One of the most enchanting and innovative roleplaying games ever made.
Players draw from a deck of eight Resolution cards to resolve actions on one another’s behalf. (These were designed by Matthijs Holter, the guy that did Archipelago.)
Each person playing also draws one card per session from a deck of Chance cards. These contain a variety of improvisational prompts communicate the disjunctive elisions and dreamlike combinations of surrealist narrative.
The greater part of the book describes the City that is inspired by these creative implications, including human-spider hybrids, ox-headed boys, sailors’ alleys and opium dens. Free-wheeling, atmospheric and fun.
[5 of 5 Stars!]