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Old School Renaissance Handbook $9.99 $6.99
Publisher: Brent P. Newhall's Musaeum
by erik f. t. t. [Featured Reviewer] Date Added: 01/22/2013 21:00:18

I started "gaming" back around 1980. Stayed active until 1997 but remained as a collector and reader and wanna be gamer. It wasn't until 2007 or so that I actively returned to gaming. Even before I was "returned to active duty", I had found Castles & Crusades and my door to what would become the OSR had opened for me.

I am OSR through and through, and I'll be the first to admit that we have a huge variation of rulesets in our niche of the RPG hobby. When I saw that the Old School Renaissance Handbook had been released, I was psyched. Not because I thought I needed it, but figured it might remind me to take some second looks at rulesets I may have quickly passed over previously. Sometimes having a huge selection to choose from leads you to inadvertently limit your choices.

I'm happy to have been reminded about games like Dungeon Raiders and Dungeon Squad (this was not a reminder - somehow I had never previously heard of Dungeon Squad). It makes me want to take a second look at Microlite74. It does so with a nicely bookmarked PDF and a convenient listing of the games looked at, along with hand links to find them online (and their pricing). Very handy stuff.

Now "print friendly"! Huzzah!

It's a quick read, especially if you are like me and find stated out characters to be a bit boring after the first few.

Still, the information is good, especially if you want to show an non-OSR friend the different styles of rules available. It's like a "cheat book" of OSR cataloging info.



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Old School Renaissance Handbook
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