This is the version of Werewolf on which I cut my teeth, and on which I based a Colorado game that occured after I witnessed a terrible forest fire.
Werewolf the Apocalypse is, in brief, a great game of existential dread and perceived physical power raging against a force of corruption that is beyond any sinew or physical act. It somehow encompasses the daily struggle that we have with the darkness within us while also being about a group of super powered eco-terrotists that kill monsters and sabotage corpotate bullies.
Basically, it's a marshmallow sandwich of delicious storytelling and empowerment. If you like werewolves, the environment, or feeling good about being a literal underdog of sorts, you owe it to yourself to get this or some other iteration of the game. The general plot of this book is better than that of the Werewolf: the Forsaken version, but the new rule set will suit this story just as well (or better).
[5 of 5 Stars!]