I have no idea who the author is or what podcasts his group is known for, so I am approaching this without bias. I bought it on the recommendation of a random Reddit thread and I am very pleased. The author has a digestible way of relaying information, and the tools presented are simple to use and not only powerful but most importantly QUICK. Most involve rolling dice or quickly scribbling numbers, and one even suggests playing chess to simulate the cat and mouse game between rival guilds. What a cool way to give players agency! If no players are involved, I'm sure I could let 2 AI play each other and tally the relevant results.
It should be mentioned that there are some really cool side effect features in this book as well. The setting has a lean for the dark, with an emphasis on common superstitions and stuff like curse traps and glimpses into madness. I was really pleased with the optional rule for useful books. I always read with an eye for idea-mining, so there was also a lot to... ahem appropriate... here.
Long story short I have been collecting tools to make the perfect tabletop sim table and I consider this a crown jewel. This set of tools is obviously written by someone who actually runs tables and is very approachable. I imagine I will get a lot of use out of it for running my massive dark-Venice renaissance. I will be looking for his other works.
[5 of 5 Stars!]