I needed an adventure to throw at my level 5 players, who had just left human cities and gone towards elf lands. I found this title orignally on adventurelookup.com, and it sounded like it would be perfect.
It is advertised as compatible with both Pathfinder and 5e. I am running in 5e. I noticed the stat blocks for 5e encounters never included monster or group tactics, nor did they mention held items such as potions, treasure, or consummables. Some blocks even had errors or missing information. Luckily, tactics and held items are included in the Pathfinder stat blocks, so I could improvise from that information.
The naming conventions in the module are uninspired. The elf village, the elf in the village, and the main antagonist cleric are all named very similarly. The antagonist bugbear's brethren names do not sound similar at all, and are just jumbles of consonants. It's not a major complaint, but my players DID remark on how the elf and the bugbear cleric were named very closely.
Despite these two points, I found the module easy to read and fun to play through. Everything is ordered in a sensical manner, and was relatively easy to find. Particularly the camp was a blast to do. It is also generic enough that it fit in to my overarching plot. My party hasn't actually defeated the final boss of the module, either, and there are helpful suggestions for how to deal with that situation.
Finally, a neutral point, the timeline that the adventure is designed for is strict, and I ended up not using it. This did not take away from the challenge or the fun, so feel free to tinker with it.
[3 of 5 Stars!]