I'd picked this off the shelf of my local games emporium in London multiple times. It called out to me. Finally I grabbed the PDF and discovered that it was a superbly written dark urban fantasy game that played out with as much or as little grit as you wanted...from Buffy-eque fun to darker, deeper politically driven opus's. It appealed to the D'n'D heads as it does fantasy but with a refreshingly real-world twist, and to the Palladium heads as it can escalate to gonzo, and to the Monsterheart emo's as it allows for personal interplay and emotive play...in fact it thrives on it.
The winning streak here is it's soooo flexible and so evocative that it draws you in if the thought of rain soaked streets and dark alleys makes you grin. I boght the book in the end as it's beautifully presented too and is a pleasure just to read.
One thing I must say is that this is modern gaming for modern mentalities. I've seen at least two negative reviews here which I cannot fathom the angle of. They speak of agendas hidden in the game. I've read and played this game repeatedly and just cannot understand where this is coming from. I'm going to go out on a limb and take it that it's the liberal urban viewpoint (this is very London/NYC/Lisbon-esque) somehow jars with them. The game deals with enclaves of minorities and threatened peoples fighting for their worlds against the odds and a system stacked against them. This appears to upset people. I'd ingore them, this is not a US-cenric game (YAY!!) and can be reskinned to anywhere really!
Bottom line: fun, imaginative, exhilerating, deep but quick, and inspiring. Get it!
[5 of 5 Stars!]