On the plus side, Star Thugs uses a pretty simple engine. On the minus side, it's more a tactical game than a roleplaying game. Because each player controls an entire ship and crew, it feels rather like the unackwowledged love-child of Ars Magica and Hol, with Magic: The Gathering acting as godmother.
On the practical side, there are random character generation table for quirks and background that could actually be useful for a GM designing NPCs on the fly. The mission generation tables could be useful for similar reasons.
Star Thugs is probably going to be of interest mostly for the humour value of the writing style, and for the ideas it can generate. As for playing it the way it was intended, I regret to say that someone else will have to try that and report.<br><br><b>LIKED</b>: (1) Funny read; (2) simple system.<br><br><b>DISLIKED</b>: (1) Abysmal art, including the title block; it would be better not to have any graphics. (2) More tactical than I really enjoy.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
[3 of 5 Stars!]