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The Breaking of Forstor Nagar (PFRPG) $9.99
Publisher: Rite Publishing
by Dark M. [Verified Purchaser] Date Added: 09/13/2011 12:59:11

The Breaking of Forstor Nagar by Rite Publishing

This product is 48 pages long. It starts with a cover, credits, and ToC. (2 pages)

Adventure Introduction (2 ½ pages) This is a adventure for 8th level PC's. This section starts off with a background, summery and general information about the adventure.

Part 1: A Bridge Over... (6 ½ pages) The first scene is when the PC's first arrive it is a action packed encounter with a serious time pressure. There is also notes on how to handle some spells being used that can dramatically change the encounter as well as if the PC's decided to do something unexpected like look for another way into the city.

Part 2: Into the City (4 ½ pages) A small encounter that gives a feel for what's happening in the besieged city. This encounter is likely to be a RP encounter but can turn into a combat one.

Part 3: A Fleeting Paradise (4 pages) This a encounter as the PC's make their way threw the city to their destination. There is a interesting encounter, but one some PC's might find annoying. It introduces a NPC's that is very hard to keep alive, which might frustrate the PC's with the reason why.

Part 4: Knock Knock (6 pages) Arriving at their location the PC's will have a encounter, how they get there and exactly how things might turn out are slightly effected by previous encounters.

Part 5: The Diplomatic Compound (3 ½ pages) This encounter is purely a RP one. Once in with the defenders left in the city, they have to convince the man they came to see to leave and likely have to agree to escort the rest out as well. There is notes to handle things like if the PC's use charm and diplomacy checks etc.

Part 6: Flight into Ruin (3 ½ pages) This encounter is about the PC's fighting their way out of the compound with the NPC's in the direction they need to go in the city to escape. Since the NPC's inform them of a better way to escape the city if they can get to it.

Part 7: Safe Passage (3 pages) As the PC's travel threw the city they run across more survivors but not everything is as it seems. This encounter can go a few ways, from pure RP to a fight and the PC's might end up with a lot more NPC's to protect and lead out of the city.

Part 8: The Oracle of Forstor Nagar (5 pages) The PC's arrive at the temple with the secret way to escape the city. After dealing with one encounter and meeting a oracle which is sure to surprise the PC's. They can then engage in some RPing in this section before more combat encounters take place.

Part 9: Escape from the Grinding Ice (3 ½ pages) The PC's head under the temple and have to make their way to the escape point in the city. While fending off pursuit and likely protecting NPC's.

Appendix (3 pages) This has a conclusion for the adventure a what happens next wrap up. 5 new magic items, 1 new template, and 4 pregen characters.

It ends with a OGL and back cover. (2 pages)

Closing thoughts. The art work is color and good. Editing and layout was good, I didn't notice any obvious errors. This product also uses maptools, extensively bookmarked as well. The adventure set up and concept are top notch and very cool. There is a real feeling of urgency and for any good aligned PC group there will be added pressure of trying to save as many people as possible. The encounters are well done, the encounter maps show you everything you need an there is a few twists and turns in the adventure to keep you on your toes. I really liked the adventure.

But I didn't think it was perfect I do have two nitpicks about it. One is one of the encounters it is very hard to save a NPC and some players I think will be annoyed with how it happens as they can do almost nothing to stop it. The other nitpick is I wish there had been a overview map of the city. I wouldn't have had to have been a detailed one just a vague one to give the GM a sense of the size of the city and help give a better sense of describing the flight threw the city. Second one is a bigger issue, while the adventure is great. It could have been one of the all time great 3pp adventures for Pathfinder, it still might be. But having the map would have helped. So what's my rating? Well despite the two issues I mentioned it is still a outstanding adventure so I am going it a 5 star review.

Trust me, I'm a Succubus.

[5 of 5 Stars!]
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The Breaking of Forstor Nagar (PFRPG)
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