Originally I didn't think this product was going to be all that useful beyond relegating one of the GM's rare dice rolls to the player drawing cards, but having looked through the actual PDF I have changed my mind somewhat.
The included cypher powers are mostly taken straight from the Core book but powers like the Gas Bomb or Poison (Emotion) have been expanded so the possible table rolls from the book are each represented by a card power, which means the cards can stand on their own and do not require cross-referencing with the rulebook. There are also a few new powers that I noticed, which are (for me) the highlight of the deck.
My only real let-down with this deck is the printer-unfriendly layout of the PDF, but with the XP Deck recently having a printer-friendly revamp, I am sure this PDF will follow suit shortly.
[5 of 5 Stars!]