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Unseen Masters
by Rory H.
Publisher: Chaosium
Date Added: 01/23/2021 16:26:03
Unseen Masters Meaty interlocking trio of scenarios set in modern New York. The major selling point is the high level of psychiatric research that went into it, particularly the award winning middle scenario. Without giving the plot away, it's well worth buying for that one alone.

Rating:
[5 of 5 Stars!]
Crown - Player Rules
by Pablo A. A.
Publisher: Mason Waaler
Date Added: 01/23/2021 16:07:30
Crown - Player Rules This is based in the Whitehack, probably the best adjacent OSR there is, at least numerically (Black hack is more random, Into the Odd may too simple for some people). But I recommend using this one because it is much better defined and explained and it has a pdf, unlike the current versions of Whitehack (2e).

Rating:
[5 of 5 Stars!]
Colossus Wake (5e)
by Stuart F.
Publisher: By Odin's Beard
Date Added: 01/23/2021 15:34:01
Colossus Wake (5e) Well written and plotted. Your players will have to think and make decisions, adapt to fights which have twists and deal with shady NPCs; there should be something for players of all types.

Rating:
[5 of 5 Stars!]
Corallo's Zenith Counters: Yelmalions
by Oliver B.
Publisher: Chaosium
Date Added: 01/23/2021 15:28:08
Corallo's Zenith Counters: Yelmalions Excellent as always! So easy to use. Dario's figures are so iconic of the setting!

Rating:
[5 of 5 Stars!]
Miskatonic Country Scenarios: A Keeper's Guide
by Alonso A. (.
Publisher: Sentinel Hill Press
Date Added: 01/23/2021 14:52:09
Miskatonic Country Scenarios: A Keeper's Guide Given the compatibility between editions and the rich history of the game, Call of Cthulhu Keepers really have an embarrasment of riches in terms of options and avenues to explore. So mucho so that at times it might even feel overwhelming, considering we're talking about 40 years of published material. Sentinel Hill Press' Miskatonic Country Scenarios: A Keeper's Guide is a godsend that makes life easier for anyone planning to run a game in the creepy locations penned by H.P. Lovecraft himself, by far the game's central setting, or at least it's most popular. This is a comprehensive guide that not only helps Keepers track down scenarios and supplements by providing concise summaries, but also gives them a grasp of Call of Cthulhu's rich history with its introductory essay, bibliography, recommended supplements and reading list. A must buy for most Keepers, and also a valuable asset to anyone interested in the evolution of Call of Cthulhu and Lovecraft-insp...

Rating:
[5 of 5 Stars!]
The Compleat Windrow-Ravenswood Deck
by PAUL H.
Publisher: Tormented Artifacts
Date Added: 01/23/2021 12:29:33
The Compleat Windrow-Ravenswood Deck Excellent artwork with very evocative imagery, great feel to the cards, and compelling backstory and mythology! Properly sized cards make for easy shuffling. As a serious cartomancer, I greatly enjoy this creation. I even like the box design, which is very easy to open and therefore excellent for keeping the box intact for long-term use.

Rating:
[5 of 5 Stars!]
The Deck of Tales
by Ryan S.
Publisher: Larcenous Designs, LLC
Date Added: 01/23/2021 12:08:32
The Deck of Tales I already owned the GMA cards and these are nice supplement to those. They allow for quick reference and more images. I use them to customize foes and features of the environment. I would recommend them to solo players especially. Great product!

Rating:
[5 of 5 Stars!]
WFRP Monuments of the Reikland
by Jiri P.
Publisher: Cubicle 7 Entertainment Ltd.
Date Added: 01/23/2021 04:21:41
WFRP Monuments of the Reikland I fail to see the appeal of a product like this. Each of the monuments gets a two-page writeup. Most of it us history and other background lore which you have no way of actually getting into play, unless you want to read bedtime stories to your players. Then you get two or so generic hooks on how to use it in your adventures - but these would require significant preparation and work. There are also a few mechanical elements (an item, a random table or two) - these are the only gameable elements but there's not many of them. There are no maps, despite the fact that some of the locations are essentially buildings or minidungeons. I was hoping I would get a couple of playable locations, ready to be inserted into a game at any time. Something like Buildings of the Reikland, which are great. Instead I got a storybook with homework attached. Not my kind of RPG product, I'm afraid....

Rating:
[2 of 5 Stars!]
Bloodline: Kiasyd
by Caroline B.
Publisher: White Wolf
Date Added: 01/23/2021 01:37:00
Bloodline: Kiasyd I truly adore this adaptation of the Kiasyd to the Requiem 2.0 mechanics. What I love most about it, is how well it would plug into a Changeling venue. This is how you create a kindred playing in a changeling game. Very well done.

