Metal Gods of Ur-Hadad was a 'zine before its time. Being one of the early offerings in the DCC 'zine pantheon, it didn't enjoy the sort of readership that it would quickly recieve today. Filled with a number of useful things, by far the greatest piece in the issue is "Street Kids of Ur-Hadad" by Edgar Johnson. This adventure/toolkit provides everything a judge needs to set up urban adventure by creating frameworks of realistic neighborhoods. This alone is reason enough to purchase the issue. But wait, there's more.
The issue also is barely able to contain Wayne Snyder's Cave of the Maggot-Witch. A delightfully creepy and slightly uncomfortable piece to drop into any adventure or campaign. Snyder's art (or course) really brings the whole thing to gruesome life and it is just a grand bit of fun.
Of course, there are all the amazing write-ups on Ur-Hadad itself, written by Adam Muszkiewicz. Written in easy to digest chunks, none of the material hits that "background overload" that so many authors seem to try to cram down one's throat. Instead, Adam provides glimpses into various facets of the city - enough to be useful, but little enough to allow you room to pull in your inspirations.
Finally, there is the point that the majority of proceeds from the sale of the pdf version of this zine go to support the secular, non-partisan efforts of StandUp For Kids to fight for the 1.5 million homeless youth in the United States alone. Amazing game content AND social responsibility in one package. One literally cannot go wrong.
Metal Gods of Ur-Hadad is a 'zine that died too soon and we can only hope that it eventually rises from the dead, snorting bathsalts and bone powder, like some sort of un-dead wizard.
[5 of 5 Stars!]