I'm already a fan of this campaign setting, since the previous edition. I've been looking forward to this re-tooling of the setting. I like many if not all of the different aspects of the world.
Sean makes some decisions about what belongs here and what doesn't and explains why. And his explanations make sense. Like the setting rule that allows PCs to re-roll damage if they spend a benny (No need to take the ''No Mercy'' edge, all players have this benefit)
I love the artwork. Lovely layout too.
And I really like the Greyson's Gray Rangers as an orginization that the players can be a part of. This can justify why a Dregordian adept, an Eldakar sorcerer, a Dwarven warrior and a Human paladin are together for various missions. They get orders, they have access to gear & other resources and a home base too. A perfect recipe for them to travel across the land and do good deeds.
[5 of 5 Stars!]