Although this series is a bit pricy, roughly $0.20 a page rather than the average PDF price point of $0.10 a page, I'm willing to pay that here because this is Steven Kenson's work. He's the Monte Cooke of Super Hero RPGs. The Power Profile series packs a lot into each issue, with a discussion of specific powers created using M&M3 effects and descriptors around a theme. Each issue also includes stats for various powers. This series, along with the random-roll character generation tables accompanying the Game Masters kit, makes M&M3 / DC Adventures almost as playable on the fly as rules-lite games like ICONS, BASH! and G-Core. It's worth noting that everything in the Power Profiles is optional, but I wouldn't venture to run M&M3 without it. My only minor quibble with the series is that the core rules page numbers referenced are for the M&M3 Heroes Handbook with no mention of the DC Adventures version. The systems are the same. It would be nice to have references for both, as I didn't buy both versions.
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