I've been a CORPS fan since the first edition. Although 2nd edition CORPS is much improved, I missed the 'conspiracy' orientation of the original. Well, that's back in this edition by PIG. A wide variety of shadowy organizations and groups that can be inserted into any campaign, or taken all together in a setting of their own.
I have to say that I'm not thrilled with the diceless mechanics. They're interesting, but complex enough that I really don't feel that anything is gained by using these instead of more conventional diced mechanics.<br><br><b>LIKED</b>: Chock full of organizations and groups that can prove a useful addition to any campaign where the players aren't paranoid enough.<br><br><b>DISLIKED</b>: The mechanics seem overly complex for 'diceless' mechanics.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
[4 of 5 Stars!]