To start with, a throne is not some trivial piece of furniture to be sat upon or pushed aside as needs be. A throne is significant, it's important, and so it ought to look that way.
As usual with the Dungeon Dressing line, this product revolves around a series of tables which you can use to define all aspects of whatever it is the product deals with. If you are in a hurry or plain like randomicity, roll some bones; if you have more time or want to create a coherent whole, read through and decide which features you want to use.
We begin by a rules review: that sitting on (or getting up from) a throne constitutes a move action if you are in a combat situation - and that if you are reclining on it Middle-Eastern style, it could take even longer. As they are usually on a dais you get advantage of higher ground, and they tend to be quite solid so make good cover. As well as talking about throne construction, there is also a discussion of traps. This may seem perverse, but if you happen to be fussy about who gets to sit on yours it might be worth adding one along with a means to disable it when you are about to sit down yourself. Defensive measures may be appropriate if you have reason to distrust your courtiers as well.
Then comes a table of 'unusual features' that you can use to enhance your throne's description. Maybe the back of the throne has an intricate map of the land in which it is found, or it might have four metal rings on the sides of it so that poles may be slid into it and the monarch carried around. Or it's flatpack, a pile of component parts that will need assembly before anyone else can sit there!
The next table suggests more details, this time things that can be found around the throne or that have happened to it, while the final table and associated notes has a more detailed look at traps and other defences.
Spend some time with this and have a throne worth remembering...
[5 of 5 Stars!]