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The Theater of the Uncouth
by DSC T. G. C. ..
Publisher: White Wolf
Date Added: 06/27/2022 13:11:02
The Theater of the Uncouth Theater of the Uncouth is effectively a one page description of an Elysium that can be used in any chronicle. The concept of the Theater is cool, but this product doesn't provide much more than the concept itself. This product could easily be expanded to include some of the npcs that would occupy this Elysium which probably have made the product more appealing. The Tabletop Gaming Club used the theater in our campaign and it provided a fun setting. That being said our storyteller had to flush out the theater to make it useful. As this product is priced low, we do recommend this product for storytellers looking for an idea to spark the imagination. ...

Rating:
[3 of 5 Stars!]
Dead Reign
by Jason S.
Publisher: Archive 15 Design
Date Added: 06/27/2022 13:05:19
Dead Reign Was very disappointed by the lack of content for the $15 price tag. This is very bare bones, and the content that is here does not warrant the price.

Rating:
[2 of 5 Stars!]
Castles & Crusades -- Mystical Companions
by Timothy B.
Publisher: Troll Lord Games
Date Added: 06/27/2022 12:31:24
Castles & Crusades -- Mystical Companions Originally posted here: [https://theotherside.timsbrannan.com/2022/06/monstrous-mond-
ays-mystical-companions.html](https://theotherside.timsbrann-
an.com/2022/06/monstrous-mondays-mystical-companions.html) -
I have never hidden my love of Castles & Crusades and I would play a lot more of it if I could. It really does capture the feel of older D&D, maybe something of a Basic-era mixed with Advanced, through the lens of 3rd Edition. One really could consider it the evolution of AD&D2 into the new millennia. This week I want to do more with Castles & Crusades, but I am going to do it from the point of view of some of my regular blog features. Today is Monday and that means Monstrous Mondays. So I am going to review and discuss the Castles & Crusades Mystical Companions book. I can't believe that it has been three years (almost to the day) since I reviewed the 5th Edition version of this book. I had meant to do much sooner than this. The Troll Lord's Mysti...

Rating:
[5 of 5 Stars!]
Land of Eem RPG Quickstart Guide
by Alain F.
Publisher: Star & Flame Games
Date Added: 06/27/2022 10:59:19
Land of Eem RPG Quickstart Guide looks simple, lighthearted and fun, but sadly found political views inserted to the game's rules in the first few pages :/

Rating:
[1 of 5 Stars!]
FinalHorizon Core Rulebook (BETA)
by Spencer B.
Publisher: DiceKnightGames
Date Added: 06/27/2022 10:46:02
FinalHorizon Core Rulebook (BETA) FinalHorizon is great! I've been able to get my friends involved, as well as some pick up games with younger relatives who enjoy the creativity. The framework provides lots of room for creativity, and can even be flavored to other settings. One nephew asked if they could be a jedi, since star wars is popular and it took ZERO effort to adopt this game to the Star Wars Universe! It's robust and has a lot of character within it's bones. I can see FinalHorizon being in my rotation of Tabletop RPGs for a long time to come!...

Rating:
[5 of 5 Stars!]
The Devil's Pass
by Stephen H.
Publisher: Codex Integrum LLC
Date Added: 06/27/2022 09:34:25
The Devil's Pass In short, I like it! Again, like Codex Superno, another work of the author's which I have reviewed, what I like most about The Devil's Pass is the ability to drop it into existing, potentially non-historical, campaigns. SPOILERS WILL FOLLOW! ----------------------------------------------------
-------------------------------------------------------------
-- The Devi's Pass is a sandbox module for 2-4 players of levels 4-6 for use with OGL D20 system games. Set in n Late Medieval Europe, specifically the Franconian forest in, "what now is called Germany", it's written for a more low magic campaign and infuses elements of horror and fantasy into its historical setting. Composed of a mico-module, **Robbery at the Zur Höll** as well as the main adventure, **The Devil's Pass**, the product features the goings on in a small valley populated by several groups both hostile and portentailly welcoming to the PCs. First things first, this is designed to be a ...

Rating:
[5 of 5 Stars!]
Forsaken Sepulcher
by Shawn G.
Publisher: TableTop Totality
Date Added: 06/27/2022 08:22:54
Forsaken Sepulcher This group is putting out top quality content for free other publishers are charging insane amounts for lower quality content. They are extremely well put together and they work so that I can run them individually or use them as additions to my own game. They make it easy to understand and even easier to implement. They have made a fan out of me and I look forward to see what else they are putting out.

Rating:
[5 of 5 Stars!]
Warlock of Firetop Mountain
by jack t.
Publisher: Arion Games
Date Added: 06/27/2022 04:24:32
Warlock of Firetop Mountain This is a good book. It's got the immediately likeable trait that you could run it with just this book, ready-made characters are included within, and damagge and armour rolls are provided for for monsters and heroes alike. Obviously a copy of the AFF rulebook would be needed if you wished to be a spellcaster, and you'd need a copy of Out of the Pit, if you want to use the random encounters effectively, but otherwise it stands on its own two feet (though the warlock himself might be a challenge to run). The adventure doesn't deviate very much from the original gamebook, but it stil seems to work....

