The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=40291.
One Foot in the Grave is a comedy horror RPG by Creepy Doll Studios and it is far from decaying or even dying, even when the PCs are “guests” at an Assisted Living Facility or (ALF). That’s right, you didn’t misread it; you play an elderly person who is trapped in an ALF that has just been infested with zombies thanks to a sick and often caught sleeping employee who had a fight with a hobo on his way into work. The characters must kill all of the zombies, or find the security guard who has the pass key to escape the ALF. The only problem is that he is convinced that everyone in the building is a zombie. Grab some, okay a lot, of d6s and let the fun begin.
Talk about 52 pages of fun! Creepy Doll Studios has managed to create a very legitimate, and really fun beer and pretzels type game. I’ve played and reviewed plenty of gimmick games, some work really well but the vast majority fall flat on their faces and end up being a huge waste of time. One Foot in the Grave is easy to learn and quick to play. Because it is a location based game, the Event Coordinator (EC) doesn’t have to come up with endless maps or even building plans; the building plans might be helpful, but with very little prep time this game can be fun and started quickly.
The cover of this book is great – the subdued zombie, green splattered with black sets the mood. Throw in a zombie, some well thought out text and you have a simple yet highly effective game book cover. Throw in the Creepy Doll Studios Logo in the top right corner and the entire package comes in at just right. The layout is fairly standard and most of the interior art is black and white silhouettes. Creepy Doll Studios isn’t a big publisher, however I feel like they know their limits and produced a clean looking book that still tells the story they want to tell. They stayed within their means and in this case less was more, and more importantly, more felt right.
[Read more at Roleplayers Chronicle]
[5 of 5 Stars!]