Adventure Quarterly seeks to be the spiritual successor to Dungeon Magazine, a very tall order. It took Dungeon many, many years to become what it was in the best days with Paizo. But AQ delivers surprisingly well. The adventures are fun and varied, with opportunities for both exploration, interaction, and combat. NPCs have motivations beyont their immediate goals, a key when the GM role-plays them. The custom-made illustrations are adequate and clear, useful as handouts and descriptions. Actually, the artwork is so good that the magazine could increase the page count simply by giving it more space - it feels a little cramped sometimes. The maps go from useful to inspired. For someone like me who uses a flatscreen TV as a play surface, maps like these that are more than just the walls are a godsend. Overall, I cannot recommend AQ enough, and would like to see its circulation spread so that it can become more than just quarterly and generally have more resources to play around with.
[5 of 5 Stars!]