Massive Multiplayer Online Role Playing Games have had a negative effect as far as expectations from tabletop games. It is great that their popularity has driven more people to find tabletop RPGs, but when trying to explain roles, conversations sometimes end in, how do I tank or why is there more to healing that standing back and casting heals or, hey why is this creature attacking me and not the guy in the heavy armor yelling at him.
The Genius Guide to the Armiger presents a class that Is a great hybrid between the two style, introducing a “tank” class that fits into tabletop confirms. The class modifies a traditional fighter class with lower BAB and better saves and gives a bunch of options that aid in protecting others. I was very glad that the designers did not add a “taunt” or “agro” ability, instead allowing the high AC Armiger to share his AC bonus with comrades and shield him and them from AOE effects.
For the Player
If you want to be a great teammate on the battlefield, this class will give you the chance to be beneficial to all party members. I suggest going a medium armor route so that speed does not become an issue when trying to protect swifter party members.
For the Dungeon Master
Watch out for players who use this class and attempt to produce too high an AC. Also, the Armiger has an ability that some believe to be a bit broken, in that it can half any reflex save and in some cases, make them only a quarter as potent as they are suppose to be.
The Iron Word
The Genius Guide to the Armiger gives players a different kind of fighter, more adapt at protecting party members than dealing damage. It is as close as I hope D&D ever comes to an actual tank class.
[4 of 5 Stars!]