date Added: 01/24/2022 18:02:03
Against the Darkmaster Core Rules I like this ruleset. Character creation is fairly simple but the "Motivation, Nature, Allegiance and Special Traits" can give players a sense of actually putting the "character" into playing the pc character. I like brutal fighting and has options. Spell list...meh. Page 410. "Sounds & Lights" list. 2nd level spell: "Tongues". Says:"For the duration, the caster can speak (but not understand) the language of target sentient humanoid creature". Okaaay...the Wizard put a lot of energy in saying something that not only doesn't understand what he/she is saying but cannot even listen to a conversation. But the spellbooks are meant to have a lower impact on adventures than many other systems, which is, in my opinion, a good thing. Marcus (Featured Reviewer)--Personal difference about the blackout pages. Prepare for new printer ink and it's difficult to read. ...

Rating:
[4 of 5 Stars!]
Journal of the Travellers' Aid Society Volume 3
by CD F.
Publisher: Mongoose
Date Added: 01/24/2022 16:13:54
Journal of the Travellers' Aid Society Volume 3 This has great background for Jump Drives as well as the Stats of a Manufacturing Ship. There is a Prison Break adventure and a very good NPC with a bounty to collect on. The art matches the great layout. Worth the money it if any of these are things you want in an adventure!

Rating:
[5 of 5 Stars!]
Junkyard Arsenal
by Thomas E.
Publisher: Pinnacle Entertainment
Date Added: 01/24/2022 16:00:46
Junkyard Arsenal Short & on point - exactly what I had hoped for. There are some easy rules for building/salvaging weapons from junk, random tables with special effects those weapons can have, and a bunch of example for weapons, explosives, and accessories. At $1 this is definitely priced too low.

Rating:
[5 of 5 Stars!]
ATLANTIS: Adventure Anthology
by Philip K.
Publisher: Khepera Publishing
Date Added: 01/24/2022 15:16:33
ATLANTIS: Adventure Anthology So...I adapted this into a Doctor Who/D&D cross over adventure and it worked really well. I'm sure folks would love this setting if they really want a...unique, breathable world, that is textually different than a lot of old hat bog standard settings.

Rating:
[5 of 5 Stars!]
BattleTech: Technical Readout: Golden Century
by Philip K.
Publisher: Catalyst Game Labs
Date Added: 01/24/2022 15:15:21
BattleTech: Technical Readout: Golden Century As a long time BT fan, I've been really intrigued to see CGL backfilling a lot of gaps in the Inner Sphere/Clan timeline. This is a really wonderful supplement. Go buy it if you are a Mech head!

Rating:
[5 of 5 Stars!]
Brother Ptolemy & The Hidden Kingdom (4E D&D Adventure)
by Philip K.
Publisher: Nevermet Press
Date Added: 01/24/2022 15:14:09
Brother Ptolemy & The Hidden Kingdom (4E D&D Adventure) Say what you will about 4E vs 5E vs anything else. This is a really wonderful adventure to run whether with newbies or with old grognards.

Rating:
[5 of 5 Stars!]
Agents of Edgewatch Missing Persons: Wine Merchant
by Muerte B.
Publisher: Paizo
Date Added: 01/24/2022 13:06:23
Agents of Edgewatch Missing Persons: Wine Merchant It is great for the price, well formatted and inserts into the main campaign easily. Good side story and support. The downsides of what I'd like to see in such a thing was a combat encounter design/1 map kinda bounty design. I adjusted to put this in and have it fit well as the story is written. But for this I would have and expect to have paid more ($1.99-2.99 mark). Also the fonts were kinda off/wonky.

Rating:
[4 of 5 Stars!]
MAIN GAUCHE: Supplement for Zweihander RPG (Phone PDF + Digital PDF)
by Kailan M.
Publisher: Andrews McMeel Publishing
Date Added: 01/24/2022 11:50:48
MAIN GAUCHE: Supplement for Zweihander RPG (Phone PDF + Digital PDF) Main Gauche, to sum it up, if you liked Zweihander, it's more of the same. If you don't like Zweihander, it's more of the same. If you found the weird constant pop culture references funny in a kinda Tommy Wiseua's The Room sorta way and the waffling maddening in Zweihander, it's more of that. I actually found myself laughing at the material (not with it), the waffling frustrating and everything else just totally fine.

