After purchasing this adventure just a few days ago, I was able to get it up and running with very little extra preparation required. The writing is pretty solid throughout and really shines in a few places. Moreover, the adventure itself is interesting and fun. My group particularly enjoyed the custom adversaries the author created. They have some creative abilities and weaknesses and they provided an adequate challenge to our group of new player characters. Overall, I strongly recommend this module for anyone who needs a quick go-to for their Terrinoth campaign. I'm looking forward to the promised sequels and hope they come around soon!
A few minor points of critique: (1) Overall, the adventure leaned toward the easy side. While the combat encounters were challenging, the adventure gives players more than enough information to draw fairly obvious conclusions about what's going on and where they should be going. As a long-time GM who has put together many of my own adventures, I definitiely understand the anxiety of wanting make sure players have enough information to make sense of everything happening. In this case, some more subtle clues might have added an enjoyable layer of mystery. (2) There were some minor inconsistencies in the way that information was organized throughout the module which lead to a little bit of confusion the first time I read through it. Sometimes encounters were alluded to that hadn't occurred yet and so forth. Really, no big deal, just something to think about. (3) As far as pdf functionalty goes, it would have been nice to be able to hide the background layer for easier printing. Other than these few minor points, I found this to be an excellent product and well worth the very reasonable price.
[4 of 5 Stars!]