This nice little one shot takes investigators to the beaches and villages of Dunkirk on the eve of the evacuation efforts. This adventure does provide a feasible, even if pulpy, explanation of why Hitler hesitated in not wiping out the British Expeditionary Force in 1940.
Included are new rules for doing the game of spies in the 1940s and even the suggestion how one might transpose some of what The Laundry RPG does so well back in time. Save, there is nothing remotely jokey or humorous about the scenario (although, I would not put it past some players to find a way). New equipment and some new skills are included.
Because of the real world constraints the adventure the events operate on a very tight timetable but in no way are players being railroaded and the locales while highly local – offer up players many excellent opportunities for role playing, as well memorable environments.
The art is better than first instalment and includes some real nice props/playing aides. Where this adventure does a little flat, like, the first is in the area of character portraits (both of PCs and NPCs) and also in the description of the NPCs. For it to have a truly pulp feel (which is one mode of play clearly spelled out as an option) – there must be truly memorable villainous NPCs. And, well, the NPCs here are not terribly memorable – they are more just adversaries and once their secret is determined the adventure does fall flat a bit as it becomes a race against time.
Several different possible endings are suggested which is always a good thing in a Cthulhu adventure… It is suggested that the adventure can be paired with the first one but other nothing suggests that the players have been doing much together in the bowels of MI5 since the last adventure. Maybe, it is left to creative Keepers to run a World War Cthulhu campaign linking up the actions of players that will take them to Dunkirk. However, none of this distracts from an excellently written and plausible adventure in which players do not outweigh the heroic actions of real solders which is always a danger when dealing with something already quite horrific as WW2.
[4 of 5 Stars!]