The book looks really good, and seems to be well-bound. It collects a huge chunk of the Mage: The Ascension materials originally released. It gives advice on how to alter the setting based on the way the Storyteller wants to handle the materials included. Mage is famous for its free-form magic system. On one hand, it allows for creativity not found in many role-playing games. On the other, it can cause chaos at the table. There are some modifications to the magic rules that attempt to deal with this problem. Playing Mage has been some of the best role-playing I've ever done. It has its flaws, but if you're into Urban Fantasy, witches and wizards, it remains an amazing game. The sheer size this book makes it intimidating, but it also makes it a good buy. Overall, I give this really high marks.
[5 of 5 Stars!]