This is the best RPG about magick ever written. Every style of magick is allowed in this game (in fact, the more unique, the better!). There are even two styles of techno-magick. In this game, the Nine Traditions defend themselves against the Conventions of the Technocracy, who want nothing more than to reign in an control all forms of fantasy (what they call Reality Deviants). Unfortunately, by the 3rd edition, the Traditions have lost the war (but then, so has the Technocracy). In my humble opinion, this is the best of White Wolf's games.
[5 of 5 Stars!]