This official follow up to White Star: Science Fiction Roleplaying is packed full of information and new content, while still maintaining the "toolkit" approach of the core rules. New classes include old standbys like the bounty hunter and the space explorer, but then branch off into more interesting (and pulpy) territory with the Novomachina (Transformers), the Man of Tomorrow (Flash Gordon or even Indiana Jones), and the Plucky Sidekick (Short Round!). New vehicles include starships and skycraft that can be dropped into any game as well as some familiar Star Wars analogues. New aliens and creatures are always helpful. Rawrarrs are going to find their way as trusted friends and co-pilots in many light transports and I'm personally a fan of reptoids such as Bossk and Kayman of the Lambda Zone, so the race of Crocodila is going to fit right into my WS campaign. (There is one feathered race in particular that won't be making an appearance, but that's another story. . .). Other new content includes a simple and intuitive Skills system as well as various new weapons and armor.
What I really liked were the addition of random charts and tables. One set of tables allow you to build solar systems from scratch, starting with the sun(s), moving onto the types of planets, their alien inhabitants, and even the technological level of these inhabitants. Another set of tables, the "Serials" section, randomly generates your character's background along with tons of flavor and plot hooks you can work out with your Referee. Very cool stuff. I rarely roll anything randomly for my PCs, but I do like to mine tables for inspiration, whether I'm building a new world or creating interesting NPCs, and these are all gems.
Overall, a fantastic followup to the original game and a must-have for any White Star or old school sci-fi Referee. I hate to say that it looks like any official product James M. Spahn creates for White Star is going to be golden, but if he keeps creating products like this I don't think anyone can argue.
[5 of 5 Stars!]