This is a collection of three adventures that have appeared in one form or another in various conventions; notably Gen Con. All deal with the wonderfully eccentric Havering family. I played "Lost Luggage" at one Gen Con and really enjoyed myself. I got to play "Patterson".
These are adventures, so I am not going to spoil what is going on here. I will say that these are perfect adventures to really give someone the feel of Victoriana. They highlight what makes the system work and what makes this time and world so much fun. As players, you will be playing members of this family; ie. Pre-Gens, but it works. A good GM can also get players to create their own characters, all members of a family and use them instead.
In particular I enjoyed the horse racing rules since we did something similar for Ghosts of Albion.
If you are looking to run Victoriana games OR need a ready to go adventure-idea for other Vicotrian games then this is where I would start. Keep in mind that various details of the "real world" have been changed to reflect the Victoriana world.
[5 of 5 Stars!]