Eagle Eyes is a prime example of all the wonderfully strange things you can do with the FATE rules system; take a setting (the Roman Republic), take a cinematic genre (gritty detective noir), and smash them together to create the game before you today. Eagle Eyes isn't overburdened with historical information (Wikipedia and any book store ccan give you a lifetime's worth of information on Rome), instead electing to give GMs and players just what they need to get the game rolling, then moves on to devoting the majority of its wordcount to investigative gameplay in FATE and offers a nice new subsystem for creating Conspiracies that need to be unraveled and exposed. Character creation is the usual for the system (High Concept, Trouble, and a couple neat Aspects unique to the setting), while the skill list is a rebranded take on the Approaches from FATE Accelerated, pitching them as Pleas to the Roman gods; while simple and straight-forward, I'm not in love with such a short list, but bringing in the Skills from FATE Core would be an easy task.
A shining proof of how versatile FATE is and a genuinely fun game to boot, I hope Eagle Eyes can be given another visit later on.
[4 of 5 Stars!]