Equipment Maker SciFi Edition Volume 1 - Firearms
I knew I wasn't going to get much for my money, but, I was a bit surprised how little I got.
While there are tables with lists of names and qualities, these qualities largely go undefined. When combined with random determination of the various categories, one ends up with nonsensical weapons with no game effects even hinted at, such as: 87 Stunning Toxic Mending Gun
The Mark System (Mk. #) is supposed to point the GM in the direction of how powerful the weapon is across all categories (damage, ammunition capacity, etc.), and in the most superficial fashion it could 'help', but it really isn't worth the trouble of rolling on a percentile table which has results ranging from 1-20. The amount of work a GM would have to go through to make the very loose terminology in this pdf work with a sci-fi game seems like something that could be done with the RPG in question alone, and this product's tables only useful in quickly generating nonsense names. These names, however, will sound very enticing to Players who will want a: 99 Withering Chaotic Chain Spray, and want it to do something awesome in their chosen RPG system; this product will not do this for the GM.
So, what are we left with?
This product may be an interesting starting point for lengthy prep for an idea-deprived GM, but other than that, I'd suggest saving your money and giving this a pass.
[2 of 5 Stars!]