The Third in Mr J Gray’s series on Castle Falkenstein rules variations, this Variation deals with Ability specialisations, varying the suit of Fortune Cards played for an action and Ability improvement points.
Firstly, the Specialisations Variation allows players to gain an advantage in a specified area covered by an Ability. Secondly, the Divorce Variation gives the opportunity to apply the value of a Fortune Card of a different suit to the one normally used with that Ability, under certain circumstances. Thirdly, the Improvement Variation finally gives a clear format for acquiring new Specialisations and increasing existing Abilities with a choice of mechanics for short or long term campaigns.
In my opinion, this is the best of the variation series yet produced. The other two were nice tweaks but this one makes actual play easier. Unlike the original Castle Falkenstein books (much as I love them), Mr Gray’s personal Great Ability seems to be in the succinct and clear explanation of rules. These Variations fit very well into the mechanics and spirit of the game. They also clarify and improve the existing rules.
As stated in all the Variation series, the new rules are optional for each Host’s campaign, but I will definitely be opting in with these.I;d give a score of 6 out of 5 for this one if I could!
[5 of 5 Stars!]