Bought on a whim, the Fuzion rules still aren't my preference over the Interlock ones. Still, as a cut-price generic rules set, they're serviceable enough.
They lack any real personality however, and aren't 'complete' without some conversion to (whatever game you want to play). Creating skills, powers and traits suitable for different styles of campaign means work, though R.Tal' have done some games on the system already that might provide help with that.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
[3 of 5 Stars!]