Rating:
[5 of 5 Stars!]
Lunars: Fangs at the Gate
by Justin S.
Publisher: Onyx Path Publishing
Date Added: 01/22/2021 22:56:43
Lunars: Fangs at the Gate The Lunar Exalted have always been in the worst spot compared to the other Exalt types. In 1E, Lunars were safely regarded as the worst written of all the splatbooks, with the initial intention of never being playable only to be written without coherent themes in mind and then pigeonholed into a ravaging barbarian archetype. While 2E Lunars was certainly an improvement, that was certainly a bar that was low enough to trip on. In terms of their presentation they lacked a coherent place in the setting beyond sidekicks to Solars or else nebulous social engineers without any of the mechanics needed to actually bring this about. Their charmset was also awkward, and poorly put together. 3E offers a genuinely coherent vision for Lunars by starting with a simple idea of opposition to the Realm and its successors. They lack the passivity of 2E Lunars, who were unusually tolerant of a government that considers them enemies that must be purged on sight. However, they are not pigeonholed as rampa...

Rating:
[5 of 5 Stars!]
Justice Velocity
by Marc C.
Publisher: Polyhedra
Date Added: 01/22/2021 22:40:34
Justice Velocity This is a really great book if you are looking to keep your roleplaying light and fast, focusing on the action. I have the hard copy (via Kickstarter) and the PDF. While it is indeed rules-light compared to a lot of heavier games, there is enough detail in the mechanics of the system to help you account for various details that might come up. For example, in driving there are four different levels of drift. The equipment list has this epic combo of "silencer," "cool shades," and "brain pills" right next to each other. And there are tips on creating new weapons, abilities, and enemies as well. The book is also really good at teaching you how to use the system flexibly. The author anticipates some issues that might come up, and either demonstrates how to improvise through them, or provides examples, or adaptable templates. Finally I appreciated that there was plenty of info for new GMs, even including a couple paragraphs on people bringing their phones t...

Rating:
[5 of 5 Stars!]
The Stygian Library
by Cameron W.
Publisher: Dying Stylishly Games
Date Added: 01/22/2021 20:33:44
The Stygian Library Wonderfully evocative with copious art by Alex Sorensen that nails the tone perfectly. Even if you just cherry-picked monsters or ideas and never ran the Library with the procedure as written you'd more than get your money's worth. My only gripe is that usability of the PDF would be greatly improved by including links within the text.

Rating:
[5 of 5 Stars!]
DRAGONLOCK Miniatures: Goblinoid Warriors Set 1
by Michael D.
Publisher: Fat Dragon Games
Date Added: 01/22/2021 18:55:35
DRAGONLOCK Miniatures: Goblinoid Warriors Set 1 There is only one problem with these models: there are only four poses in the set! We need more! Mouths open! Arms in different poses! Maybe with one or the other foot back as if they're running! Mounted on dire wolves! And at least one wielding a whip!

Rating:
[5 of 5 Stars!]
High Fantasy Magic: A Simple Magic System for Fate Core & Accelerated
by Jim B.
Publisher: Nathan Hare
Date Added: 01/22/2021 18:35:09
High Fantasy Magic: A Simple Magic System for Fate Core & Accelerated Of the various Fate magic systems I've seen, this is my favorite. It's a good combination of ease of learning, ease of use, and flexibility. I like the discussion on setting difficulty levels. I like the concept of using a sequence of resolution mechanics (no roll needed, single roll, aspect needed to roll, challenge, contest, conflict, session, scenario, story arc) to decide how much effort is required for a given magical act. It's a good use of the Fate pacing toolbox. Nice touches include describing animated creatures and enchanted items in simple but usable ways. *High Fantasy Magic* lists thirteen magical disciplines. They're a pretty good mix. You could easily add your own: a one-paragraph overview, maybe some typical stunts, and maybe some notes on the animated creatures and enchanted items the discipline would create. I use it with Fate Accelerated. The three permission aspects in *HFM* tell you which approach goes with each. It's easy to see why tho...

Rating:
[5 of 5 Stars!]
College of Mockery
by Jordan C.
Publisher: DM Dix Productions
Date Added: 01/22/2021 16:24:05
College of Mockery Up front I was gifted a copy of College of Mockery to review, that being said here is my honest opinion. The college of Mockery presents a unique take on different bardic abilities already present in the game and adjusts them to give a different and fun playstyle based around the greatest of combat features - childish insults. Want to protect an ally by insulting an opponents mother? Now you can! Want to deal mental damage after you stab an enemy by pointing out just how easy it was? Now you can! For those of us who want nothing more than to insult our dm's through the thinly veiled protection of "I'm talking to the npc!" this is the subclass for us. The subclass looks like great fun with abilities that will slot easily into a game without too much worry as they all appear well balanced and well thought out. I have noted a couple of possible improvements (making abilities easier to track) but a diligent player will be able to keep on top of these no problem. ...

Rating:
[5 of 5 Stars!]
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