A strong offering from ThinkDifferent, this book talks about tabletop adventures for what they are: interactions with players in a time frame. The ssay discusses how to handle pacing, player death, villian behavior, and other topics in a way that's both practical and exciting. And in ways a lot of other "How to GM" guides do not talk about, at all. This book pairs well with "Elegant Encounter Design" for a guide on how to take your gaming to the next level.
[5 of 5 Stars!]