Debateable Actions changes very little from its 3.5 counterpart, but it did not need to. If you are looking for courtroom drama in your Dungeons and Dragons, this is a fun mini-game to build a campaign around. This game works like combat maneuvers, except for social interactions between two parties. The biggest downfall in the system is the sheer magnitude of it, which can be daunting. Future versions could use a cheat sheet.
Iron Uses: This is a great supplement for any DM to have in their back pocket. Instead of "breaking out" being the only solution for PCs who get arrested, you can make this a regular part of a game. The game also includes a quicker social interaction game that functions similar to 4th edition skill challenges.
[4 of 5 Stars!]