I'm tempted to like Ingenium's creativity, and I feel it does good at what it says it's trying to do. I do, however, have some gripes.
Characters can almost always be custom tailored for any purpose, but it's also very easy to create a very, very powerful mage quickly (admittedly, he'd get no more than five shots, and most likely just one right off the bat), which seems a little dangerous.
A d10 is very, very easy to have result in an almost guaranteed outcome, and somewhat imprecise, but in a game meant for heroic fantasy, that can be excused.
There is a mix of information overload and not terribly much in some parts. The section on casting magic takes about five pages, but the actual lists of spells go 21 pages, meaning that over a quarter of the book is devoted to magic alone (though, admittedly, the lists are nice to give diversity, and it beats a d6-style system in terms of how much math you have to do for the result).
There's almost no setting information, but this is not plain negative, since there is some merit in having the setting open to players and game masters, but the creativity elsewhere paints this in a bad light.
All in all, I like it, but instead of just leaving me wanting more, it leaves me hungry for more, which is probably not desired.
[4 of 5 Stars!]