Rating:
[5 of 5 Stars!]
ALIEN RPG Destroyer of Worlds
by Nate L.
Publisher: Free League Publishing
Date Added: 06/27/2022 00:49:15
ALIEN RPG Destroyer of Worlds Unfair, really f-ing stupid at times, but what a ride. I felt like I had to write up a heck of a lot compared to Chariot of the Gods because the force structure for the Colonial Marines is completely FUBAR even though they're all getting reassigned to Charlie Squad. Like, give me more context for this, and why it's so f-ked up that they're pulling Marines from all over to create a separate fireteam because it makes no sense. You can make it make sense, but it's not inherently there. And a lot of the scenario feels that way because there's a lot of interesting mystery and a lot of stuff that seems just bonkers. At least two of the pregens have really f-ked up secrets to them. If you play them straight up, then it's possible that those players are just f'kd from the start, which feels totally bonkers and unfair. You really have to structure the storytelling to make some of it not as fkd up, IMO... which you can do, but you really really have to commi...

Rating:
[4 of 5 Stars!]
Blackbirds RPG: Quickstart – Powered by ZWEIHANDER RPG
by Brian K.
Publisher: Andrews McMeel Publishing
Date Added: 06/26/2022 23:18:53
Blackbirds RPG: Quickstart – Powered by ZWEIHANDER RPG This is one of the best & enjoyable quickstarts I've read in such a long time! It's enthralling, captivating & a pleasure to read. It may just be me, but the choice of font, font-colour & the pages made it feel so much more comfortable to read & take in. The D100 rule set feels sophisticated while also neat & elegant, & I didn't feel lost or befuddled as I practiced using it while reading. There is a Fortune/Misfortune currency in game that allows you to affect the weaving in a variety of different ways be you a playable Blackbird or a Fateweaver, as well as a Fate mechanic for playble Blackbirds to affect their destiny if they are in dire circumstances. The quickstart comes with a fully developed & awesome magic system which I found very reminicent of old sword & sorcery literature in the vein of Moorcock with his Elric saga; where a Blackbird must bargain with powerful outsiders to conjure effects in the world. The weaving within gives a...

Rating:
[5 of 5 Stars!]
EZD6 Core Rulebook
by A customer
Publisher: RUNEHAMMER GAMES
Date Added: 06/26/2022 22:46:21
EZD6 Core Rulebook I have 42 years in the hobby. I bought this on the reccomendation of PDM. I am so happy I did. Already played it with my kids, we all love it. Lovely stuff. Well done.

Rating:
[5 of 5 Stars!]
EZD6 Core Rulebook
by phil g.
Publisher: RUNEHAMMER GAMES
Date Added: 06/26/2022 22:37:16
EZD6 Core Rulebook Awesome system to teach beginners and children- Thank You GM Scotty!

Rating:
[5 of 5 Stars!]
Party Beach Creature Feature! (A Jumpstart for They Came From Beneath the Sea!)
by Corey R.
Publisher: Onyx Path Publishing
Date Added: 06/26/2022 22:08:16
Party Beach Creature Feature! (A Jumpstart for They Came From Beneath the Sea!) From a story standpoint, this starting adventure is great! It has everything a story like this should have, and in play my group had a lot of fun with zany situations that arose. From a game design perspective, They Came From Beneath the Sea is stellar, and much of that awesomeness is communicated here clearly and succinctly. As a quickstart or jumpstart, though, this product leaves a bit to be desired: 1. Its description of the combat rules have a glaring omission: weaponry. In fact, nothing is mentioned about any kind of equipment. Does my character have a gun? Does a gun give any Enhancement bonus to damage? These questions aren't answered. 2. Trademarks and favored Stunts should have been listed on the character sheets. Their omission means that players will just not use them. Ever. 3. Sometimes Skills and Attributes are mentioned that do not exist in the game system. Both Insight and Charisma are used in descriptions of example rolls, but I think the writer meant I...

Rating:
[3 of 5 Stars!]
EZD6 Core Rulebook
by kemper s.
Publisher: RUNEHAMMER GAMES
Date Added: 06/26/2022 22:07:36
EZD6 Core Rulebook Great game that's highly adaptable to any genre of play. Physically the book looks great, Hankerin's design skills and Sean Bova's art are evocative and on point, making picking up the book a pleasure. The truly great thing about the system, though, is that it allows Scotty's personality to shine through. Scotty understands the importance of being his player's greatest "cheerleader" and this is reflected in a game system that, while not overly easy on players, let's them have meaningful moments in the spotlight. The game emphasizes thrilling combat, role-play, puzzle solving. Its an accessible system that can be readily picked up for the aspiring DM and taught to new players. It also works well for groups ranging from 2-8 players (something more technical systems struggle with). ...

Rating:
[5 of 5 Stars!]
Travail Saga
by Peter G. A.
Publisher: Gorgzu Games
Date Added: 06/26/2022 21:38:29
Travail Saga Hello! I enjoyed using this for one of my gameplays but I have some issues with it. It just felt half-baked, unfinished. It was trying to do a lot of things without accomplishing much. I did however liked the theme of the JRPG feel. That was the most appealing thing about this game for me. My gripe is mostly directed towards the "Spells, Abilities, and Skills" section. I don't know. I just felt lost when I rolled for those and the broadness felt somewhat misguided. Like the options are a mix of very random things that doesn't work well with a leveling up system. I think it would've been better if the options on those tables were a bit more general. But, I did enjoy the system. I made a couple of tweaks but kept most of the systems/mechanics stated in the rules. It does need some more work though....

Rating:
[3 of 5 Stars!]
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