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Way of the Wicked Book Two: Call Forth Darkness $10.00
Publisher: Fire Mountain Games
by Luca L. [Verified Purchaser] Date Added: 02/24/2012 05:51:10

This new adventure has it all. Exploration, role-playing, plot twists, discovering ancient secrets, reverse-dungeoneering, resource managing, and battles. A rather hefty bunch of them, and each quite exciting, as they involve not your run-of-the-mill stat block creature, but very specific individuals.

The PCs will have to find, conquer (not an easy task), and hold a place as twisted and wicked as only the legends can be, complete a seemingly impossible ritual, face righteous retribution from brave heroes, and deal with some more subtle menaces. And obviously rally under their own banner the hordes of evil minions that are the staple of any bad guy - but this time they are the ones holding the leash! Over the span of many months the characters have the opportunity of fitting their own dungeon to become a death trap that devours band after band of adventurers, and with a custom built subsystem manage minions to further bolster their forces and harass their enemies - and provide entertainment, prisoners, treasure, and the inevitable headache for their masters. Will the PCs be cunning, greedy or too greedy? The pitfalls of an evil mastermind are innumerable, and a lot of them don't just come upon the blade of a do-gooder knight...

You or your player don't like the managing element of the adventure? Skip it with no hassle. You want to fill in some pieces of your design (the place screms for haunts)? There're a good many places to do so. You've been frustrated by unstoppable PCs mopping the floor with your carefully designed nemesis in a couple of rounds? Feed them their own medicine.

With yet another innovative plot, a bold take on the "hold the fortress" idea, and colourful heroes to slaughter, this installment of the Way of the Wicked was a blast to read, and being able to handle varied playing styles, will be a blast to play too. Not to be discarded are the gazetteer and the extra player concepts presented, useful for fleshing out the environs and having some quite exotic ideas (goblins? we be goblins, you be food!) for the evil adventuring group.

Highly recommended.

[5 of 5 Stars!]
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Way of the Wicked Book Two: Call Forth Darkness
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