Rating:
[2 of 5 Stars!]
Filler spot - creature: crocodile - RPG Stock Art
by Aviad T.
Publisher: Dean Spencer Art
Date Added: 01/24/2022 11:32:08
Filler spot - creature: crocodile - RPG Stock Art Look at this crocodile! Exactly what I needed for my adventure. Thank you Dean!

Rating:
[5 of 5 Stars!]
Delta Green: The Role-Playing Game
by Kailan M.
Publisher: Arc Dream Publishing
Date Added: 01/24/2022 10:42:15
Delta Green: The Role-Playing Game So, I've seen some people complain about the price, and I can't really comment on that as I actually bought the book via the Arc Dream website so I could have the physical book to read through and the PDFs. I'm only going to comment on the material found within the PDFs. So, a bit of personal background: I had prior to running my first Delta Green scenario (Last Things Last) been running quite a lot of Call of Cthulhu as a kinda system to take a break from Pathfinder 2e once a week, every so often, as just a silly little adventure. After playing Ladybug Ladybug Fly Away Home (from The Things We Leave Behind) and watching some Bud's RPG Reviews on Delta Green, I begun deeply curious with the system. So, I bought it and gave it a read. If you've played Call of Cthulhu, then a lot of rules inside will be deeply familiar with the occassional tweak here and there (e.g. lethality ratings exist now for some high-end firearms so some weapons can instant kill on a r...

Rating:
[5 of 5 Stars!]
The Things We Leave Behind - An Anthology of Modern Day Call of Cthulhu Scenarios
by Kailan M.
Publisher: Stygian Fox
Date Added: 01/24/2022 10:20:45
The Things We Leave Behind - An Anthology of Modern Day Call of Cthulhu Scenarios I ran two adventures in this book: "Ladybug Ladybug, Fly Away Home" ("Ladybug" from here on in) and "Intimate Encounters" ("Intimate" from here on in). I also read the other adventures in the book with a skim, and had a deep read into "Roots". Now, let me say, Ladybug is an astounding adventure from beginning to end. I was recommended by Seth Skorkowsky's review on Youtube and had high hopes that I was sure would not be matched due to the nature of boundless optimism. However, my expectations were somehow exceeded. The adventure hook is a girl is abducted and there's a time limit based on a medical condition she has where if she doesn't take medicine within 3 days she'll potentially pass away. Your cast should be private investigators or, preferably, federal police assisting in the matter. My players easily latched onto the case with a clear hook of being from the FBI assisting in the case, and enjoyed delving into ...

Rating:
[4 of 5 Stars!]
Five Torches Deep
by Kailan M.
Publisher: Sigil Stone Publishing
Date Added: 01/24/2022 08:24:03
Five Torches Deep I'm going to be up-front and preface this by saying I don't like D&D 5th much, and my single experience playing Five Torches Deep with a group was a miserable ardious affair that I don't blame the publisher for at all. So if I sound a little bitter and harsh, it may be flavoured by that. Five Torches Deep is a brief and short book, trying to bring D&D 5th rules back to the old early AD&D days when the Satanic Panic was running rampant, Miami Vice was still showing Bruce Willis on TV for the first time with a full head of hair and the keytar was still performed in front of live audiences. I'm not personally familiar with those days, as someone born in the 90s, but, I've heard the wild stories. Based on the bardic-like tales I've heard, the style and the rules delivered seem to really seem to align and I highly recommend the system for those hoping to have a taste of those old days. Just be aware that my copy that I got was printed in landsca...

Rating:
[4 of 5 Stars!]
Warhammer Fantasy Roleplay Fourth Edition Rough Nights and Hard Days
by Kailan M.
Publisher: Cubicle 7 Entertainment Ltd.
Date Added: 01/24/2022 08:08:14
Warhammer Fantasy Roleplay Fourth Edition Rough Nights and Hard Days So, in my year or so of own the book, I managed to run one adventure, I'll get to why by the end. The adventure in question is the ever classic "A Rough Night at the Three Feathers". So, I'll be focusing on that adventure for the review. The adventure has the group, world-weary and travel-weary, staying the night at the inconspicious Three Feathers. However, this might be the most disruptive night a fantasy pub may ever see. It has multiple conspiracies brewing that go off at specific times in the night, and it's up to the adventuring group if, well, if they even want to engage with it. This serves as one of the main hurdles of the adventure: The plot just happens at the adventurers and around them, and it is demanding the players to want to engage with it in some way. If they don't, if they want to mind their own business, the adventure makes a last-ditch attempt to rope the group in by framing one of the characters for murder, with the rest of the group...

Rating:
[3 of 5 Stars!]
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