First off, this is a world book. I went in expecting something akin to skyward steel or relics of the lost but that's not what this is, but that's a fault of my lack of research rather than the book itself. It adds some new features to hacking but these are quite shallow compaired to the 2E beta and mostly ammount to examples of hacking activities and only really add the basic idea of a false sin from shadow run and while personally the idea of making a fake identity seems pretty basic to me, the examples/rules might help other people. The book also gives some expanded examples on criminal activity but again I personally find this stuff pretty obvious and you could probably find a larger amount of more indepth examples in a reddit thread. On a second point the cyberware was Seriously disappointing for a "cyberpunk" adventure. It has 17 implants/augments 5 of which of which are included in the 2E Beta and while this made them first it doesn't change the fact that they are now available for free. The most interesting one not in the beta isn't even in the cybernetic's section nor a general implant but rather an piece of equipment that constitutes the book's contribution to psionics.
All in all, I don't feel this is a worth while purchase now that 2e beta is out and mostly finished. I also feel you could probably get a larger quantity of equal or greater quality cyberpunk themed rules and equipment from free forums such as reddit, RPGGeek, or even /tg/
[2 of 5 Stars!]