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Bloode Island: Diceless Swashbuckling Adventure $5.99
Publisher: Precis Intermedia
by Stephen W. [Verified Purchaser] Date Added: 02/14/2005 00:00:00

More pirates in the Caribbean abound in this diceless campaign by Deep 7. Bloode Island has a keen campaign concept: an uncharted island populated entirely by pirates, with a plausible explanation for its existence.

Bloode Island does not appear on any naval map due to navigational errors on the part of Christopher Columbus and one of his junior officers, the difficulty in accurately determining longitude, and outright bureaucratic denial, because no country's naval authority wants to redraw all their official charts. I think it's that last point that makes the origin story shine.

Sir Francis Drake appears to be the leader of this pirate commune, sustained past all measure of old age by a voodoo magician. His intention is to thwart the development of a colonial culture and to create a brave new world of individual freedom. This is as unlikely as it is appealing to the modern reader.

The Island is host to all the resources and rivals a budding pirate or privateer could want: misfit scientists, a barkeep, and a typical cruel Terror of the Seas, and a source of endless replacement crew. There's an excellent adventure to introduce players to the internal politics of the island and to the dangers of earning enmities that can be enacted on the open sea.

Even if you don't want to visit the Island, the campaign setting provides a good short-form history of Caribbean piracy in terms of economic, political and nationalist drives, and what seems to me to be a comprehensive lexicon of pirate and naval terminology. Finally, I understand the distinctions between a pirate, a privateer, and a corsair. This also isn't a setting that skirts the issues of colonialism and conquest.

The rules portion of the game describes everything you need to handle ship-to-ship combat, storms, repairs, stealing prizes, and other swashbuckling goodness. The rules use the Active Exploits system from Politically Incorrect Games, so the emphasis is on estimating the costs of the actions you want to simulate in the story.

There are certainly interesting and exciting stories to be told on Bloode Island. Give it a try.<br><br><b>LIKED</b>: Cool twist on the lost island concept. Good use of historical fact in among all that fiction.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>

[5 of 5 Stars!]
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Bloode Island: Diceless Swashbuckling Adventure
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