A slide-show presentation on initiative methods, as seen in many RPGs. The graphics and writing are clear and concise. It's not clear where "elegance" comes in -- most of the presentation is about describing the methods and how they work, and then there's a wrap-up on "try new things." A breakdown of the pros and cons of each method would have been useful, especially with references of the games that use them. (And there's some glaring omissions: no mention of ticks, abort-to-defense, action-point systems. etc.) Might be useful to a designer looking for alternative initiative systems, but it's not comprehensive or critical enough.
[3 of 5 Stars!]