Not enough fire magic in your campaign? This genius guide aims to help you with that problem. A variety of new fire-based spells and class options for all of your magical fire needs are provided within.
The Genius Guide to: Fire Magic is a 12-page PDF (11 pages if you remove the credits/OGL page) for the Pathfinder RPG written by Owen K. C. Stephens and published by Super Genius Game. This is part of Super Genius Games’ Genius Guide line.
The layout is a screen-friendly landscape design, with cover art and 1-column on the first page and three columns on the rest. The list of spells is in traditional Pathfinder formatting and as easy to read as they ever are. The art supports the fire magic and spell-casting theme of this product in a mix of color and black and white pieces.
Fire Magic opens with a discussion about how Fire is a well used (if not iconic) in magic imagery but somehow, spellcasters always seem to be able to use more fire magic. So, more fire magic will be provided.
Fourteen new spells of first level and higher including something for most types of casters (bard, cleric, druid, inquisitor, sorcerer/wizard and witch). Naturally most of these are combat oriented spells but there are some interesting utility spells as well and the new rules for damage caused by magical steam, which are quite clever. The spells Brand of Shame, scarring the wicked for their crimes, and Wall of Glass, which summons a wall of molten glass, are two of my favorites.
Beyond the spells, fire casters are supported with: an optional Inquisitor’s judgement, a new Oracle mystery (dragonfire), new Witches’ hexes, a fiery creature template and two new metamagic feats.
Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.
[4 of 5 Stars!]