The freshman offering from this company, acting as both an adventure and an introduction to the inhouse setting for a continuing line of weekly adventures. Well thought out story based dialogue from NPC's sets the ground work for the feel of the environment adventure takes place within. Classic dungeon delve with a twist, the undead are not evil this time out, but rather willing guardians, watching over their lord in his death. Cartography is fantastic, offering multiple viewpoints of the tomb leaving no grey areas in regards to depth and locations of rooms. This map simply further illustrates why Todd Gamble is amongst a small collection of cartographers I truly enjoy.
For a group of first level characters, the adventure is perfect. A small group of opportunistic goblins, a random encounter with a bear, and a few encounters with skeletal guardians just strong enough to challenge low level characters, with a few nice goodies to reward a group. Even ignoring the price of free, this adventure would be a welcome addition to a GM's toolbox either as a kickoff point for a campaign, a one off for an evening, or played as intended; being an introduction to a fully realized campagn setting.
As the first offering from the adventureaweek.com camp, it shows serious potential, and that merits a download. Giving this adventure a five star rating as it is a perfect example of complexity through simplicity, and reminds us that sometimes brilliant design is in fact the least complex. Very clean, very to the point, and well written.
[5 of 5 Stars!]