Safehouses is about the care and use of that most useful of place, a safe house to hide from your enemies (or occasionally your allies) in. After some in-character advice, which nicely gives a feel for the problems and possibilities of hiding in the Shadowrun world. Then, there are rules, these build off of the lifestyle rules in the Runner’s Companion for constructing hideouts and safe houses. Lastly a set a set of example safe houses wraps up the product. If you are playing the sort of long term campaign this could prove to be a useful resource and it is an amusing read.
Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.
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