The mechanics are simple enough to put infront of a new player, and interesting enough to play with experianced players as well. I didnt like the "toy super powers" except for the physical based ones, and my players voted to not use them as well. We felt it was a bit of a stretch that a toy could move objects with their mind, but a toy having super strength for a single task was more realilistic.
The world background, or fluff if you will, is interesting. It plays perfectly right into the 'Pixar Theory', which I didnt ignore. The apocolyptic setting, and the concept of toy religions based on childrens drawings or toy assembly instructions added a lot of fun and depth to the game world. I did find the looseness of the pregenerated adventures annoying. Being a more experianced GM I like wiggle room in pregen adventures, but a less experianced GM could become lost from the lack of structure in the sandbox like quests. All in all, I enjoyed it very much and my players had an awesome time.
[4 of 5 Stars!]