What's New
A 44-page adventure. your player characters have the option to become bounty hunters to capture a notorious outlaw dead or alive for the reward. Or they may decide they want to try and join the highwayman in his reign of terror on travelers. Or they may kill the outlaw and try and become highwaymen themselves blaming their crime on the now-dead outlaw. Available for download now for $3.
A 21-page setting with area maps, building floorplans, weapon systems, and troops for manning the site. Be ready to defend the city against pirates, the Falcon Navy, smugglers, or Black marketeers. Available now for download for $2.50 or free to our supporters on patreon.com
To play Planet Archipelago you will need the basic rules.
To be a game-master and lead others on table-top adventures through Planet Archipelago we suggest the Game-masters guide.
The Natives & Aliens
The Duarf
These hermaphrodites are native to the planet. To them you as a human are the invader from outer-space. Because they live in semi-subterranean settlements they were called dwarfs by the first human colonists to the planet. Over time the name changed.
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The Quillian
These distant cousins of the Duarf are called Quillian by the humans. They are more primitive and live on floating villages in the open ocean and in the sea of grass area of the planet. They are temperamental, today they might trade a valuable pearl for a copper knife and tomorrow eat you.
The Ferlie
The Ferlie of Planet Archipelago are also aliens to the planet. They arrived more than four generations before the humans did. They are a high technology culture that hides the technology so that it looks like "magic" They tend to look down on humans as childish brutes who lack in culture and intelligence. The original colonists called them fairies due to their wings and ear shapes the word has morphed over the years into Ferlies.