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Dept. 7 Adv. Class Update: Gravity Slinger $1.99 $1.33
Publisher: Skortched Urf' Studios
by Shane O. [Featured Reviewer] Date Added: 11/30/2006 00:00:00

Dept. 7 Adv. Class Update: Gravity Slinger is a short product from Skorched Urf? Studios. The zipped file is just under five megabytes, and contains a single PDF which is marginally larger. The PDF is six pages long, including a page for the cover and a page for the OGL. No table of contents or bookmarks are given, nor are the necessary.

Other than the company logo, the only real artwork here is on the cover. The cover image is reproduced halfway through the book, but other than that, there?s no art here. Despite that, the lack of a printer-friendly version might be keenly felt here unless you elect not to print the cover at all.

The Gravity Slinger advanced class is just what it sounds like: a person who has developed control over gravity, the degree of which makes it seem similar to telekinesis. The book opens with half-a-page of framing fiction before launching into a short profile of gravity slingers. It then moves right into the meat of the class.

A ten-level advanced class, the gravity slinger has a number of telekinetic-like powers, such as Combat Gravikinesis, Kinetic Quagmire, and Flight. Several of the powers have an action enhancement listing, noting how they can be temporarily improved by spending an action point on them, which is a very cool concept. However, a few errors crop up, such as how the Grav Punch ability is listed as a first-level ability on the class table, but its description says it?s a second-level ability. Moreover, the class abilities are all listed alphabetically, instead of using the more familiar method of simply listing them in the order they?re gained.

The book ends with eight new feats. Listed as being psionic combat feats, these are meant to help any character with psionic or magical abilities use them more effectively in combat. Several of these do very well, such as Slingshot Flight letting you accelerate a flying charge by using the gravity of nearby large objects to pull you forward. Others, however, seem too narrow, or not relevant to the idea of supernatural combat, such as Indirect Charge, which just lets you charge without having to move in a straight line.

Altogether, the Gravity Slinger is a good, interesting class that excellently fills a postmodern niche regarding people who can control gravity and fight with telekinetic abilities. However, it?s also a product that held back by flaws in its execution; this book wasn?t all that it could have been. Still, it?s a mostly-solid presentation, and a player willing to do some clean up on it would find it to be a fun addition to a Modern d20 game. <br><br> <b>LIKED</b>: This book does a very good job in laying out a character that feels like a modern telekinetic warrior. You can't help but be somewhat reminded of Sylar from NBC's show Heroes by what's in here.<br><br><b>DISLIKED</b>: Minor errors still crept in to the class design, and it remains somewhat confusing how the class abilities are listed alphabetically and not by the order in which they're gained. Also, most of the feats at the end seemed good, but a few didn't quite fit in with the theme of this book.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>

[3 of 5 Stars!]
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Dept. 7 Adv. Class Update: Gravity Slinger
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